Race: Tiefling (Someone who has a small amount of Demonic blood in them, usually from a far-flung ancestor)
this looks like it has a lot of potential to be fun. Submitting a character.
Class: Warlock/ritual magic user
Strengths: Arcane lore, demonic lore, natural night-vision (Black and white, can see up to 60 feet away in pitch darkness), long life span.
Flaws: Known defector, unsettling aura, slow speed and requires a walking staff/cane/other device to assist him in getting around.
History/Bio: T'sh'lan originally worked for the Kilictin, and this is where his knowledge of magic comes from. He was expected to do quite well--his demonic ancestry made him a particularly skilled wielder of certain forms of magic-- but due to escalating strife and conflict between himself and other mages, he eventually left.
Glaemrith, in keeping with their philosophy and seeing a valuable spell-caster, has accepted him into their ranks. However, he is also left in a predicament where his actions are questioned and watched, since he might very well be a spy (he is not). Needless to say, the Kilictin aren't happy about his defection, and their's likely to be a bounty on his head. Even if not, he will easily be noticed by other spellcasters, and is likely to be singled out by them, since he's a pariah to them now.
Additionally, due to some quirk that likely stems from his demonic ancestry, many people find it difficult to interact with him for long periods of time; something about him is distinctly "wrong", although if questioned, it is hard to say anything in particular is wrong. It's just a bad feeling.
Because of a magical mishap, his right leg is badly damaged and does not function as well as it should, in addition to being a constant source of pain, especially when it rains. He often requires the aid of an implement to get around with, but even then, he is slowed down. He also has a very noticeable limp, which he can not hide without hurting himself. Running is possible, but not something he can maintain for more than a few moments.
Robe reinforced with mythril thread, and decorated with semi-precious stones.
Staff made from yew wood. The bottom has a lead cap on it, and the top of it has a six inch diameter crystal orb.
Pouches for ritual components, and minor magical items (detailed below).
Bound leather book detailing rituals, spells, and a handy reference for arcane matters.
Sturdy leather traveling boots.
Fingerless leather gloves.
An enchanted flask that keeps its contents fresh. Current contents is his own blood, for use in certain unsavory rituals.
13 inch long double bladed dagger. Very generic, made from steel, decent quality, slightly dull point. Kept in a leather sheathe.
One vial of a healing potion used to stabilize heavily wounded individuals and to assist in the body's natural recovery.
One flask of an alchemical disinfectant solution for cleaning wounds. Highly flammable.
4 thundering stones; enchanted crystals that, when impacting into an object with force, explode. They release a blinding light and deafening noise, which will temporarily blind and deafen those within 20 feet of the explosion, and who do not have some form of protection (ear plugs, not facing it, etc.). The negative effects may last anywhere from 10-30 minutes.