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Author Topic: The Elder Scrolls V: Skyrim  (Read 54096 times)

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Offline Shjade

Re: The Elder Scrolls V: Skyrim
« Reply #650 on: January 22, 2012, 06:04:30 PM »
Maces all the way. Crits and bleed damage < ignoring 75% of armor.

Offline Callie Del Noire

Re: The Elder Scrolls V: Skyrim
« Reply #651 on: January 22, 2012, 06:14:13 PM »
Maces all the way. Crits and bleed damage < ignoring 75% of armor.

Didn't go into maces.. I had some nice axes starting out.. shock, fire, soul trap and such.. finding a dwarven axe with enchants when most of your foes are using iron or forsaken gear.. :D

Offline Chris Brady

Re: The Elder Scrolls V: Skyrim
« Reply #652 on: January 22, 2012, 08:13:31 PM »
Maces all the way. Crits and bleed damage < ignoring 75% of armor.
That swing speed has had killed me more often than not.  And Sword crits happen a lot more than I expected, even if I only have one slot spent on it.

Offline Callie Del Noire

Re: The Elder Scrolls V: Skyrim
« Reply #653 on: January 22, 2012, 08:20:00 PM »
That swing speed has had killed me more often than not.  And Sword crits happen a lot more than I expected, even if I only have one slot spent on it.

I got to admit.. the 'beheading crit' is evil.. it seems to me if it has 'vampire' in it's name.. it's 'ofrf wit 'is 'ead'

Offline Chris Brady

Re: The Elder Scrolls V: Skyrim
« Reply #654 on: January 22, 2012, 08:24:43 PM »
I've lost my head a couple of times in Skyrim.  Literally.

Offline Kazyth

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Re: The Elder Scrolls V: Skyrim
« Reply #655 on: January 22, 2012, 08:28:38 PM »
My current favorite toon is a Two-Hand Sword specialist, an Orc in full Daedric Plate (thank you gloombound mine and Mehrunes Dagon shrine!), with a Daedric greatsword, and when it comes to vampires now, their heads pop off like dandelions.  Every nest I go into is a slurry of broken thralls and headless vamps.  Not sure why they proc so much more often with that perk, but they do!

Offline Tsenta

Re: The Elder Scrolls V: Skyrim
« Reply #656 on: January 22, 2012, 08:34:43 PM »
Shame ranged combat doesn't have cool animations like that.  If there were, it'd prolly be like an arrow to the eye/throat, then the enemy just stops and collapses.   Or the arrow would remove limbs and pin them to nearby walls, trees, etc. 

Offline Shjade

Re: The Elder Scrolls V: Skyrim
« Reply #657 on: January 22, 2012, 08:49:23 PM »
Shame ranged combat doesn't have cool animations like that.
So true. Melee combat gets the nifty tricked out kills but is the most annoying to actually use in gameplay. Lame. :|

On the other hand, I am in no way nostalgic for the VATS-style slowdown of constant crits I was getting in Fallout 3, so I dunno, I guess I probably prefer too few ranged special kills over too many.

Offline Kazyth

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Re: The Elder Scrolls V: Skyrim
« Reply #658 on: January 22, 2012, 09:19:51 PM »
So true. Melee combat gets the nifty tricked out kills but is the most annoying to actually use in gameplay. Lame. :|

On the other hand, I am in no way nostalgic for the VATS-style slowdown of constant crits I was getting in Fallout 3, so I dunno, I guess I probably prefer too few ranged special kills over too many.

I'll agree with this, defiantely.  The first couple of times you see it, it's pretty damn cool, but eventually you get tired of the "Slooooow dooooown head lop/impale/leg sweep" and you just want to get on with the battles.

Offline Chris Brady

Re: The Elder Scrolls V: Skyrim
« Reply #659 on: January 22, 2012, 09:35:13 PM »
I'll agree with this, defiantely.  The first couple of times you see it, it's pretty damn cool, but eventually you get tired of the "Slooooow dooooown head lop/impale/leg sweep" and you just want to get on with the battles.
Not me, man.  I could go all day watching those.  I do, actually, every time I play Skyrim.

Hell, I agree with Tsenta, VAT style kills with a bow would be wicked cool.

I like the kill shots so much that I downloaded a more realistic ragdoll mod for it.  That way the bodies react more real when killed.

Offline Cold Heritage

Re: The Elder Scrolls V: Skyrim
« Reply #660 on: January 22, 2012, 09:46:26 PM »
I don't really like the leg sweep too much, but I wouldn't mind getting more decaps and impalings.

Offline Tsenta

Re: The Elder Scrolls V: Skyrim
« Reply #661 on: January 22, 2012, 10:09:40 PM »
Kinda hoping they release those special kills for ranged/magic in one of the big DLCs. Unlikely I know but hey a guy can dream.  I think magic special kills would be kind of cool, like if you kill someone with a fire based spell they catch fire, freak out, then collapse.  Ice? Freeze solid then you shatter the new ice sculpture.  Y'know, stuff like that. >D

Offline Callie Del Noire

Re: The Elder Scrolls V: Skyrim
« Reply #662 on: January 22, 2012, 10:17:24 PM »
Can you decap kill a dragon? I know that I've climbed on him and beat him silly with single and dual weilded weapons

Offline Cold Heritage

Re: The Elder Scrolls V: Skyrim
« Reply #663 on: January 22, 2012, 10:17:52 PM »
I think they already have the freezing one - one of the shouts lets you freeze someone solid, and if you whack them enough that they would die they shatter into pieces.

Offline Tsenta

Re: The Elder Scrolls V: Skyrim
« Reply #664 on: January 22, 2012, 10:19:34 PM »
I love that shout but actually they thaw out right after the first attack. Basically you shout, freeze them, then you can flee, attack them so they thaw out, or leave them to take continual damage and thaw out on their own.

Offline Shjade

Re: The Elder Scrolls V: Skyrim
« Reply #665 on: January 22, 2012, 10:31:44 PM »
Lightning and ice both get special kills if you perk them out: lightning disintegrates enemies, ice freezes them. Fire just makes things run around in a panic.

Note that the lightning ashes to ashes effect even works on dragons. Which means you then get the dragon soul absorb wind effect from...a pile of dust. That is full of dragon bones. >.>
« Last Edit: January 22, 2012, 10:32:47 PM by Shjade »

Offline InkiduTopic starter

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Re: The Elder Scrolls V: Skyrim
« Reply #666 on: January 22, 2012, 11:47:06 PM »
I love that they just use retextured models for ghosts. You know what that means? Incorporeal decapitatioooooon! Then they disappear into goop.

Offline Tsenta

Re: The Elder Scrolls V: Skyrim
« Reply #667 on: January 23, 2012, 08:57:43 AM »
I really can't wait until I can make a new PC so I can get Skyrim for PC and mod stuff for it.  Have a wicked idea for Lava themed mages/spells. Lava rune trap, enemy steps on it, floor turns to molten lava, enemy sinks into it and catches fire.  YES PLEASE! >D

Offline InkiduTopic starter

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Re: The Elder Scrolls V: Skyrim
« Reply #668 on: January 23, 2012, 02:49:55 PM »
I really can't wait until I can make a new PC so I can get Skyrim for PC and mod stuff for it.  Have a wicked idea for Lava themed mages/spells. Lava rune trap, enemy steps on it, floor turns to molten lava, enemy sinks into it and catches fire.  YES PLEASE! >D
Game breaker much?

Offline Sabby

Re: The Elder Scrolls V: Skyrim
« Reply #669 on: January 23, 2012, 02:52:28 PM »
Game breaker much?

Only for an RPG, not an action game. I have difficulty telling which Skyrim is at times.

And no, you can't say it's action-rpg, because people get VERY upset.

Offline InkiduTopic starter

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Re: The Elder Scrolls V: Skyrim
« Reply #670 on: January 23, 2012, 02:55:02 PM »
Only for an RPG, not an action game. I have difficulty telling which Skyrim is at times.

And no, you can't say it's action-rpg, because people get VERY upset.
But... but... but it is! It's combat takes place in real time, where the user puts in the attack or defend commands. That makes it an action RPG. There's action there's role-playing. D:

Offline Sabby

Re: The Elder Scrolls V: Skyrim
« Reply #671 on: January 23, 2012, 02:59:00 PM »
Nope, RPG's have to be detached, overly technical, and above all else, mechanical. The second you start pressing an attack button, or, God save us, smack a ragdoll, you've entered dumb dumby dumbs Gears of Dumbs for dummies.

Offline Shjade

Re: The Elder Scrolls V: Skyrim
« Reply #672 on: January 23, 2012, 03:15:43 PM »
But... but... but it is! It's combat takes place in real time, where the user puts in the attack or defend commands. That makes it an action RPG. There's action there's role-playing. D:
I'd say there's more action than role-playing in Skyrim. You don't really get much of a role to play. >.>

Offline Sabby

Re: The Elder Scrolls V: Skyrim
« Reply #673 on: January 23, 2012, 03:48:17 PM »
I never understood that... I've played plenty of role playing games where there's no roleplaying element whatsoever, your a no-name whose only identified by his loot. The only constants have been stats and loot, so I always associate items and numbers with role playing games, rather then actual role playing.

I know, it's stupid, but it's what I see :/

Offline InkiduTopic starter

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Re: The Elder Scrolls V: Skyrim
« Reply #674 on: January 23, 2012, 03:51:35 PM »
I'd say there's more action than role-playing in Skyrim. You don't really get much of a role to play. >.>
Skyrim has just as much role playing as any other Elder Scrolls game. Most of it's in the head of the player.