Witches and Demons [Players Wanted]Witches and Demons [OOC]Witches and Demons [Characters and Rules]Witches and Demons [IC] - The Wizard TowerWitches and Demons [IC] - The streets of LakeshireWitches and Demons [IC] - What lies belowWitches and Demons [IC] - The western forest
The town of Lakeshire was in problems! The recent plague that had swept the city and cost the life of more than half it's citizens, had left the town quite unorganized. The guards, who were severely undermanned, could do nothing to stop the crime and thievery that was abundant in the chaos following the plague. They had their hands full defending the city against the creatures from outside. Orcs and goblins from the western forests, barbarians from the planes in the south, and kobolds and troglodytes from the mountains to the north required the guards' attention day and night.
At least those were creatures they could deal with. rumors of nastier creatures being sighted spread through the town. Some of the farmers returned home with stories of huge, clawed footprints throughout their fields and half their crop scorched. Some of the hunters that went in search of game in the forest did not return, and the other hunters blamed it on creatures they saw and had fled from, half human, half animal. More than one person had heard the sound of swooping wings at night and looked up to the sky to see a winged silhouette in the direction of the northern mountains, and even the lake east of town, that provided a natural barrier against attacks, seemed to be reason for concern, as the fishermen talked about weird sightings just under the surface. As if that wasn't all, some people, presumed dead before, were seen moving over the streets at night, hiding in the shadows, their hair and skin unnaturally white.
In the old days, the city would rely on the Wizard Council, a group of five mighty wizards that would solve their problems with a snap of their fingers. But as the centuries passed, the Wizards had grown old, and some had not survived the plague, while others slowly drifted away into dementia. Only a single wizard remained conscous, Nazhun. But Nazhun had also grown old. His powers were a mere fragment of those he once controlled. Having recently foreseen these problems, Nazhun had taken up apprentices, both male and female, to train them as their replacements, were the council to pass away. But he had started too late. A full wizard's training could easily take fifty years, and he had started only two years ago.
So, when the captain of the guard knocked on his door, and pleaded for help, there was only one option Nazhun could think of, the Demon's pact. While the long and tedious training to become a Wizard took fifty years, it would allow a human to wield magic by it's own power. There were shortcuts. Shortcuts Nazhun would rather not resort to, but he saw no option. One could make a pact with a Demon, allowing that person to channel the Demon's energy as if it were his own, and become a Sorcerer or Witch in a matter of days. This method had a dark counter-side. In exchange for the power, the Sorcerer or Witch becomes the Demon's servant, for the rest of his or her life struggling mentally between his own goals and the wishes of his or her Demon partner.
What I'm looking for
The story will center on a few of Nazhun's female apprentices, which are tricked by their master into accepting a Demon's pact, so they receive the power to save the city, accompanied by one or two others.
During character creation, I want all players to specify what their characters' strength and weaknesses are by dividing several "stat" points among attributes. This stat attribution will determine your chance of success when trying actions like hitting your enemy with your sword or charming a monster with your spell. Note that I will handle all checks and results of these stats behind the curtain, so there is no need to learn about a complex rule system, you only need to assign points to different stats during character creation and that's it.
The only thing players will have to keep in mind is that they cannot decide the outcome of their attempts themselves. More on this later, if enough people show an interest to this game.
I am looking for the following characters:3-5 Witches
- I am only accepting female participants for the role of Witch.
- The witches start out as Nazhun's female apprentices and will have to accept the Demon's Pact at the start of the game, thereby be linked to a Demon character.
- Most of the apprentices should be human, but I allow for one apprentice that is of elven origin, though one of her parents is fully human, and one apprentice that, due to a failed magical experiment on the day she was born, has anthropomorphic features.
- There are some weird creatures in and around Lakeshire, and some of these creatures might get their hands on these ladies, so you should be ok with your character being on the receiving end of noncon.
- In addition, each apprentice will be linked to a demon character, controlled by another player. The apprentice players are in charge of which player will play their demon partner. How the apprentice and the demon work this relationship out between the two players is up to them.
- Both male and female players are welcome to play a Demon character. The Demon's actual character does not have to be decided. I might play one of the Demon characters myself, if one of the apprentice players would want me as her partner.
- Players interested in in playing a Demon character can either post a Demon character and hope one of the apprentice players will pick him or her as a partner, or find him or herself an apprentice partner and then make a Demon character that is to her agreement.
- The Demons provide power to the female apprentices. They can decide when the apprentices can use their power and when that power is withheld.
- The demons are young, not very powerful yet and reasonably small. Demons can be up to 3 feet tall, and are physically weak, though their skin is extremely though and they are highly regenerative.
- The appearance of the demon is entirely up to the player. It can be as simple as a tiny man with horns, to something as grotesque as a six legged creature, covered with barbs and a triangular mouth beset by rows of sharp teeth on the underside of his belly. Do keep in mind that if you want your Witch partner to please you sexually, you should have some sexual organs for her to please. Demons can have sexual organs of either or both genders, or be asexual. Demons cannot shapeshift on their own.
- Demons can move around, see, hear and smell their surroundings, talk to others, and most things ordinary humans could.
- Demons have no power in the world of the mortals. They cannot invoke magic and cannot even be present if it wasn't for the Demon's Pact or some kind of magic user conjuring them.
- As part of the Demon's Pact, a Witch subjects herself to her Demon partner mentally. The Demon and Witch receive a mental link, which the Demon can use to offer her suggestions, which the Witch is free to accept or decline. Three times per day, the Demon can use the mental link to try and force a Command upon his partner. Unless the partner manages to mentally resist such a Command, the Command becomes absolute and must be followed by the Witch.
- Demon characters will not be on the receiving end of noncon.
- Players of either gender can play an adventurer, but I prefer no crossplaying, so the characters gender should match the player's gender.
- There is room for up to two characters accompanying the Witches on their adventures. These characters are unable to use magic of any kind, but will be physically stronger as compensation.
- Like the Witches, the adventurers should mostly be humans. However, if one of the allowed exceptions is not taken up by any of the Witches, one of the adventurers can take this exception instead.
- Like the Witches, female Adventurers might fall victim to the weird creatures that surround the town, so they should be equally acceptable to noncon.
- I'm not as comfortable with working on scenes with male characters. However, I'm fine with a male character falling victim to the Succubus character. In addition, if whoever plays the Succubus is okay with it, male characters can also fall victim to other creatures that will then be controlled by the Succubus player. Other players could also substitude, if it would not lead to too much confusement.
- I only accept a female player to take the role of the Succubus.
- Finally, there is the Succubus that will be summoned by Nazhun early on in the story. The Succubus will strike a deal with Nazhun, and call forth the Demons that will make a pact with the Witch characters. The Succubus will not disappear there, but stay to oversee how the pact between the Witches and the Demons turns out.
- Unlike the Demons, who are bound by the Demon's Pact, the Succubus is only conjured here, and therefor retains all her powers. The Succubus has much more power than the other characters, but no real reason to use her power.
- The Succubus is not here to destroy the human town. Neither is she around to help the humans and solve all their problems. The Succubus is just around to oversee how the Demons do their job, and quite likely to have some fun on the side. Using her power to save someone in the hopes of being able to squeeze some fun out of that person is acceptable. Constantly hogging all the spotlight is not. She is an assistant character If I see the Succubus player push her character to the front, I will be forced to replace her/remove the character.
- Due to the Succubus power, she does not need to fear noncon situations.