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Author Topic: Two Worlds 2  (Read 417 times)

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Offline SabbyTopic starter

Two Worlds 2
« on: January 05, 2011, 03:33:38 AM »
Very fun and interesting RPG so far :) much better then the first. So far, working on a heavy armour wearing claymour swinging knight, and a pure Mage, but that ones giving me some trouble... when I get too pissed with the Mage, guna try a thief with bows, and maybe work him towards Summoning spells.

Offline Callie Del Noire

Re: Two Worlds 2
« Reply #1 on: January 05, 2011, 09:42:21 AM »
Compared to the awful orginal how much improved is this one?

Offline SabbyTopic starter

Re: Two Worlds 2
« Reply #2 on: January 05, 2011, 09:59:25 AM »
I'd say better in every way, but... that doesn't go very far.

Graphics are pretty nice, but the character creation is kind of limited. Very nice item design though :) Has an annoying blur and sway effect though, like your turning a camera on a small boat...

Combats not the best so far, but it at least works. I haven't done much, but my Knight can stagger enemies with a block breaker, counter attacks (looks great with a halberd, and it does a full 360 spin as well), and I'm pretty sure I've seen him knock enemies down a few times...

Haven't touched bows and sneaking yet, but I wanna. Right now, really sucked into magic. It's a lot harder then melee, and the magic animations so far lack any kind of impact (but like I said, just starting). A wispy little ball of fire just pops on someone and then they go limp and fall over in ragdoll. Hoping once I get some better cards and the skills to make spells with them that'll change, because I skimmed the online magic guides and my god there are some impressive sounding spells.