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Author Topic: Amazingly, Microsoft has decided not to sue.  (Read 897 times)

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Online OniyaTopic starter

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Offline mystictiger

Re: Amazingly, Microsoft has decided not to sue.
« Reply #1 on: December 29, 2010, 07:49:44 PM »
Microsoft have really made a killing with kinect - it's the cutting edge of a new trend. Anything that gets Kinect into the media gets Kinect off shelves and out of warehouses.

Offline Star Safyre

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Re: Amazingly, Microsoft has decided not to sue.
« Reply #2 on: December 29, 2010, 08:13:14 PM »
Now this takes the WoW diet to the next level.  Think of the calories he's burning!

Offline Revolverman

Re: Amazingly, Microsoft has decided not to sue.
« Reply #3 on: December 29, 2010, 08:30:14 PM »
He must have also hacked it so the damn thing works.

Offline mystictiger

Re: Amazingly, Microsoft has decided not to sue.
« Reply #4 on: December 30, 2010, 07:02:31 AM »
He must have also hacked it so the damn thing works.

I had absolutely no trouble with mine.

Offline Jude

Re: Amazingly, Microsoft has decided not to sue.
« Reply #5 on: December 30, 2010, 06:05:38 PM »
As I understand it, it's functioning differs vastly depending on whether or not you have the appropriate lighting and space requirements met.

Offline Sabby

Re: Amazingly, Microsoft has decided not to sue.
« Reply #6 on: December 30, 2010, 09:16:51 PM »
Also depends on how well the game utilizes it. This is it's teething period... the next year is going to be very important for Kinect.

Online OniyaTopic starter

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Re: Amazingly, Microsoft has decided not to sue.
« Reply #7 on: December 30, 2010, 09:19:18 PM »
Personally, I'd like to see how well it works with a fighter type.  Mage-types spend most of the time waving their hands about, casting spells, so the reaching and grabbing motions would be intuitive.  Would a fighter character actually make swinging motions?

Offline Jude

Re: Amazingly, Microsoft has decided not to sue.
« Reply #8 on: December 31, 2010, 12:15:25 AM »
Fighter's Uncaged is a Kinect fighter and it's terrible.

Offline Shjade

Re: Amazingly, Microsoft has decided not to sue.
« Reply #9 on: December 31, 2010, 12:50:12 AM »
Personally, I'd like to see how well it works with a fighter type.  Mage-types spend most of the time waving their hands about, casting spells, so the reaching and grabbing motions would be intuitive.  Would a fighter character actually make swinging motions?
No, you'd be making the same motions. The motions aren't imitating the actions; they're activating programmed responses assigned to keys. "Reach right" doesn't correspond to "some spell," it corresponds to "3," which is the key you assigned to Frostbolt or Heroic Strike or whatever.

Some classes would be a bit slower than others, though. Ret paladin? Actions every few seconds as things come off cooldown, sure. But a Rogue? It'd look like you're playing DDR with the amount of flailing around you'd have to do to keep up with all their actions in combat. Leaning forward/backward for movement also seems pretty sketchy; you'd have to have perfect posture to not move around all the time, ne? Camera control also looks kinda chunky. I dunno, there's potential, but it'd need some serious smoothing out to even be considered practical at all, much less competitive with a keyboard/mouse combo.