Hm, I feel like 'borrowing' more of the Wheel of Time set pieces because it amuses me to see if I can even try to mesh D&D and all of this lore together and come out sane.
More rules! All of this will make instant sense for anyone that has bothered to read the 13 books.
- Spellcasting is a inherent talent, not something you can learn off hand.
- Male spellcasters are mad. Like, "MUwhahahaha, I'm going to burn the WORLD!!!', mad. Oh sure you don't start off like that, but it will creep in on you. So they are rather shunned by civilization, by just a tad.
- Female spellcasters belong to an organization called Aes Sedai, of which have different Ajahs of different colors. Blue, red, green, yellow, brown, gray, and white. The blue strive for a better world through a mixture of diplomacy and show of power when need be. The Red Ajah solely exists to hunt down male spellcasters. Browns focus on historical records and preserving the libraries. Yellow focuses on the advancement of healing powers. Green is the battle ajah and prepares for Tarmon Gai'don. Gray focus solely on diplomacy and are advisers to entire kingdoms. If you are going for a Aes Sedai character, you need to pick a Ajah, and I shall figure out appropriate buffs that correlate to each Ajah.
-Aes Sedai must take a magical oath, of which they cannot break and consist of 3 rules.
1) They shall never lie.
2) They cannot make magical weapons that will allow man to harm others.
3) They cannot use their powers to destroy, unless they are darkfriends or they are within immediate danger. They cannot just blow up a tavern if they feel like it, but seeing a Calvary charge coming down on them would count.
For this game, there shall be some custom rules added onto some classes if the requirements are met. Like a warder, for example. A warder is a man that is bound to a Aes Sedai and is her protector, with there being a magical connection between the two. This allows the warder extended endurance and combat expertise, and the aes sedai and the warder can both 'sense' each other, even over hundreds of miles. The green aes sedai usually have several warders, while the red never have any.
If I think of anything else I'll add it in.