Wow. Throw a pebble into the pond and behold, the hundred-foot wave that results! Obviously there's interest. Now all we need is, like, a GM.
(I'm kind of tapped, else I'd volunteer)
For those who are interested, the system is DIRT SIMPLE. You have four attributes and a number of skills. All die rolls are 2d6, shooting for your skill or lower to succeed. Now, since these are cartoons, failure is often as funny as success, so high numbers are not necessarily the ideal...
Here's a little chargen info cobbled from another Toon game I'm in on another board:
1. Decide what kind of Character you want to be. You can choose to be anything you want.( A mouse, a moose, a rabbit, a robot, a toaster, etc) YOU CAN BE ANYTHING!
2. Next determine your Attributes: There are 4 attributes Muscle (strength), Zip(dexterity), Smarts(intelligence), and Chutzpah(Willpower) You have 14 points to distribute among these. But you can’t put more than 6 points into an attribute.
3. Hit points, I will roll 1 die, and add 6 to it and that is the number of hits you can take before you “fall down” Now this bears repeating...Falling down is bad, but not very bad. When you “fall down” you’re not dead, you’re just out of the game, til I tell you to come back.
4. Make a description of your character.. “A rabbit” is only the start of the description, but it’s not enough. Does he wear clothes, or does he run around naked? Is he rabbit sized or human sized, monstrously big, or ridiculously small? Does he hop around on all fours, or walk on two?
5. Decide on natural enemies- A natural enemy is any kind of creature that you are out to get, or is out to get you. (ex; cat vs mouse, cat vs dog, etc.) Or if you like, you can choose to pick less natural enemies (A little green Martian could choose cats as his natural enemy, there is no obvious reason for this...
6. Beliefs and goals- beliefs and goals are what motivate your toon. A belief could be anything from “A job should be done well, or not at all” to something as simple as “pain is bad” Goals can be something a little more noble, or self satisfying. It can range from “defeat villains” to “find and eat carrots”
7. Items and possessions- Here is where the fun stuff begins
You can carry 8 items of your choice. BUT 4 of these things must be normal everyday items. The other 4 you can make as absurd as you like. Even if your toon doesn’t wear clothes, he will still amazingly enough have a back pocket to carry these Items. (PS-before you go for that Tactical Nuke, be warned that the items can Backfire. When you go to use it, if I roll a 1 or 2 on a 6-sided die, it will backfire.)
Skills: Each skill begins at the level of it’s controlling attribute.(For example, a character with a Muscle level of 3 begins with a skill level 3 in all Muscle skills.) You also begin with 30 Character points which may be added any way you like. Here is a list of skills grouped according to their controlling attributes:
Muscle skills: Break down door, climb, fight, Pick up heavy thing, throw
Zip Skills: Dodge, Drive vehicle, fire gun, jump, ride, run, swim
Smarts skills: Hide/spot hidden, Identify Dangerous thing, read, resist fast talk, see/hear/smell, set/disarm trap, track/Cover tracks.
Chutzpah skills: Fast talk, Pass detect Shoddy goods, sleight of hand, sneak
8. Shticks: This is the fun stuff... Some toons have amazing abilities which allow them to do things that normally wouldn’t be permitted under the skill rules. This is where Shticks- strange, special, superpowers, come in. (For example-Bag of many things Shtick allows you to pull any item you may need out of it. The 8 item rule would not apply.) BUT in order to gain a Shtick, a player must spend some of their skill points. The exact number varies, some cost more than others. And a second shtick may be acquired at a cost of an extra 5 skill points(over and above the cost of the two Shticks.) All shticks begin at lvl 5 and cannot be improved until the characters begin to accumulate Plot Points. No Character can EVER have more than 2 shticks.
Here is a list, Some are pretty self-explanitory, some aren’t if you have a question, simply ask.
Bag of many things (5)
Change of shape (5)
Coat of arms (4)
Cosmic shift (portable hole) (10)
Incredible Luck (3)
Pet or Sidekick(3)
Quick change/disguise (3)
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