I'd be quite interested in playing it then. *nods* What level of experience do you think would be ideal? I could see the concept being playable as an idealistic young mage not quite willing to get with the program on the orders, though it might work better for the character to be a little older/more experienced. (though the older and more powerful the character gets, the more constrained and conservative it needs to become in return) Here are some of the ways I think the concept could get implemented:
-An old, crone style witch who spends much of her time on the streets begging for money and telling fortunes as a way to invisibly blend into the crowd. (quite possibly, she has used magic to make her look particularly old and unremarkable, perhaps a custom rote)
-A middle aged biker type with more than a few piercings, the kind of guy who seems to come out of the woodwork when there's a concert, and vanish into dive bars at all other times.
-A wheelchair bound, one-legged combat veteran who always seems to sit on the sidelines looking pathetic, but acts as a sort of "good luck charm" to the vagabonds.
-A young, flamboyant blond man in a garish purple star covered robe and pointy hat who won't stop yelling loudly to anyone in ear shot about how he's a wizard and will blow you up with his fireballs. (which, if pressed, are actually ping pong balls coated in lighter fluid and set on fire) His act is designed to distract others from strange things happening in the area, which must just be his pranks.
-A dark skinned young woman posing as an investigative journalist in the midst of writing a story (or filming a documentary, writing a poem, researching a video game... nobody can really remember) on the vagabonds, who never seems to finish her research, or be remembered clearly.