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Author Topic: White Wolf releasing a new game  (Read 2597 times)

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Offline HairyHeretic

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Re: White Wolf releasing a new game
« Reply #25 on: May 25, 2007, 03:40:34 AM »
From what I've seen they've seriously changed the slant on Changeling, making it sound a lot darker. I'm not sure I like that.

Offline Swedish SteelTopic starter

Re: White Wolf releasing a new game
« Reply #26 on: May 25, 2007, 03:53:32 AM »
No, me neither. The old version was dark enough. What you need is the perfect mix of the magic of a fairytail and the darkness that originally were present in almost all of those fairytails. I mean, have you heard the original version of the Red Riding Hood as told in some east european countries? It's disturbing enough to give a grown man nightmares. Lots of sexual inuendo in it too.
Anyway, I thought the old Changeling had a good mix of that, though it could perhaps be just a little bit darker. But take away all the magic and wonder and the game seriously lose it's appeal. Let's hope it's not that bad.

Offline HairyHeretic

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Re: White Wolf releasing a new game
« Reply #27 on: May 25, 2007, 03:58:13 AM »
I don't mind a bit of dark fantasy, but Changeling had always seemed more ... heroic, for lack of a better term. Going from the current version, to one where you were someone abducted and changed against your will ... that just changes things too much for my liking.

Offline Swedish SteelTopic starter

Re: White Wolf releasing a new game
« Reply #28 on: May 25, 2007, 04:01:29 AM »
It's more true to the title though. :)

Offline HairyHeretic

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Re: White Wolf releasing a new game
« Reply #29 on: May 25, 2007, 04:14:32 AM »
Yes and no. From what I remember of my folklore, the Changelings were generally the babies left behind in place of human ones. This new edition seems to be focusing on the babies that were taken, not the ones that were left .. if that makes sense?

Offline Swedish SteelTopic starter

Re: White Wolf releasing a new game
« Reply #30 on: May 25, 2007, 04:59:59 AM »
No, not really. Shouldn't it be the other way around? That's probably how I'll GM it in anyway. A mythical creature raised by humans seem far more interesting than a human raised by mythical creatures, at least to me.
We actually have alot of old stories about babies being swapped with troll babies here in Scandinavia. It's called "Bergtagen", wich roughly translates to "Taken by the mountain", or maybe "Stolen by the mountain". I found those stories quite interesting when I was a wee lad.

Offline HairyHeretic

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Re: White Wolf releasing a new game
« Reply #31 on: May 25, 2007, 05:53:08 AM »
Thats kinda my point. The current Changeling game focuses on the ones raised as human who then discover that they're not human, opening whole new worlds of magic and mystery.

The new game, from the description I've seen of it, seems to focus on the human children that were taken, changed and enslaved. I don't know what way the world will play out, or how they'll changes the various kiths given that perspective, but the feel of it seems very different.

Offline Swedish SteelTopic starter

Re: White Wolf releasing a new game
« Reply #32 on: May 25, 2007, 06:11:27 AM »
A pity. I am pretty set in my ways though, so I'll probably just keep on trucking as I've always have. :)

Offline HairyHeretic

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Re: White Wolf releasing a new game
« Reply #33 on: May 25, 2007, 06:54:21 AM »
Its a game I'd always wanted to play, but never got the opportunity to.

Offline Swedish SteelTopic starter

Re: White Wolf releasing a new game
« Reply #34 on: May 25, 2007, 07:04:06 AM »
Same here.

Offline HairyHeretic

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Re: White Wolf releasing a new game
« Reply #35 on: May 25, 2007, 07:14:52 AM »
There was a game started on RPOL, but it seems to have died unfortunately.

Offline Swedish SteelTopic starter

Re: White Wolf releasing a new game
« Reply #36 on: May 25, 2007, 07:23:54 AM »
I was once going to start a game here, had it all thought out, but it fizzled and died before I even posted once. :)

Offline HairyHeretic

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Re: White Wolf releasing a new game
« Reply #37 on: May 25, 2007, 07:46:58 AM »
I think we talked about that a while back.

There's a few games I'd like to try, but my group don't seem all that fussed on, or that I'd end being the one running them.

Picked up one called Qin a few months back, roleplaying in mythic China, and I did up a slightly deranged appearing exorcist. We tried the intro scenario, and that was a lot of fun, but none of the others want to run it, and I'd much rather play that one. If I was running it, playing a campaign based on the Water Margin could be a lot of fun, or maybe incorporating a few elements from Journey to the West.

I'd like to try the 40k RPG when that comes out, but I know for a fact my group will have no interest in it.

Offline Swedish SteelTopic starter

Re: White Wolf releasing a new game
« Reply #38 on: May 25, 2007, 08:13:09 AM »
That always sucks. Good gaming groups are hard to find.

Offline HairyHeretic

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Re: White Wolf releasing a new game
« Reply #39 on: May 25, 2007, 08:21:08 AM »
Don't get me wrong, its a good group. I've been playing with a couple of them for about 8 years now, the rest not that much less. Most of the games we like are the same, but there are a few I'd like to try that just don't appeal to them.

At present we have L5R City of Lies campaigning (running over 2 years, now nearly done), Exalted, Shadowrun and D&D-Iron Kingdoms going regularly (though I don't play the latter two games), with another handfull of games we play as short sessions for a week or three .. Feng Shui, Riddle of Steel, and so on.

Its mostly myself and one other guy who alternate GM, and next month he moves back to Uppsala, so our format will be changing somewhat. He runs the Exalted campaign, and wants to keep it going, possibly online. Since our two main weekend games will be finishing up, we're looking at replacements. I have an eye towards running a Dresden Files-ish game, using the nWoD rules, and we gave Necessary Evil a go as well (just the intro scenario). The others want me to keep L5R going, but I don't have a campaign planed for post- City of Lies.

Offline Celestial Goblin

Re: White Wolf releasing a new game
« Reply #40 on: May 25, 2007, 08:25:00 AM »
I'd like to try the 40k RPG when that comes out, but I know for a fact my group will have no interest in it.

Hey, I will be interested. We can get together for  game trough forums or real time trough IRC for that.

Offline HairyHeretic

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Re: White Wolf releasing a new game
« Reply #41 on: May 25, 2007, 08:29:20 AM »
Cool. We'll see how things are when it comes out .. next year isn't it?

Offline Goblinmoon

Re: White Wolf releasing a new game
« Reply #42 on: May 25, 2007, 08:29:06 PM »
I haven't read more specifics on new changeling, but there's a story there too in the human side of things.  If you were a human child kidnapped to live among the fae, you'd have to learn how to adapt to survive.  There's lots of stories about fae kidnapping minstrels, women, men, etc...

Check out Scion too.  We played a bit in it... Mostly typical WW system, but modern day children of the gods.  Seems pretty good so far.

Yeah good gaming groups are hard to find.  We've been trying to put one together since we moved to this part of Florida... Its not easy.

Offline Eyeomancer

Re: White Wolf releasing a new game
« Reply #43 on: June 24, 2007, 11:22:04 AM »
Here's the offical description of the new setting:

Quote
The protagonists of this modern fairy tale are the changelings, or as they often call themselves, the Lost. Stolen away from their human lives as children or adults, they spent what seemed like years or even centuries in Faerie, chattel to beautiful but inhuman lords and ladies. Fed on faerie food and drink, they gradually became more fae themselves, their bodies shifting slightly to reflect their roles. Some, however, managed to escape. Holding on to their memories of home, they found their way through the winding thorns of the Hedge, the barrier between the mortal world and time-twisted Faerie.

Their return, however, was all too bittersweet. Some came back twenty years after they'd first vanished, even though it had never seemed that long to them in Faerie. Others who had reached adulthood in Arcadia found that they returned only a few hours after their abduction. And almost all found, horribly enough, that they weren't missed. The Fae had been thorough. Left in the stead of each abducted changeling was a replica, a simulacrum, a thing that looked like him or her — but wasn't. Now, with inhuman strangers living their lives and nowhere to go, the Lost must find their own way in the world that was stolen from them.

Changeling deals with the struggles and dreams of people who are no longer what they were, their mortal flesh interwoven with fae magic. An illusion called the Mask obscures their remade physical bodies, allowing them to pass for humans — a word that doesn't apply to them any more. The contrast between the reality of the mortal world and the unreality of Faerie colors their stories, in ways that often express as beauty, madness or both.

The beauty referred to almost goes without saying. Faerie is beautiful. It isn't kindly, or nurturing, or benevolent, but it is wondrously beautiful. The same is true for its children, both those that were born of its unreal matter and those mortals that were abducted and nursed on its magic. Even a hideous Ogre may have some strangely sketched artistry to its asymmetrical features, and even a Darkling of disturbing mien may have an elegantly hypnotic grace or cold, frank sexuality. But as the Lost move among the mortal world, trying to recover their old lives or draw enough Glamour to sustain themselves, they become aware of the beautiful things that mortals often take for granted. To a changeling, there is beauty in the grief hanging over the funeral of a good man, or in the awkward way a young girl twists her hands at a school dance. They see things nobody else does — not simply because they can, but because they try.

The madness inherent to a changeling's existence is also twofold. Part is external. Changelings too often cross paths with things of Faerie and the Hedge — strange, creeping things that should not be, that defy human rationality. The Others themselves can only be described as "mad," for surely they subscribe to no mortal definition of sanity. But an equally great threat comes from within. The threshold between dream and reality, between Faerie and mortality, is easily crossed… and a changeling doesn't always know which side of the threshold she stands on.

I don't tabletop game myself, but I enjoy reading roleplaying books.  Mostly they're a huge source of inspiration for my writing and online games, but they also have some very pretty art, so I'm a little familiar with the White Wolf Product.  I like the concept behind this Changeling game moreso than the previous.  The original product line, Vampire, Mage, and Werewolf all had very dark and gritty tones that didn't seem to jive well with what Changeline tried to introduce, especially since the old writing team incoporated all of their games into the same product line; ie, you could run a huge game with one character playing vampires, others werewolves, and so on.  The new settings seems a lot tighter, with a lot more unification of themes, systems, and ideas, so it makes for easier stories and a lot neater fit between the various types.  It is even much less implicit that all of the entities inhabit the same universe, wherein the other it was more or less assumed.

I plan on picking up the new Changeling book, and if I like it well enough to use it for inspiration, may downsize my collection of old Changeling supplements (though I'll keep the Dreaming core book because the art is breath-taking, honestly).

Offline HairyHeretic

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Re: White Wolf releasing a new game
« Reply #44 on: June 24, 2007, 05:28:05 PM »
I have the other new core books, I may pick this up for sake of completeness.