My appologizes if this post is a bit large. Here is the information on Aventi.
Citizens of an ancient empire that sank beneath the ocean,
the aventi adapted to their new home and now adventure
both at sea and on land. A proud people who hold personal
honor in high regard, the aventi can be found anywhere
from the human-settled coasts to the deepest trenches
of the ocean floor.
Aventi are little different from humans in appearance.
Aventi usually stand from 5 feet to a little over 6
feet in height and weigh from 125 to 250 pounds, with
men noticeably taller and heavier than women. Aventi
coloration tends toward very pale, almost bluish skin to a
lighter tan, with blue and green eyes and hair that ranges
between a light brown to a very pale blonde. The calves
and forearms of aventi feature small swimming fins that
fold almost flat when the aventi leaves the water.
Aventi dress is very plain and sparse—most wear just
enough to maintain their modesty, and some wear less
than that. They are fond of pearls and soft metals that can
be worked without heat, such as gold. Aventi, like humans,
reach adulthood at about age 15 and rarely live more than
AVENTI RACIAL TRAITS
• Medium: As Medium creatures, aventi have no special
bonuses or penalties due to their size.
• Aquatic: Aventi are aquatic humanoids, and have the
aquatic and human subtypes.
• Amphibious (Ex): Aventi can breathe water or air equally
well, without limitation.
• Aventi base land speed is 30 feet. Aventi base swim
speed is 30 feet. Aventi have a +8 racial bonus on any
Swim check to perform some special action or avoid a
hazard. They can always choose to take 10 on a Swim
check, even if distracted or endangered. Aventi can use
the run action while swimming, provided they swim
in a straight line.
• Water Spell Power (Ex): The magical ties that connect
the aventi to Aventernus (see page 49) persist, untold
ages since the sea god saved the aventi from extinction.
As a result, spellcasting aventi have enchanced ability
with water magic. An aventi’s effective caster level is +1
for spells with the water descriptor.
• Human Blood: For all effects related to race, an aventi
is considered a human. Aventi are just as vulnerable
to special effects that affect humans as humans are,
and they can use magic items that are only usable
• Automatic Languages: Common. Bonus Languages:
Aquan, Elven, Sahuagin.
• Favored Class: Any.