I would be very much interested in the second scenario. The idea of a wise and sagely entity coming down and studying an alien culture is fascinating to me, and I'd love to take up that particular challenge. It isn't a role I do often, so it'd help to polish up my skills a bit.
As far as characters are concerned, I've slapped together this quick character profile.
Dragon Appearance: Blood red scales gracefully shield his mammoth bulking form. Though his wings are strong, his weight and size make him a very slow flier. His eyes are a much lighter shade of red, and are much less intimidating than many of his kind. His expression is softer, as he's nearing the end of his life. His talons have become weathered and chip, much like his teeth. He's nearing the end of his lifespan, and his appearance reflects this.
Human appearance: Almost the polar opposite of his muscular dragon form, Talo's human form is far thinner. While still fairly built, it has very little in common with the dragon form, save for an unruly head of red hair. His eyes are ember green, perfectly complimenting his dark green jacket. Most importantly, his human form appears to be much younger than his dragon counterpoint. He looks as if he's in his mid-thirties, as opposed to a more accurate age which would go well beyond the normal human lifespan.
General Details: He was chosen for the peace mission mainly because he was the softest of the group. Getting along in years and with centuries more experience than many others within his seed, he was ideal for a peace mission. Softer spoken than many of them, and with a better understanding of the psychological workings of other species.
If everything went according to plan, harmony would be achieved. If a misfire were to happen, it could mean the end of them all. Talo takes the responsibility in stride, even as his vision blurs and he waits for death to take him in its cold embrace.
((if you need more than this, just let me know... I sort of have my own method of making character profiles most of the time))
Red dragons are generally considered evil, aggresive and powerfully arrogant. Is this your view as well? Does your character simply break this sterotype?
If your character is really nearing the end of his life, he is thousands of years old, and even if his reactions are dulled he has a massive amount of magical power. This may not come up, but is worth noting.
The third scenario only assumes one possible path, there are a number of civilizations available, and it is up to Talo to decide where to begin.
1) The Tribes of the Reagarl plains are cat people that have grown in numbers and sophistication from generations of hunting the wild steppes. They now also inhabit the neighboring desert and grasslands, and the once nomadic people have begun building lasting settlements. They are renowned for their skill in taming wild beasts, their bravery and their deadication to the code of honor that governs their people.
2) The High Men of the Northen Mountains are unquestionably one of the 'power players' amoungst the civilzations of the continent. Although not large in territory, their kingdom is built upon the rich ore of the mountain and the very lush valleys between them. The resources available to them, and the strong work ethic that has allowed them to tame such harsh lands, has made their empire rich and prosperous. They have also tamed the griffins that inhabit the skies of their lands, and using them and their vast wealth have a military force to be reckoned with.
3) The Elves of the Grey Forests are an ancient, and spiritual people. They have few cities, but many temples built upon locuses of magic or spiritual power. Some of them, mainly the young, roam the woods and practice the carefree ways of old, but many seek enlightenment in temple or library. They are not concerned with wealth, or territory, but with the rewards of the mystic arts, and have magic that gives even your kin great pause.
4) The Men of the Fire Pits of Chogath inhabit a barren land that's only distinguished feature is a field of gaping holes in the ground that billow with infernal flames. Years ago cultists came here to worship and serve the magical energies that whirled about the place, and have propagated with the help of said energies. Now they are many, and oh how twisted they are! Performing perverse tortures on themselves to serve their dark lords, they seek to 'ascend' their motarl coils. Still others of them seek this ascension in bloodlust, and the demonic energies have mutated them with incredible strength and perserverance.
5) The Good Men of the Ember Fields are a society of peaceful farmers and traders, that inhabit a series of islands and costal cities to the east. They are renowned for their craftmanship, and open and friendly nature towards outsiders. They manage to have little need of a military, thanks to their long-standing friendship and alliance with the merfolk of the waves, that trade with them for trinkets and food in return for protecting their ships.
6) The White Elves of the Frozen Fields are a subrace of elf that has made their home, and kingdom, in the northern lands. Little is known of their mysterious ways, but their hauntingly beautiful crystal cities, their ability to entrance and beguile all who enter their lands, and their crystal airships are legendary.
Choose where you'd like to go, and I'll make an opening post in a new thread in the NA-RP forum.