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Author Topic: How About Some D&D?  (Read 3679 times)

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Offline MechanicalImpulses

Re: How About Some D&D?
« Reply #25 on: February 17, 2007, 09:24:52 AM »
What about a horrible violent but submissive drow who weilds a maul?

Offline DarkestDreams

Re: How About Some D&D?
« Reply #26 on: February 17, 2007, 12:46:07 PM »
Hmmm maybe one of the guys could play this ultra-sensitive drow elf with twin swords.  ::)

*stiffles laughter*

Love to be in, if you'll have me..I literally started my RP career (of sorts) being dragged into a 2nd edition game..played an Elf but I'm willing to accommodate :P Let's see...half-elf mage/thief? Classic I know but good..

Offline OldSchoolGamerTopic starter

Re: How About Some D&D?
« Reply #27 on: February 20, 2007, 11:20:43 PM »
Sorry I was away for a couple days.  My main hobby is world domination, and tending to this does take some time.

I think I'm going to spice up the game a little bit.  I'm going to allow evil-aligned characters into the game.  Now, "evil" doesn't necessarily mean "constantly plotting against all good characters."  Evil just means being in the game of life for one's own gain, to satisfy one's own lusts and desires, and to hell with the rights of others. 

Where cooperating with and even at times supporting Good characters is in line with advancing an Evil character's personal agenda, the Evil character will likely cooperate and work harmoniously with others.  But where interests diverge..this is when alignment differences will emerge.

Alignments will be kept secret, known only by the player of the character and myself.  (A Know Alignment spell may reveal an alignment, as may other clues as the story progresses.  If your character wakes up one morning and finds herself being raped by the barbarian, that's probably a good clue said barbarian's alignment is something south of Neutral.)

Know that if you choose to attack another PC (something I neither encourage nor forbid, with a caveat below), then you ipso facto agree to accept any and all consequences, up to and including character death, that may result.  Characters that exist solely to assassinate other characters will be forbidden.  In other words, it's okay if you develop an ideological rift with another character and want to attack, or you lust after a maiden, but I won't let you just go around bumping off everyone else's character for the sake of bumping them off; this is not some twisted version of Survivor, nor an arena game.

Offline delle

Re: How About Some D&D?
« Reply #28 on: February 20, 2007, 11:56:00 PM »
Whoo... raped by an evil barbarian...  :D

Offline MechanicalImpulses

Re: How About Some D&D?
« Reply #29 on: February 21, 2007, 12:03:19 AM »
Well I'm still willing to play.

Offline CaptainErotica

Re: How About Some D&D?
« Reply #30 on: February 21, 2007, 12:53:36 AM »
Can I play the barbarian?  j/k. I'm still in but not sure what I want to be yet. I'm think I like the idea of a musketeer/swashbuckler type like Parthos or Arimos.

Offline RubySlippers

Re: How About Some D&D?
« Reply #31 on: February 21, 2007, 07:40:17 AM »
How will character generation work. I will follow my normal pattern role in order and see what works.  ;D

Well its given me two nice character so far. Both I would never normally play given a choice of point assignment.

But since its 2nd edition I could have a Wis of 12 and be a cleric and such.

Race will likely be human.

Offline OldSchoolGamerTopic starter

Re: How About Some D&D?
« Reply #32 on: February 21, 2007, 10:51:06 PM »
These ideas all sound good.  Here's how I'm going to do points.  You start with 78 points.  Any score up to 14 is available on a point by point basis.  A 15 costs 16, a 16 18, a 17 20, and an 18 23.

I'm going to borrow a popular idea from 3.5 D&D: at every fourth level, you can add a point to the ability score of your choice.  There will also be magical items that can raise scores, uncommon but not unheard of.

I will assign wizard spells.

Go ahead and PM your characters to me.  Human characters can be from any ethnic group, by the way.

Offline OldSchoolGamerTopic starter

Re: How About Some D&D?
« Reply #33 on: February 21, 2007, 11:16:23 PM »
What about a horrible violent but submissive drow who weilds a maul?

Gotta say no to the drow part...but otherwise the concept seems fine.

Offline DarkestDreams

Re: How About Some D&D?
« Reply #34 on: February 22, 2007, 03:51:07 AM »
I think I'm going to spice up the game a little bit.  I'm going to allow evil-aligned characters into the game.  Now, "evil" doesn't necessarily mean "constantly plotting against all good characters."  Evil just means being in the game of life for one's own gain, to satisfy one's own lusts and desires, and to hell with the rights of others. 

Mmmm my kind of character..time to get the Core Rules out from beneath the dust..

Offline OldSchoolGamerTopic starter

Re: How About Some D&D?
« Reply #35 on: February 22, 2007, 08:29:11 AM »
Mmmm my kind of character..time to get the Core Rules out from beneath the dust..

Excellent...pull up a chair, and welcome to the table.  There's still plenty of pizza and Coke, and some vintage Led Zep and Sabbath on the stereo...

Offline MechanicalImpulses

Re: How About Some D&D?
« Reply #36 on: February 22, 2007, 03:23:51 PM »
That was pretty much a joking character concept...  unless there's a female character perferably a cleric out there who wants a body gaurd....

Either way I'll probably wind up playing a fighter type...

Offline OldSchoolGamerTopic starter

Re: How About Some D&D?
« Reply #37 on: February 23, 2007, 12:42:49 AM »
Well, let's get those characters rolling.  Here's an intro to help you get those creative juices flowing, and to begin to "flesh out" the world of adventure which will be testing your mettle.

Your journey began in Sunriver's Gulf, a large town on the outskirts of the Kingdom of Noria.  The Kingdom is old and powerful...and for that reason, well on its way to becoming ossified.  Bureaucrats push papers, taxes are high, and getting on a bad-guy list of some kind is all too easy.  The jails are full of petty criminals, and laws are draconian.

But the Kingdom's weakness is a second-rate navy...and so much of the Kingdom's commerce is carried out by mercenary ships and independent freighters.  This provides an opportunity for those seeking escape...while the independents are supposed to report all passengers to the Norian Legate prior to departure, mercenaries are not well known for their adherence to procedure.   A small sack of silver and gold given to a ship's captain will almost always enable passage, no questions asked...

For whatever reason, you have decided to leave Noria via a freighter bound for Far Strider Hills, a colony about two weeks' sail from Sunriver's Gulf.  The colony itself is part of the Kingdom, but there is no Legate, and no one bothers to check who debarks into the rough port quarters.  Once there, anyone can blend in with the steady stream of fortune-seekers...or become one themselves. 

The lands around Far Strider Hills are ripe with both danger and opportunity.  The forests are dense, and the hills have deposits of gold, silver...and orcs and wargs and hill giants and trolls.  Tales of ruins and lost civilizations abound.  Stories of a mighty empire of jet-black people worshipping strange gods somewhere far to the south of the colony are told around campfires.  Somewhere in the Hills is reputed to be an ancient pair of dragons, one white and one red, whom a tribe of gnolls worship. 

For reasons known only to you, you decided to catch a freighter to Far Strider Hills.  You booked passage on the Zori, a fast ship captained by a Burthar, light brown-skinned mariners known to be consummate traders, ruthless in battle, but to keep an oath once it is given.  And in exchange for coin, the Burthar captain, Al'kahan, has promised you passage to Far Strider Hills...

But you never make it...

Offline RubySlippers

Re: How About Some D&D?
« Reply #38 on: February 23, 2007, 06:54:08 AM »
I'm working on my character looks like a Mage/Priestess of Magic with a half-elf racial selection. Now the big problem is hit dice for both are d4 and her physical combat stats are low (no penalties but not high) so will NEED Mage Armor at least. I know you select spells but I hope you are practical about it.  :-\  No she can't wear or use any armor either due to her priest class the limitation is similar to a mage. But they have wicked spell access and granted powers for a priest.


Offline OldSchoolGamerTopic starter

Re: How About Some D&D?
« Reply #39 on: February 23, 2007, 11:59:05 AM »
I'm working on my character looks like a Mage/Priestess of Magic with a half-elf racial selection. Now the big problem is hit dice for both are d4 and her physical combat stats are low (no penalties but not high) so will NEED Mage Armor at least. I know you select spells but I hope you are practical about it.  :-\  No she can't wear or use any armor either due to her priest class the limitation is similar to a mage. But they have wicked spell access and granted powers for a priest.

She will have the armor spell.  She might also find something that will provide a little help in the personal defense department.

Offline Nanoki

Re: How About Some D&D?
« Reply #40 on: February 23, 2007, 03:54:55 PM »
Hmmmmmmmmmmmm...  ::Ponders getting back into playing D&D instead of just sitting back and running campaigns::  Sometimes it's a pain to be a DM, on the other hand it can be fun to screw ofer idiots. XD

Offline RubySlippers

Re: How About Some D&D?
« Reply #41 on: February 23, 2007, 04:19:47 PM »
Well my character is going to be arcane all over the class lets her learn eight extra languages over the first eight levels including if she wants specific animals per slot, inspire fear, turn undead, improved infravision at higher level and shapechanging and lots of spheres of magic. Plus is a pretty damned good mage for a general practitioner. And is a Scholar Priest kit so can trade off weapon proficienscies for non-weapon ones as a kit benefit. Yes its allowed according to the priests handbook if your a multiclass priest. But FITS the character combination being all into the mystical arts and all so is a bookworm but a cute one.  ;)

Oh GM I suggest give any mage Read magic and Cantrip they are so staple they should be free extra spells and let them choose if a specialist their extra spell. Plus maybe three others. Its just practical all mages need Read Magic and would know Cantrip I would think. Then I suggest one defensive spell, one offensive spell and one miscellaneous spell. Should round out a Level 1 mage pretty well. Plus a specialist gets the extra spell per spell level that should be chosen by the mage I would think its a class special feature almost. Just an idea though. Thanks for the Armor spell its really good in second edition and hell an AC 6 is better than AC 10. Not she is a combatant priest that is what warriors are hired for.

REMEMBER THE BIG DUMB FIGHTERS LAST WORDS: Sticks and stones may break my bones but words will never hurt m.....WHAT DO YOU MEAN HE'S ARE A WIZARD!  ;D


Offline Nanoki

Re: How About Some D&D?
« Reply #42 on: February 23, 2007, 04:31:20 PM »

REMEMBER THE BIG DUMB FIGHTERS LAST WORDS: Sticks and stones may break my bones but words will never hurt m.....WHAT DO YOU MEAN HE'S ARE A WIZARD!  ;D


Well a warrioir really is stupud at times.  On the other hand the Ranger is pretty smart if one knows what they are doing.  Especially when one said Ranger is an Elf. XD

Offline delle

Re: How About Some D&D?
« Reply #43 on: February 23, 2007, 10:44:22 PM »
I wanna play a Human Transmuter specialist wizard.

Maybe I should give her a Dexterity of 5. Imagine trying to cast a Fly spell and discover a huge zipper appearing in the air in front of you... :D
« Last Edit: February 23, 2007, 10:45:51 PM by delle »

Offline Nanoki

Re: How About Some D&D?
« Reply #44 on: February 23, 2007, 11:29:41 PM »
A Dex of 5???  WTF???

Offline RubySlippers

Re: How About Some D&D?
« Reply #45 on: February 24, 2007, 12:07:01 AM »
Even I took a Dex of 8. I figured at least go for no penalties. Strength is also 8. Her points went into the other stats where they can do some good.

Offline delle

Re: How About Some D&D?
« Reply #46 on: February 26, 2007, 01:45:20 AM »
A Dex of 5???  WTF???

If you remember the rules, you'd now I was just kidding. It's impossible to create a Transmuter with a Dex of 5 :D

Offline MechanicalImpulses

Re: How About Some D&D?
« Reply #47 on: February 26, 2007, 01:47:51 AM »
how are we doing the streanght percentile?

Offline Nanoki

Re: How About Some D&D?
« Reply #48 on: February 26, 2007, 02:27:12 AM »
If you remember the rules, you'd now I was just kidding. It's impossible to create a Transmuter with a Dex of 5 :D

I know that.  I was just trying to be wierd.  I know the rules.  I may not know all of the 3.5 rules, but I'm a DM in v1...  I know the rules.

Offline OldSchoolGamerTopic starter

Re: How About Some D&D?
« Reply #49 on: February 26, 2007, 01:34:23 PM »
how are we doing the streanght percentile?

You can throw the d% at any verifiable site that emails a copy (I don,t know if the Irony dice server is still up).