You know...a little Dungeons and Dragons never hurt anyone. You'll just start worshipping Satan and find yourself chasing alligators through the sewers with makeshift swords...but those are trivial side effects...that and...ETERNAL DAMNATION...BWAHAHAHAHA!
Amazing how people actually took that shit seriously though.
But that aside, I'm looking to boot up a nifty game of classical D&D. Back when creating a character was less complicated than a large corporation's income taxes. Just straight, clean Second Edition. You'll start out at first level...kobold fodder, expendable, just another batch of greenhorns who think you have something to prove.
But maybe--just maybe--you do...
And if you do...IF you have the right mix of gumption, luck, steel, and get up one more time than you're knocked down...then this world I'm inventing has a place for you.
The starting scenario is deviously simple: you are shipwrecked. You bought passage on a ship headed for a colony, and the ship met with a fierce storm. Starting equipment is simple: you don't have any! Where are you? You don't know! Your first order of business will likely be to try to find whatever's left of the ship, or its equipment washed up somewhere.
And then...it's up to you. This game will be open-ended. Anything can happen. Your character could end up as anything from breeding stock for orcs to king of his own kingdom, or anything in-between. Founding a temple, running a guild, being an intrepid explorer or mercenary...all of these are possible. All levels of sexual content are possible, with both consensual and non-consensual situations possible (just as in real life itself).