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Author Topic: Looking for players (D&D 3.5)  (Read 4674 times)

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Offline Senti

  • Queen of Mooey Land
  • Dame
  • Addict
  • *
  • Join Date: Sep 2009
  • Location: With the Mushroom People. Along with drinking tea with Loves whilst looking innocent, as well as dancing in the trees with Kendra...oh and digging holes in the garden and cleaning knives...: Goodness i am busy :))
  • Gender: Female
  • My Role Play Preferences
  • View My Rolls
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Re: Looking for players (D&D 3.5)
« Reply #75 on: November 18, 2010, 07:05:43 PM »
sorry...no she is a human.

Offline BrokenMirror

Re: Looking for players (D&D 3.5)
« Reply #76 on: November 18, 2010, 07:59:36 PM »
Are you looking for another player?  I can play male or female characters.

Offline NicciKotor

Re: Looking for players (D&D 3.5)
« Reply #77 on: November 18, 2010, 08:10:08 PM »
Feyhunwurijn Skyflyer, Sun Elf Wizardess Level 3



Ability scores:
12-14-10-18-10-14
AC:12
HP: 12
touch ac: 13
Flat AC: 10
Saves: 2/4/6
Initiative - +2
BAB: +1
Grapple: +2
Speed: 30 feet
Feats: Eschew materials, iron will, scribe scroll
Skills:
Concentration: +8
Know Arcane: +10
Know engineering, geology, religion, planes: +4
Listen: +2
Spell craft: +12
Spot: +2
Search: +4

Items:
2700gp

quaterstaff
+1 composite MW shortbow - 480 gp - 5lb
40 arrows - 2gp
Backpack - 2gp - 2 lb
bedroll - 1sp - 5
blanket - 5sp - 3
candle - 1 cp
ten flask - 10 sp
manacles,master work - 50 gp - 2
mirror - 10 gp - .5lb
ink - 8 gp
paper - 12 sp 4 sheets
rope, silk - 10 gp- 5
soap - 5 gp - 1 lb
waster skin - 1 gp - 1 lb
spellbook - 15 gp - 3 lb
tent - 5 gp - 10 lb
443 gp - 28 sp - 1 cp
anklet of translocation - 1400 gp
Cloak of resistence - 1000 gp

607 gp left

43 lb total
Languages: Common, Elven, draconic, dwarfish, goblin
Special abilities: Immunity to sleep and detect secret doors.
Spells:
Spell list:
0: ray of frost, mage hand, light, detect
magic, detect magic
1: magic missile, mage
armor, unseen servant, magic missile
2: scorching ray, invisibility, melf's acid
arrow.

Who knew that getting together and dating with a human boy would make her parents so annoyed? Well that is just something that was highly unacceptable to her loving and demanding parents. Wanting her to get well under way with her wizardry studies and to do some off shore training with some human colleges.

After much yelling and screaming, with the occasional threats, the idea of breaking free from her parents became such a good idea. Maybe after seeing the world for a few decades, maybe a century, would help lessen the leash they had put on their poor misguided daughter. Breaking off with her boy friend since apparently he is a coward, not wanting to step out of the safety of the wizards school.

Life is too short to just sit around reading books. Plenty of interesting places to go and get pampered at. The life of a leisurely tour of the realms is in order!
« Last Edit: November 18, 2010, 11:05:45 PM by NicciKotor »

Offline tuckers02

Re: Looking for players (D&D 3.5)
« Reply #78 on: November 19, 2010, 03:04:53 AM »


Name: Azderal Karach
Race: Human
Class and Level: Healer 3
Alignment: Neutral Good

Str: 8, Dex: 12, Con: 14,
Int: 10, Wis: 16, Cha: 16,

HP: 30,  AC: 16, Init: +1
Fort: +5, Ref: +2, Will: +6

Attack: Touch +0, Ray +2
Damage: Spell Effect

Skills: Concentraction +8, Deplomacy +6, Heal +12, Knowledge (Religion) +1, Sense Motive +9, Spellcraft +1, Survival +9
Feats: Scribe Scroll, Augment Healing, Skill Focus (Heal), Mitigate Suffering
Special Abilities: Healing Hands, Cleanse Paralysis

Spells:
0-Cure Minor Wounds x4, Light
1- Cure Light Wounds x4, Sanctuary
2- Cure Moderate Wounds x3, Lesser Restoration
* = Used

Protection Items:
Dragonhide Chain Shirt
Light Wooden Shield

Gear:
Backpack
Belt Pouch
Trail Rations x10
Waterskin
Bedroll
Flint and Steal
Torch x10
Wooden Holy Symbol
Spell Component Pouch


Wand of Cure Light Wounds (50)
Scroll of Cure Light Wounds x2
Potion of Cure Light Wounds x3
***************************************************************************
(I'll try to keep this as PG-13 as I can by not going into any details :-\ )

Azderal was the typical fun-loving child growing up.  She loved to play in the sun with her friends and didn't cause too much trouble for her parents.  She was all set to follow in her mother's footsteps as a priestess until her life got turned upside down.  When she was nine, Az was out playing hide and seek with her friends.  She found a hiding place in a dark ally.  Unfortunately for her, a slave trader was conducting business in the same ally and saw where she hid.  His business now done, he sneaked up behind her and grabbed her, covering her mouth she she could scream.  She was no match for him and he carried him off to his ship.

After three days of being bound and gagged with other slaves in the belly of the ship, she was hauled out and taken to the black market slave auction.  Being a little girl, she was sold pretty cheap to a man that had nothing but ill intentions for her.  For the next eight years Az lived through hell at the hands of this madman.  He enjoyed hearing her screams of pain throughout the day only to heal her up after a good nights sleep and start again with whatever friends showed up.  Az held out hope for as long as she could before eventually breaking.  She had gotten to the point where she couldn't even remember her mother and father's faces.  She cursed the gods for ignoring her pleas to them for relief, even death.

The man was coming down stairs one day when he tripped and tumbled down them, breaking his leg and arm and landing on his dagger.  He called for Azderal to help him, but she just stood there watching with an evil satisfied look in her eyes.  As the hours ticked by, the man continued to beg her to help him and she just sat down on the floor and watched.  After missing three days, the city guards entered the house looking for him.  They noticed a rotting smell coming from a trap door.  When they got down there, they found the man's body decomposing with a starving Azderal huddled up in the corner crying.

That was seven years ago.  It wasn't long before a Paladin learned about her plight and took her in.  He nursed her back to health and tried his best to help heal he emotional scars.  She has made great strides, but she still has a hard time with strangers, especially in a large crowd.  She has been traveling with the paladin ever since, serving him the best she can and learning the trade of healers.  She still curses the gods for abandoning her and trembles at the thought of the darkness inside her that just let the man die.

Three months ago, the Paladin left to hunt down a balor that was causing trouble.  She stayed behind at his request because he feared for her safety.  He should have been back by now...
« Last Edit: November 19, 2010, 04:39:53 PM by tuckers02 »

Offline Senti

  • Queen of Mooey Land
  • Dame
  • Addict
  • *
  • Join Date: Sep 2009
  • Location: With the Mushroom People. Along with drinking tea with Loves whilst looking innocent, as well as dancing in the trees with Kendra...oh and digging holes in the garden and cleaning knives...: Goodness i am busy :))
  • Gender: Female
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: Looking for players (D&D 3.5)
« Reply #79 on: November 19, 2010, 04:00:27 AM »
Storm or rather Eleanor was the only daughter of a minor noble, a castellan. He had some lands on the boarder of two kingdoms. Her mother died in childbirth when she was eight. Up till then she had been taught in more female pursuits, thus she was able to sew, sing and such other talents. However her father was not so well trained in such arts and from him and her brothers she learned more military skills. She rode well and could hunt, as well a throw a good punch. After all being the only girl made it imperative. She was able to look after herself.

All was well or as well as it might be living upon a boarder… Her brothers were knights as was her father and thus he had to serve his master, to serve his lord. Thus she was left with only the man at arms as her father and brothers rode away never to return.

The war drew closer to the small lands they owned and her brothers and father returned on a board. The man at arms as well as the famers holding forks and farm implements looked to Eleanor and she could offer nothing.

She like they had no choice, and the 15 year old made the hardest decision of her life. A decision that would change her forever.

With nothing more than her mothers paste jewellery and a ill fitting suit of armour Eleanor freed their workers and left,  she left behind her old life.

It was better to strap down her breasts and serve in the army than to sell her body upon the street, at least for now it was. She started as a pretty drummer boy yet Eleanor, or Elan as she was known appeared to have talent to see danger even at this early age.

Life in the army was hard, very hard but the woman coped and did well, though with each passing year she began to see the inequality, she saw too many young men die because of the stupidity of there so called betters. Eventually the woman was found out for what she was…a female, the fact that the caatians daughter fell in love with her did not aid matter, still the girl ran a mile when she found Storms secret, yet by now she was too useful as a scout and it was over looked. Something the woman would regret.

Through the years this woman took the scars of battle, mentally and physically, and slowly began to find solace in the bottom of a bottle or glass…

Carrying members of her squad across her back only to find the healer was too busy with an officer was bad enough, but when they started to raise the dead for the war effort was on step too many.  That was when she punched her commanding officer…she floored him, that and the fact she took to  burning the dead made sure she had a court martial.

Storm is still not sure how she escaped….though the few of her boys made sure it happened. As it is now this ex scout needs to make her beer money…so she is looking for work.

Appearance Storm was obviously once a handsome woman, her grey eyes and stance when she is not drunk is more than proof of that. Of course she would never be some pretty sweet girl, but perhaps would have been a truly noble creature had her life been different.

As it is Storm as a near shaven head of dark hair, hair that is cut likely by one of her daggers, a long scar runs from one eye to her mouth which has left her expression in a permanent sneer. Another thick knotted scar that likely should have killed her runs from the back of her head and snakes down her back. She also bears the marks of the lash and the gunner’s daughter. Still she is lean and relatively agile, considering her 'interesting life'.

Personality At best Storm can be considered as taciturn, at worst she is a drunk with a voice and turn of phrase that belongs in a sewer. However the woman is relatively clever, and practical. However she is uncomfortable around those that use magic. And frankly finds half orcs a whole lot more useful than elves. Still needs must then the devil drives…

As it is Storm is useful, she does her job… get close at your own risk.

http://www.myth-weavers.com/sheetview.php?sheetid=87057

« Last Edit: November 19, 2010, 04:45:16 PM by Senti »

Offline grovercjuk

Re: Looking for players (D&D 3.5)
« Reply #80 on: November 21, 2010, 02:19:07 PM »
Very nice characters. Anyone who still wants in please get your character up as I want to get the game under way.

Offline Hellion000

Re: Looking for players (D&D 3.5)
« Reply #81 on: November 21, 2010, 02:41:29 PM »


Lursk
Male Half-Orc Rogue 3
Chaotic Neutral
Representing Hellion000


Strength 15 (+2)
Dexterity 17 (+3)
Constitution 14 (+2)
Intelligence 10 (+0)
Wisdom 10 (+0)
Charisma 8 (-1)
 
 Size: Medium
Height: 6' 4"
Weight: 240 lb
Skin: Gray
Eyes: Blue
Hair: White Wavy; Average Beard
 



Total Hit Points: 16

Speed: 30 feet

Armor Class: 16 = 10 +3 [studded] +3 [dexterity]

Touch AC: 13
Flat-footed: 13

Initiative modifier: +3 = +3 [dexterity] 
Fortitude save: +3 = 1 [base] +2 [constitution] 
Reflex save: +6 = 3 [base] +3 [dexterity] 
Will save: +1 = 1 [base] 
Attack (handheld): +4 = 2 [base] +2 [strength] 
Attack (unarmed): +4 = 2 [base] +2 [strength] 
Attack (missile): +5 = 2 [base] +3 [dexterity] 
Grapple check: +4 = 2 [base] +2 [strength] 
 



Languages: Common Orc 


4X Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

2X Morningstar [1d8, crit x2, 6 lb, one-handed, bludgeoning]

Sap [1d6 nonlethal, crit x2., 2 lb., light, bludgeoning]

Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]

Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]


Feats:

Two-Weapon Fighting 
Weapon Focus x1 Weapon(s): Morningstar

Traits:

Appraise Int 3 =  +0 +3 
Balance Dex* 5 =  +3  +2 [tumble] 
Bluff Cha -1 =  -1   
Climb Str* 2 =  +2   
Concentration Con 2 =  +2   
Craft_1 Int 0 =  +0   
Craft_2 Int 0 =  +0   
Craft_3 Int 0 =  +0   
Diplomacy Cha -1 =  -1   
Disable Device Int 4 =  +0 +4 
Disguise Cha -1 =  -1   
Escape Artist Dex* 3 =  +3   
Forgery Int 0 =  +0   
Gather Information Cha -1 =  -1   
Heal Wis 0 =  +0   
Hide Dex* 9 =  +3 +6 
Intimidate Cha -1 =  -1   
Jump Str* 4 =  +2  +2 [tumble] 
Knowledge (planes) Int 1 =  +0 +1 
Listen Wis 4 =  +0 +4 
Move Silently Dex* 7 =  +3 +4 
Open Lock Dex 7 =  +3 +4 
Perform_1 Cha -1 =  -1   
Perform_2 Cha -1 =  -1   
Perform_3 Cha -1 =  -1   
Perform_4 Cha -1 =  -1   
Perform_5 Cha -1 =  -1   
Ride Dex 3 =  +3   
Search Int 4 =  +0 +4 
Sense Motive Wis 0 =  +0   
Spot Wis 0 =  +0   
Survival Wis 0 =  +0   
Swim Str** 2 =  +2   
Tumble Dex* 8 =  +3 +5 
Use Magic Device Cha 5 =  -1 +6 
Use Rope Dex 9 =  +3 +6 


* = check penalty for wearing armor

Use Rope >=5 ranks gives +2 on climb checks involving ropes.
Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.


Half-Orc:


+2 strength / -2 intelligence / -2 charisma (already included)

Darkvision (see 60 feet in pitch-dark)

Rogue:

Sneak Attack +2d6

Trapfinding

Evasion (level 2)

Trap Sense (level 3)

 
 Class HP rolled 
Level 1: Rogue 6 
Level 2: Rogue 3 
Level 3: Rogue 1 



Lursk's Equipment:

Arrows (quiver of 20) x1
Backpack
Caltrops
Case (for map or scroll)
Flint and steel
Locks x1
Manacles x1
Rations (1 day) x2
Rope (50', silk) x1
Waterskins x1
Whetstone
Thieves' tools
Hat of Disguise*
Elixer of Hiding*
Elixer of Sneaking*
4X Cure Lt. Wounds*

GP: 200



(Background to come.)
« Last Edit: November 22, 2010, 10:23:43 AM by Hellion000 »

Offline grovercjuk

Re: Looking for players (D&D 3.5)
« Reply #82 on: November 21, 2010, 03:41:35 PM »
Ok first post is up, remember you all know each other in a vague way that regulars of a bar.cafe etc know each other.

Game.
http://elliquiy.com/forums/index.php?topic=89660.0

OOC
http://elliquiy.com/forums/index.php?topic=89660.0

Please post in the OOC a brief physical description of what the other characters would see when they looked at your character.

Offline Hellion000

Re: Looking for players (D&D 3.5)
« Reply #83 on: November 21, 2010, 03:54:04 PM »
I've got pretty much no time left before I have to go to work. My first postings will have to wait til later tonight.

Offline bigwad73

Re: Looking for players (D&D 3.5)
« Reply #84 on: November 21, 2010, 11:17:24 PM »
Trazinian

Male Human Cleric 1 / Wizard 2
True Neutral
Representing bigwad73

Strength    10   (+0)
Dexterity    12   (+1)
Constitution    10   (+0)
Intelligence    16   (+3)
Wisdom    16   (+3)
Charisma    12   (+1)
   
Size:    Medium
Height:    6' 4"
Weight:    200 lb
Skin:    Light
Eyes:    Dark Brown
Hair:    Light Brown Straight; Beardless

Domains: Knowledge Magic

Energy: Positive [Healing / Turns Undead]

Total Hit Points: 16

Speed: 30 feet

Armor Class: 14 = 10 +2 [leather] +1 [buckler] +1 [dexterity]

      Touch AC: 11
      Flat-footed: 13

Initiative modifier:   +1   = +1 [dexterity]
Fortitude save:   +2   = 2 [base]
Reflex save:   +1   = 0 [base] +1 [dexterity]
Will save:   +8   = 5 [base] +3 [wisdom]
Attack (handheld):   +1   = 1 [base]
Attack (unarmed):   +1   = 1 [base]
Attack (missile):   +2   = 1 [base] +1 [dexterity]
Grapple check:   +1   = 1 [base]

Light load:  33 lb. or less
Medium load:  34-66 lb.
Heavy load:  67-100 lb.
Lift over head:  100 lb.
Lift off ground:  200 lb.
Push or drag:  500 lb.

Languages:   Celestial  Common  Draconic  Infernal

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Heavy Mace [1d8, crit x2, 8 lb., one-handed, bludgeoning]

Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]

Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.; arcane spell failure 10%] ; arcane spell failure 5%

Buckler [+1 AC; check penalty -1; hardness 10; hp 5; 5 lb.]

Cat familiar

Feats:

      Point Blank Shot   
      Precise Shot   
      Spell Penetration   
      Scribe Scroll   [free to wizard]

Traits:

Skill Name

Appraise    Int                3
Balance    Dex*        1
Bluff            Cha                1
Climb    Str*                0   
Concentration    Con        4
Craft_1       Int        3
Diplomacy    Cha      3
Disguise         Cha        1
Escape Artist    Dex*    1
Forgery    Int                3
Gather Info    Cha        1
Heal    Wis                5
Hide    Dex*        1      
Intimidate    Cha        1
Jump    Str*         0
Knowledge (arcana)    Int            9
Knowledge (architecture)    Int    5     
Knowledge (dungeoneering)    Int    7
Knowledge (history)    Int            5
Knowledge (religion)    Int            9
Knowledge (planes)    Int            5
Listen    Wis                3       
Move Silently    Dex*    4
Perform_1    Cha      1
Ride    Dex                         1
Search Int                3
Sense Motive    Wis    3
Spellcraft    Int           11
Spot    Wis            3
Survival    Wis            3
Swim    Str**    0
Use Rope    Dex    1
* = check penalty for wearing armor

Know Religion >=5 ranks gives +2 on turn/rebuke the undead.
If the familiar is within reach, +2 on spot and listen ("alertness").

Zero-level Cleric spells: 3 per day

First-level Cleric spells: 2 (1+1) per day +1 from a domain: (Detect Secret Doors)

Zero-level Wizard spells: 4 per day

First-level Wizard spells: 3 (2+1) per day
(Magic Missile, Burning Hands, Charm Person, Sleep, Hypnosis, Protection from Evil, Color Spray)

Human:

    * Extra feat at first level (already included)
    * Four extra skill points at first level (already included)
    * One extra skill point at each additional level (already included)

Cleric:

    * Alignment Aura

    * Spontaneous Casting (heal)

    * Turn Undead (4x/day)

    * High wisdom gains bonus spells daily

    * Domain choices give additional abilities

# WizardFamiliar / Alertness, etc.

# Bonus Feats (already included)

# High intelligence gains bonus spells daily

   Class    HP rolled    
Level 1:    Wizard    4    
Level 2:    Wizard    4    
Level 3:    Cleric    8    

   
Trazinian's Equipment:

      Weapons / Armor / Shield (from above)
      Crossbow bolts (quiver of 10) x2
      Backpack
      Bedroll
      Chalk
      Flint and steel
      Ink vial
      Ink pen
      Parchment sheets x5
      Rations (1 day) x7
      Rope (50', silk) x1
      Vial (for ink or potions) x1
      Waterskins x1
      Healer kit
      Holy symbol (silver)
      Spell component pouch
      Spellbook x1
      Wand of Magic Missiles (L1)
      5xCure Light potions.



Traz is a quiet type, keeping to himself.  Though, he's not above helping out a friend in need.  He's been traveling all over Faerun, exploring and searching the new lands.  He's collected at the inn with the others, but he's previously adventured for some time, serving his goddess and following his own ideas.  He worships Mystra, both casting arcane and divine magic.  He's tall and thin, with a fair completion and reddish-brown hair.  He's calm and cool, and very intelligent, but likes to joke around and make puns.

His background includes an education at Waterdeep, his home town, and then a recent stint of adventuring increasing his experience base..

« Last Edit: November 21, 2010, 11:36:00 PM by bigwad73 »