It is Monday, August the 15th, 1934. The oppressively hot and humid weather has made escape to the pastoral countryside a dream for many; but when you received an invitation from Mr. John Boddy to join him, as well as some other, unspecified guests, at his estate in Devon, your feelings were, suffice it to say, mixed. Your relationship with the enigmatic Mr. Boddy may have begun in any number of ways--friendship, patronage, business, employment, among others--and perhaps that relationship remains intact. Yet he has become more than just an affable companion, a generous benefactor or a shrewd associate: now, a more sinister facet to your relationship has developed. On the surface, his invitation for a little holiday in the countryside seems cordial enough, but hides an ominous promise. What is his hidden agenda? What lurks beneath the surface of his pleasant, patrician mien?
Mr. Boddy never gives anything away for free. Will you be able to pay the price? Or will Mr. Boddy find that one of his guests isn't as docile as they seem?
"Clue" is a murder mystery roleplay. There are two aspects to the roleplay: one, a freeform game; the second, a mystery game adapted from the rules of "Clue" where the players try to find out Who
killed Mr. Boddy, Where
, and with What
. At the beginning of the game, one character, weapon and room will be randomly chosen to be Who
. The player chosen as the murderer must keep this secret, and though they appear
to be playing, they actually are not. The murderer cannot kill any of the other players (sorry, we're not playing And Then There Were None
!). Once enough people have joined the game, I'll post these rules in more detail.
Players choose to be one of ten classic Clue characters:
Players should develop their character's biography based on the picture given: consider it a writing prompt. This is meant to promote the atmosphere of the game and not stifle creativity. (In the past, without such guides, I've gotten a whole game where everyone was a studly 20-something dude or smexy 20-something babe, and that's just not Clue.) Once you choose your character, I'll PM you your potential "motive" for murder.
You should be willing to be descriptive in your posts--no one- or two-liners, please. Also, you're playing the game, too, which involves interaction with other players. Even if you can't promise to post every single day, you should be able to play the game every day. This would involve just sending and, possibly, answering a PM from another character about your cards. A one sentence answer is enough--no extensive roleplay required.
Any questions, don't hesitate to ask!