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Author Topic: Sabby Ranter  (Read 556 times)

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Offline SabbyTopic starter

Sabby Ranter
« on: October 15, 2010, 10:28:25 PM »
I started a blog a while ago, and was pretty unsure. Lately, been experimenting, getting a bit more confident with it, and I finally decided to post a link to it here :)

http://sabbyranter.blogspot.com/

It's mostly about gaming. Ironically, I started it when someone told me I rant too much in the SB xD

Offline Brandon

Re: Sabby Ranter
« Reply #1 on: October 15, 2010, 10:32:48 PM »
I dont catch every installment but since you posted it the first time I look in now and then. There have been some interesting insights from time to time

Im glad you enjoy it

Offline SabbyTopic starter

Re: Sabby Ranter
« Reply #2 on: October 15, 2010, 11:49:17 PM »
May I ask which articles you found 'insightful?' I'm curious ^^

Offline Brandon

Re: Sabby Ranter
« Reply #3 on: October 16, 2010, 12:03:44 AM »
I remember you talking about Spiderman which I found interesting and then there was one other article about plots, stories or something like that which had an interesting thought that I hadnt considered in the past

Ill probably have to read them again to be more specific

Offline SabbyTopic starter

Re: Sabby Ranter
« Reply #4 on: October 16, 2010, 12:07:21 AM »
Ah, the Bayonetta article... only game to have ever made me question storytellings importance, rather then enforce it Dx

Offline SabbyTopic starter

Re: Sabby Ranter
« Reply #5 on: October 29, 2010, 01:09:51 AM »
I've been updating a bit more lately :) I also see some Elliquiy members lurking!

Offline SabbyTopic starter

Re: Sabby Ranter
« Reply #6 on: December 15, 2010, 02:33:57 PM »

Offline Inkidu

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Re: Sabby Ranter
« Reply #7 on: December 15, 2010, 03:51:39 PM »
http://sabbyranter.blogspot.com/2010/12/risks-rewards-and-other-underused.html

Something that's been bugging me of late.
I don't really agree with that Sabby. As a person who beat Mass Effect 2 on insane. It's not ramping up hit points and just making you take more damage. Mass Effect 2's difficulty increases in layers. They add shields and armor to previously unarmored units. It also makes you utilize the best teammates for the mission. On normal you can usually blow through it with any old two. On insane you need Garrus, or you need Thane. Jacob needs his special power for this. That's very flow and feedback in my mind. It makes you pay attention. I agree on Forced Unleashed 2 because it offers no real change in gameplay to facilitate victory.

Also on a literary note don't plug. Nothing good ever comes from it. And don't tell people to just "google it and get a new tab" tell them about it briefly. All you do is come off as superior and alienate your audience

Offline Jude

Re: Sabby Ranter
« Reply #8 on: December 15, 2010, 07:16:50 PM »
You lost me with your talk of flow and feedback, but you almost had me.  The use of two F words seemed a little too forced.

On Mass Effect 2, I think I agree with both of you to some extent.  A simple scaling from the standard difficulty setting up one really did add a lot of depth by requiring to be tactical instead of approaching ME2 like a twitch shooter, but moving from the second hardest to the very hardest simply added punishing frustration to the game.

Fallout NV really has two great examples of how not to do difficulty and how to do it at the same time.  Hardcore mode seems like such a simple addition, but it fundamentally alters the way a lot of the game is played.  It's an additional layer of depth and difficulty that is extremely well done when you consider its implications and the added reward of immersion and challenge.  Scaling the difficulty using the ingame slider however, well, it's damn near identical to reducing the condition on your weapon and armor by 1/4.  You end up with superhuman enemies who can take several bullets to the head without so much as a lofty sigh (granting, going from normal > hard isn't that insane, but very hard is ridiculous despite the fact that I do play on it because I like the raw challenge).

Then again, sometimes cranking up the difficulty in terms of raw numbers isn't a bad thing, you just have to be careful that you do it right and it fits the game world.  Shooting people and watching them shrug off my shots in FNV breaks immersion, but the damaging scaling in Resident Evil 4's professional mode was pure bliss for me (probably because the game has checkpoints at every transition so I could easily retry an area if I didn't like my performance even if I managed to survive).  On the other hand, I hated RE5's Professional mode; it was just too hard, and basically forced reliance on pre-upgraded infinite ammo badass weaponry.

I don't mind plugs for games by the way, but you have to actually sell me on why I'd like it.  As is I have no interest in checking out the game you plugged.