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Author Topic: Steampunk  (Read 3341 times)

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Offline NightBird

Re: Steampunk
« Reply #25 on: December 29, 2006, 12:04:30 AM »
London would be sweet!

Offline MindhazingsquidTopic starter

Re: Steampunk
« Reply #26 on: December 29, 2006, 12:14:28 AM »
London it is.  A small addition, there are verious levels of engineered animals, made to be smarter, bigger, stronger, used as slaves but sometimes they're given a bit too much inteligence and manage to get away so dragons, basiliscs, hellhounds or anything else you  might think of, while, isn't common it also isn't something of a big surprise (though people might stare).

Offline Vice

Re: Steampunk
« Reply #27 on: December 29, 2006, 01:41:28 AM »
I've always wanted to play a butch adventuress with a flair for science. An alchemist, an engineer, something like that. Failing that, a lower class woman who dresses as a man to work could be fun.

Offline NikitaFirestar

Re: Steampunk
« Reply #28 on: December 29, 2006, 01:43:26 AM »
Going to like women as well...? *Innocent question, whistles innocently*

Offline Vice

Re: Steampunk
« Reply #29 on: December 29, 2006, 01:45:54 AM »
Romance can be so confusing for a girl straddling gender lines in a world of Victorian values...if only someone could offer guidance...  :-*

Offline NikitaFirestar

Re: Steampunk
« Reply #30 on: December 29, 2006, 01:46:17 AM »
*Giggles* Interesting to know...

Offline MindhazingsquidTopic starter

Re: Steampunk
« Reply #31 on: December 29, 2006, 03:22:24 PM »
I should add, common races are pretty much standard D&D middle-high fantasy fare (IE elves, dwarves, orcs, goblins, etc...).  Exotic things like demons or angels are negotiable. 
Magic and technology have reached a sort of equilibrium.  Technology is available to anyone who can afford it.  Anyone can learn to use a musket with only a few minutes training (more training if you don't want the chance of it blowing up in your face, hah hah).  Magic is more fickle, anyone can learn a simple hedge trick or two that may or may not work and don't cost anything (like throwing a pinch of salt over your shoulder when you spill it to ward off bad luck) but not everyone can cast fireballs no matter how long they train and study.  It's both more exesable and less.  On every street corner you can buy a charm or googaw that can make you rich, make someone fall in love with you, take away your acne some of the merchants are snake oil sellers and some are honest hedge wizards.  This things cost only money and work about as well as they do in the real world.  That is to say it's a matter of perception.  If you've been single all your life break down and buy a love charm and find your true love, well, was it the charm or was it coincidence?  Maybe buying the charm made you more confident in yourself maybe it really was magic, more to the point if you believe it worked does it matter if it was magic or confidence?  Wands and real magic items are more complicated and dangerous and more expensive but anyone can use them with a simple word or phrase.  Mages don't want people running around casting fireballs or magic missiles willy nilly just as technologists just don't give away barrels of gunpowder.  These are rare and dangerous things.

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Re: Steampunk
« Reply #32 on: December 29, 2006, 03:28:40 PM »
"I say, old boy, don't you know that real Wizards hang out a shingle and take paying customers?  Rather like solicitors, ha ha, only with more impressive credentials!  This whole...what did you call it?  Ahh, yes.  'Dungeon crawling'.  Sounds perfectly horrible, what?  In which Order do you claim membership, again?"

 ;D


Offline Goblinmoon

Re: Steampunk
« Reply #33 on: December 29, 2006, 06:47:04 PM »
Ooh I love Steampunk! Was just looking at a main game book for Victoriana.  So count me in!  hmmmm... any idea on scale?  Going into the monarchy etc type stuff? or keep it smaller?

Offline MindhazingsquidTopic starter

Re: Steampunk
« Reply #34 on: December 29, 2006, 07:13:07 PM »
Ooh I love Steampunk! Was just looking at a main game book for Victoriana.  So count me in!  hmmmm... any idea on scale?  Going into the monarchy etc type stuff? or keep it smaller?
Well, would you mind if I put you on a reserve list?  When I made this I was thinking like 2-4 or 5 at a max people, now I've got 8 who've said they're interested, four characters of a type (including one of my own).

Offline Goblinmoon

Re: Steampunk
« Reply #35 on: December 30, 2006, 11:10:21 AM »
ah well ok... lol I'm sure you'll get more once the full holidays are over. ;D

Offline MindhazingsquidTopic starter

Re: Steampunk
« Reply #36 on: December 30, 2006, 02:29:50 PM »
Unless someone wants to take over running it, of course.  Hah hah.  Or help me run it.  I'm just not good at managing lots of people and coming up with a complex enough story for lots of people.

Offline MindhazingsquidTopic starter

Re: Steampunk
« Reply #37 on: December 31, 2006, 01:17:11 AM »
So, are Nalla, Nightbird, Muse, Arander and Caustic making characters?  Are you going to make a more detailed character Vice?

Offline NikitaFirestar

Re: Steampunk
« Reply #38 on: December 31, 2006, 01:19:26 AM »
I'm making one!

Offline Caustic

Re: Steampunk
« Reply #39 on: December 31, 2006, 01:21:43 AM »
I will bow out in favor of others on this one.  Thanks for holding a spot for me...

Goblinmoon, et al... it's all yours.  Have a lovely time--
« Last Edit: December 31, 2006, 02:27:41 AM by Caustic »

Offline Vice

Re: Steampunk
« Reply #40 on: December 31, 2006, 02:24:02 AM »
So, are Nalla, Nightbird, Muse, Arander and Caustic making characters?  Are you going to make a more detailed character Vice?

Certainly. I wasn't sure if alchemist or engineer would be more appropriate for the setting you have in mind, and what our general options are. Should I PM the character ideas to you, or just post them here?

Offline MindhazingsquidTopic starter

Re: Steampunk
« Reply #41 on: December 31, 2006, 02:27:51 AM »
Which ever is more convenient for you.  Alchemists and engineers would bother be appropriate.

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Re: Steampunk
« Reply #42 on: December 31, 2006, 01:20:04 PM »
(raises hand)

Mine's sort of already made, if I'm still welcome hereabouts...

Offline MindhazingsquidTopic starter

Re: Steampunk
« Reply #43 on: December 31, 2006, 01:36:19 PM »
(raises hand)

Mine's sort of already made, if I'm still welcome hereabouts...
You and Nikita are the only two I'm the least bit certain about.

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Re: Steampunk
« Reply #44 on: December 31, 2006, 01:38:00 PM »
Ahhh, okay  ;)  Do we have a game set up, yet?

Offline MindhazingsquidTopic starter

Re: Steampunk
« Reply #45 on: December 31, 2006, 11:52:26 PM »
Not yet, I'll set it up shortly.

Offline NightBird

Re: Steampunk
« Reply #46 on: January 01, 2007, 12:45:27 AM »
So, are Nalla, Nightbird, Muse, Arander and Caustic making characters?  Are you going to make a more detailed character Vice?

Yep... Will be working on one tomorrow. Tonight got a little muzzy... *chuckles*

Offline Nalla

Re: Steampunk
« Reply #47 on: January 01, 2007, 02:10:44 AM »
I'm working on a character now.  She'll probably be a proper lady from an aristocratic family with a thirst for adventure.

Offline Goblinmoon

Re: Steampunk
« Reply #48 on: January 01, 2007, 10:40:14 PM »
Yeah muzzy is a good description for the way my head felt after New Years Eve!

I don't want to disturb game balance either.  I'm certainly up for playing but realize that it might not be an option.  Just let me know and I'll create!

Offline MechanicalImpulses

Re: Steampunk
« Reply #49 on: January 02, 2007, 06:00:31 AM »
     If you have enough space for another character, I'd love to play.  If possible I'd like to give a "Modified Human" a shot.  Think cybernetic but less stream line and a lot more experimental.