(This is my first one, I'll be making another. I figure this dude could be an accidental villain if nothing else
Lord Arnst WrackenmulRace:
Arnst is a relatively young fool with black hair that is often wind-toussled and a neatly trimmed beard. He's not heavily muscular as one would expect since his lifestyle is more about studying and tinkering than pumping iron or hard labor. His eyes are bright brown and often lit with enthusiasm.
While his hands aren't overly rough, they do bear the calouses and scarring one might expect from tinkering extensively with a large air ship like the one he flies.
His Ship, the Eva Nurray
, is large enough for four to travel on it comfortably but Arnst is a bit of a slob leaving his belongings and tools and notebooks everywhere. The ship itself is not exactly brand new. It is wracked with heavy rust spots and frequently breaks down. With access to more materials Arnst could probably repair it almost as good as new but since he doesn't have that luxury he frequently patchs it with the equivalent of chicken wire. Most ground-dwellers would fear it to be a death trap.Background:
There is rarely anything exciting to say about life in the clouds. Whether it's in the far mountain sky villages or the airborne floating cities, the Skyfarers rarely had much to contend with short of the occasional dragon passing by and thinking that one of those fiery ships might make an awfully nice quesadilla.
This is what inspired Arnst to become a gentleman adventurer. With family fortune in hand he reconfigured one of the old flying ships, made it is his own and set off on a life of adventure.
That's not to say there have not been a fair number of bumps in that road. Arnst for all his enthusiasm has very little understanding of the cultures of the dirt-dwellers. So far his efforts to rescue damsels in distress and play the part of the hero has read more like a tyrant's visitation of fiery destruction and death. Of course, that's not how Arnst would tell the tale.
Arnst is naive, having been raised by overprotective Skyfarer parents who seemed to think it best that their son remain airborne most of his life. He was raised to fear and avoid most animals. And if that is not already a recipe for disaster, he is quite the adept tinkerer. Knowing full well that he would need powerful tools to brave the unknown wilds of the dirt world he has rigged his fire belching air ship with all manner of instruments of death. Let's just say the first cow to threaten him did not live to fight another day.
The title of 'lord' is accurate in Skyfarer terms since he is 'lord' of his flying ship. It does not bear any weight with ground-based kingdoms however and is very apt to get laughed at.
Arnst is slowly coming to understand the error of his ways, but he is currently wanted in three kingdoms, dead or alive. He is completely oblivious to this fact.