*grins happily to see some interest*
What I'm thinking is original characters in a 'contemporary' setting for the pulp era, so the 1930s. Doc Savage would be a great example, and I was talking with someone about it earlier this evening who pointed out that the first Indiana Jones movie fits the concept, too. I'll even go for a character with a twist on a classic like Doc Sidhe (http://thepulp.net/PulpCompanion/0206/sidhe.html
I'm planning that it be freeform, and just as definitely cinematic. I can't imagine the series of die rolls that Sky Captain's flights through New York or some of Professor Jones's stunts with his whip would have required (though that moment when he pulls out the gun to shoot the swordsmaster is also within the scope of the creativity I'd like to see us tossing around). The fun will be in the thrills of the journey, not the suspense over whether they'll ultimately succeed. The game concept would be a small group (say six or so), drawn together perhaps by chance or perhaps by plan, but with the task of saving the World As We Know It. I'll play one team member and handle the opposition (though I'd be happier if I could persuade, cajole or entice one of you gentlemen out there who's good with writing ubervillains to help out). Being here on Elliquiy, some of the dangers and challenges will involve intriguing devices, femme fatale spies, and any other sort of erotic mayhem we can, as a group, come up with.
I'm talking bigger than life, here, characters that can be spun with a phrase, like 'Intrepid Reporter,' 'Mechanical Wizard,' 'German Scientist,' or 'Mysterious Chinaman.' Foibles are good, though, and would help out a lot in coming up with perils to face. Going back to Professor Jones, his fear of snakes made for more than one great scene.
So... with all that being said, who's into moving forward with the game?
(And yes, CG, you can play a lady.