Non-con fantasy/horror D&D 3.5 RP(Full)

Started by Koyume, September 10, 2010, 07:06:41 PM

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rancorius


Koyume

Quote from: rancorius on September 21, 2010, 05:51:25 PM
are you still looking for players?


Not really; eight players is really pushing it I think. If you wanted to be a formal DM though...  ;)

Other than that, I suppose I could let you know if someone else drops out. I suppose I should go change the thread title now...

yuna0417

Guh, not sure what to make right now.  Give me a day or so to figure it out.  Most likely female and an arcane caster.

Just not sure what build I wanna go through with.

Koyume

Quote from: yuna0417 on September 21, 2010, 10:22:47 PM
Guh, not sure what to make right now.  Give me a day or so to figure it out.  Most likely female and an arcane caster.

Just not sure what build I wanna go through with.

That's quite fine; we're still waiting for everyone else to finish their characters anyway.

Marie Reynolds


Koyume

Not yet; I was waiting for everyone to finish their characters and give the OK.

yuna0417

I'm sorry, i've been mulling and mulling and can't think of what to make so far.  Sorry.

yuna0417

Whisper

Female Elf Monk 3
Lawful Neutral

Strength   16   (+3)
Dexterity   19   (+4)
Constitution   13   (+1)
Intelligence   16   (+3)
Wisdom   18   (+4)
Charisma   17   (+3)
      Size:   Medium
Height:   5' 6"
Weight:   135 lb
Skin:   Pale
Eyes:   Violet
Hair:   Silver Straight




Total Hit Points: 27

Speed: 40 feet [monk]

Armor Class: 18 = 10 +4 [dexterity] +4 [wisdom]
Touch AC: 18
Flat-footed: 14
Initiative modifier:   +4   = +4 [dexterity]
Fortitude save:   +4   = 3 [base] +1 [constitution]
Reflex save:   +7   = 3 [base] +4 [dexterity]
Will save:   +7   = 3 [base] +4 [wisdom]
Attack (handheld):   +5   = 2 [base] +3 [strength]
Attack (unarmed):   +5   = 2 [base] +3 [strength]
Flurry of Blows:   +3/+3       [includes strength modifier]
Attack (missile):   +6   = 2 [base] +4 [dexterity]
Grapple check:   +5   = 2 [base] +3 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:   76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.


Languages:   Common Draconic Elven Goblin Sylvan


Unarmed Damage: 1d6 +3 [strength]

Kama [1d6, crit x2, 2 lb., light, slashing]


Feats:Improved Unarmed Strike   [monk]
Stunning Fist   [monk]
Power Attack   
Subduing Strike   


Traits:

Skill Name   Key
Ability   Skill
Modifier   Ability
Modifier   Ranks   Misc.
Modifier
Appraise   Int   3 =    +3      
Balance   Dex*   4 =    +4      
Bluff   Cha   3 =    +3      
Climb   Str*   3 =    +3      
Concentration   Con   4 =    +1   +3   
Craft_1   Int   3 =    +3      
Craft_2   Int   3 =    +3      
Craft_3   Int   3 =    +3      
Diplomacy   Cha   8 =    +3   +3   +2 [sense motive]
Disguise   Cha   3 =    +3      
Escape Artist   Dex*   7 =    +4   +3   
Forgery   Int   3 =    +3      
Gather Information   Cha   3 =    +3      
Heal   Wis   4 =    +4      
Hide   Dex*   7 =    +4   +3   
Intimidate   Cha   3 =    +3      
Jump   Str*   10 =    +3   +3   +4 [speed 40]
Knowledge (arcana)   Int   6 =    +3   +3   
Listen   Wis   10 =    +4   +4   +2 [elf]
Move Silently   Dex*   7 =    +4   +3   
Perform_1   Cha   3 =    +3      
Perform_2   Cha   3 =    +3      
Perform_3   Cha   3 =    +3      
Perform_4   Cha   3 =    +3      
Perform_5   Cha   3 =    +3      
Ride   Dex   4 =    +4      
Search   Int   5 =    +3      +2 [elf]
Sense Motive   Wis   9 =    +4   +5   
Spot   Wis   12 =    +4   +6   +2 [elf]
Survival   Wis   4 =    +4      
Swim   Str**   6 =    +3   +3   
Tumble   Dex*   7 =    +4   +3   
Use Rope   Dex   4 =    +4      


* = check penalty for wearing armor


Elf:

+2 dexterity / -2 constitution (already included)

Immune to magical sleep

+2 racial bonus to saves vs. enchantments

Low-light vision

Proficient with longsword, rapier, longbow & shortbow

+2 racial bonus on listen, search, and spot checks

Notice secret doors

Monk:

AC Bonus for Wisdom

AC Bonus for level (begins level 5)

Flurry of Blows

Unarmed Strike

Fast Movement (already included)

Bonus Feats (levels 1 2 & 6)

Evasion (level 2)

Fast Movement (level 3)

Still Mind level 3)

Ki Strike (level 4)

Slow Fall (level 4)

Purity of Body (level 5)

Wholeness of Body (level 7)

Improved Evasion (level 9)

Diamond Body (level 11)

Quivering Palm (level 15)

Timeless Body (level 17)

Tongue of Sun and Moon (level 17)

Empty Body (level 19)

Perfect Self (level 20)

Whisper's Equipment:

Backpack
Bedroll
Rope (50', silk) x2
Soap
Waterskins x2
Climber's kit

Total

More about Whisper:

Whisper was abandoned, or so the story goes. The female elf abandoned at an early age during an orc attack. The story goes further that the monks who searched to aid the survivors of the village found the child and took her in. Raised her, trained. With the darkness encroaching upon the world she was sent out, as other students had been in the past to go out and bring order to the chaos in the land.

Koyume

Looks great Ms. Yuna! Just post her over in this thread with the rest of the characters: https://elliquiy.com/forums/index.php?topic=82924.0
Also, we start with 2,700 gold to spend on starting equipment, so you could probably buy a magic item or two , if you wanted.

Well, we now have five out of seven characters basically ready to go; should I start an in-character thread so the characters can start getting to know each other and junk while we wait for the last two? I was thinking of starting off in a hamlet or at a roadside inn, with none of the characters knowing each other yet.

Ironwolf85

wheeeee got jacques mostly done... was thinking of where to put all his new skillpoints....
since it's a dirty 3.5 game I might take some notes from Book of Erotic Fantasy.
Jacques might have a point or two in preform: sexual techniques  ::)
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Koyume

Quote from: Ironwolf85 on September 28, 2010, 08:56:47 AM
wheeeee got jacques mostly done... was thinking of where to put all his new skillpoints....
since it's a dirty 3.5 game I might take some notes from Book of Erotic Fantasy.
Jacques might have a point or two in preform: sexual techniques  ::)

Heh, sounds good. Unfortunately I'm not actually familiar with the book of erotic fantasy myself, so I'm probably just going to freeform most sexual encounters.

Ironwolf85

meh it gives info and tone for setting a sexuaol campain, most of it's handled maturely, and it answers strange questions people never ask till it comes up in game.
IE: can a litch have kids?
A: Yes... but he must have used a corpse perservation spell on his body every day starting within six hours of his transformation, even then it's a one shot deal...
Q: what races can interbreed, and what is the result?
A: consult our handy genetic chart on pg 113
Q: how do oozes repodouce
A: actually from the book "one ooze, dumb adventurer attacks, two ooze"
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Koyume

Well, I'm getting a little impatient, so I think I'm gonna go ahead and start the game; it should be a simple matter to bring in the other two characters as soon as they're ready. Any objections?

yuna0417