Name, background coming soon; don't be surprised if she reminds you of Cheetara from Thundercats...
She will probably be from Maztica (Toril's 'New World'), part of a jaguar-like humanoid race who was corporeally laced with jade as part of a ritualistic 'sacrifice' ceremony at the hands of Maztican humans (Aztec-like), but prior to having her heart cut out and the rest of her turned into a materially valuable jade statue, Amnian conquistadors invaded that pocket of Maztican civilization, and brought her back with them her to Faerun. Either as a zoo-like prize, a befriended adventurer, or possibly in a petrified 'jade' state from which she was later Stone to fleshed but retained some 'earthy' attributes.
mineral warrior catfolk scout 4 ranger 8
Medium Humanoid (earth, feline)
Hit Dice: 12d8+48 (105 hp)
Initiative: +6 (10)
Speed: 50 ft., burrow 25 ft.
Armor Class: 30 (+8 Dex, +8 armor, +4 natural), touch 18, flat-footed 22
Base Attack/Grapple: +11/+14
Attack: +1 comp. longbow 22 ranged (1d8+4/x3) or mw greatsword 15 (2d6+4/19-20)
Full Attack: +1 comp. longbow 22/17/12 or 20/20/15/10 or 16/16/16 ranged (1d8+4/x3) or mw greatsword 15/10/5 (2d6+4/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: distracting attack, earth strike (1/day: +4 atk, +12 dmg), favored enemies (constructs +4, oozes +2, undead +4), ranger spells 2/1, skirmish (3d6, +3 AC)
Special Qualities: battle fortitude +1, damage reduction 8/adamantine, darkvision 60', low light vision, swift tracker, trackless step, trapfinding, uncanny dodge, woodland stride, wild empathy +8
Saves: Fort +12 (14), Reflex +16 (20), Will +4 (7)
Abilities: Str 16, Dex 23 (27), Con 18, Int 12, Wis 12 (14), Cha 10
Feats: Catfolk Pounce, Endurance, Greater Manyshot, Manyshot, Point Blank Shot, Precise Shot, Rapid Shot, Swift Hunter, Track, Weapon Focus (longbow)
Skills: Hide 23, Knowledge (dungeoneering) 6, Knowledge (geography) 3, Knowledge (nature) 8, Listen 19, Move Silently 25, Search 6, Spot 23, Survival 17, Tumble 23
(synergies: +2 survival underground from dungeoneering, +2 survival to avoid hazards or getting lost from geography, +2 survival aboveground natural from nature, +2 survival following tracks from search, +2 nature from wild survival, +2 wild empathy from nature)
Skill tricks: back on your feet, clarity of vision, collector of stories, listen to this, point it out, spot the weak spot
Alignment: Neutral Good
Languages: Common, Elven, Feline, Sylvan
Typical ranger spells prepared (2/1 per day): 1st - arrow mind, entangle; 2nd - spike growth.
+1 splitting composite longbow (Str +3) (32,700 gp)
(weapons are cold iron unless nonmetallic or noted as silver:)
400 arrows, 100 silver arrows, 80 shuriken, 20 silver shuriken
mw greatsword, cold morningstar, shortsword, sap, dagger, 10 throwing axes, 10 throwing hammers
celestial armor (22,400 gp)
gloves of dexterity +4 (16,000 gp)
bracers of archery, lesser (5000 gp)
vest of resistance +2 (4000 gp)
periapt of wis +2 (4000 gp)
handy haversack (2000 gp)
grappling hook and 100' of silk rope, thin bedroll and rain tarp, three tendays of rations, flint and tinder, 3 sunrods, two scout's outfits, one silk aristocratic gown, map of Faerun, canteen, bedroll. The weapons are kept in the quiver, the other things in the haversack.
Sources: Complete Adventurer: scout class; Complete Scoundrel: skill tricks, Swift Hunter feat; Races of the Wild - catfolk race, Catfolk Pounce feat; Underdark Guide - mineral warrior