To me, fighting games have always been something that exist solely for multiplayer. I do not mean competitive multiplayer... yes, I know, there are people out there that treat it as serious business and have memorized every combo and can pull them out at exactly the right times, but aside from those superhumans, the only way people play them is when they're friends are over and they need a distraction other then laying in their room bitching about school.
Sure, they don't know HOW exactly they just did the moves, all that matters is the kill looked flashy, and one of the boys/girls gets some bragging rights. It's a pretty, flamboyant distraction.
When they add in a singleplayer campaign, ya start to see just how true this is... only reason I was interested in Soul Calibur 2 (besides watching people play, had no intention of competing) was the campaign mode... little scenarios with special conditions and a bit of narrative to set the scene... like, you've run afoul some pirates. Oh noes! There's a dozen of them that you fight one after the other. But gasp! There are land mines! Which will only go off if you or your opponent lands off their feet...
Now, your actually having to take the flashy combat and use it in a coherent manner, essentially reaching into a bottomless box of combat moves and somehow pulling out the one you need. Does not work. Maybe for those inhumanly skilled Rayman-esque tourney-goers, but for the rest of us, who have no issue with most other games, it's an impossibly murky task >.>