Sian Relyav Character Age
: 23Character Race:
with its ills and honors, its cruelty and charity, its dual-nature the only unifying factor.Character Alignment
: Lawful Neutral
She's seen horrors, and made them, during her short time on earth. She does not believe in true goodness or evil except that which one makes for one's self. Good and evil gods are not really either; they are simply extremists of power enforced by litigation in the form of 'morals' and violence in the form of 'salvation'.Character class
: Fighter. She's violent inside. She likes hurting, and to some degree she likes being hurt. She's incredibly insecure and needs to feel powerful, even if that sensation bears a cost.Character Role
: Hard-liner, profiteer, who forms close attachments slowly and reluctantly and tries to deny anything more than her wants and needs and will try to drag the others along for profitable schemes. Character description:
Sian is tall, with ropes of fine, lean muscle under sun-tanned fair skin. Her dirty-blonde hair is braided for convenience, as it is contrary to custom for women to cut their hair. Her features are delicate, her eyes sharp and condemning and dark, her brows arched and thin. Her mouth is quite feminine, with one side bearing a thin pale line that matches other scars she's retained over the years. She was lucky-- and good-- enough to avoid grievous injury in the military, but her long, hard body bears many x-shaped arrow marks and slim, long lines to remind her of her mortality. Her unit's customary markings are on her hands, her upper arms, her ankles, and the base of her neck-- paled blue tattoos in the shape of circles and a rune meaning steadfastness and loyalty-- having been tattooed with something like a sharp iron stamp, these rough marks are a warning to the bearer and her allies, and could be 'reclaimed' if the soldier betrayed the legion. Her young features are still quiet lovely, but she seems to never be aware that she's looked upon and does nothing to 'use' her body's charms for flirtation or manipulation. Character Personality:
She's one of the many; one of this race of innovators and conquerors whose moral and personal identity cannot be identified as one: humanity.
Far from the leader, she's more the 'drunk uncle' of the group; when things are going well, she's everyone's friend, but when they're bad she's a nightmare. She's an opportunity-seeker, ironically 'macho' in many ways because she covets lover, fortunes, and power... Fame is not preferable, as glory makes only new responsibility and scrutiny. She loves celebrating victories, but she's quick to lay blame and very defensive against criticism-- real or perceived. She tends to objectify feminine women, dressing in androgynous or men's clothing. She abstains from most revelry, pushing away the potential for relationships or a settled home in favor of short-term rentals, trysts with no names shared, and short-term jobs with high risk of violence. She carouses, fights, smokes, and curses.Character Background:
The borders made Sian grow up hard; her family was strong, but not personal. Her mother died young, and her formerly incarcerated father drank heavily-- their failure to succeed in the civilized world had led them to the farthest fringes of civilization, distant even from the fortress town where she now resides. There, survival was second only to independence, and Sian's family stayed far from the reach of the law.
Their home was a clay-walled, thatched-roofed, former mission building, its ancient sanctuary replaced by a distillery and workspace. It was prone to dangerous wildlife, including the occasional monster, and was surrounded by fields of sugar cane, rice paddies, a smokehouse, and a small pen for livestock. The nearest outpost village was a fort twelve miles away.
While the rum they made supplemented their income, their profits were devoured by repairs, bail, bribes, and protection money for years. Although they remained independent, their distance from society made it easier for society's rules to erode away. Poverty, crime, and violence added up, and during her childhood, Sian was abused physically and sexually by members of her family and associates from local organized crime and corrupt officials.
During these years, she tended to form fixations on objects of desire-- a pretty glass-jeweled comb, a well-crafted arrow-sling, a puppy-- and those things she couldn't acquire she would try to destroy, creating the impression of her as a spiteful brat to her older siblings and cousins. With her younger cousins, however, she showed a capability for 'tough love'-- she defended them against abuse sometimes, and taught them how to wrestle and fight. If someone came looking for one of them, she often caught a whipping, a stray punch, or a harsh abusing on their behalf. They adored her, and for the only time in her life she felt truly important and loved.
She worked the cane fields for years, plotting to run away, but deterred by obligation to the children, and never left the land unaccompanied until a wyvern nest sprung up near their land, Sian and her older brother were dispatched the fort to seek help, under the assumption that Sian could be offered in permanent exchange for the temporary service of a platoon if the thirty gold they possessed were insufficient. Sensing an opportunity for freedom, Sian's brother took the gold and abandoned her... she could have followed suit, but could not leave the children to their fate.
The corrupt officials refused her aid initially, but she managed to convince a particularly lecherous lieutenant by submitting to a vast array of desires-- and promising to do so indefinitely, should he lend aid-- not for the sake of those who'd raised her, but for the young she felt she had raised. By the time she returned two days later, seated on the officer's own saddle, they found devastation; the wyverns had found the mission house, and-- rightly perceiving the humans as a threat-- the nestlings had eradicated and devoured everyone they found, slaughtering and devouring. The only survivors were-- to her great relief-- Sian's three younger cousins, whose small size let them hide in a cache in the mill while the house burned-- in the end, the rum had proved a powerful accelerant when the battle got ugly.
Her love for the children led her to greater desperation to provide them care, for there were no orphanages in the outback and the Lieutenant had no investment in their care. She managed to secure them each homes, though they were divided-- one cousin apprenticed to a smithy, another cleaning for a trader, the third to the military stable-- in the idle hours she found. When the lieutenant was dispatched back to civilization, she was dismissed without even a letter of reference or a set of spare clothes-- evidently, the officer had a wife at home, and securing her happiness (and tidy inheritance) was worth more than the services of a skinny country girl.
Sian turned sixteen while hitching a ride on a city-bound caravan. She found a recruiting station for the Overland Legion-- a military branch that provides a 'second chance' for many on the fringe of society because of debts, criminal history, or poverty. She found their acceptance to be liberating, and through their social conditioning, discipline, and physical and mental training, she came into her own-- she learned to read, she earned a little coin, she held a real sword and wore real armor.
Her wiry frame bloomed to be womanly with proper nourishment, but she remained in men's clothes and learned to ignore most of the harassment she received as a female-- until, one day, she snapped and ruined a petty sergeant's face. The legion disciplined her harshly, but she was allowed to remain-- she still bears the lash scars with a twinge of sneaky pride, and her unit embraced her as one of their own: a fierce, resilient fuck-up who needed a new identity. The harassment stopped out of respect and, in many cases, a little fear.
Through the service, she saw villages, temples, statues and finery, and she wanted them to be hers. True friendships formed, even brief, heated passions. For years among these men and women, she learned to kill, to maintain her weapons and armor, to identify structures and improvise plans, and though her beloved Legion would never make her truly happy, it did make her one hell of a fighter.Settings and Themes
I prefer clear settings with an element of mystery-- I don't want everyone in town to know how to find every magic spell ever conceived at the local shop, I prefer there to be conflict among the people as well as the party, and I prefer well-defined settings that skirt away from the traditional 'backwater woods village' setting. For themes, I like situations that directly involve the characters' internal conflicts as well as external-- I don't want the hardest decision they have to make to be whether to upgrade to heavy armor. I love it when characters grow and change because they're challenged personally. I love mystery, but not 'whodunnits' for DnD because, unfortunately, those tend to turn into a whole party treading water until the DM finally just spells it all out. I also like personable villains... villains who aren't evil for evil's sake, who I can actually identify with. I love horror as well.Why do you play the game?
So I can imagine things I could never experience, and so I can hopefully spin a character, scene, or story that people like to read. It's selfish, but I want to feel sexy or tough in a way I never feel in real life. Also, I like to explore moral ambiguity in a safe fashion.What do you expect from the game, me (the GM), and your fellow players?
Description: I hate having to make up every detail in my head, but I don't expect them to have to go into every painstaking aspect of appearance, etc. I just like some sensory description to lead me in the right direction mentally. I also expect people to post and be honest if they're not comfortable with something my character's said or done, because I will try to do the same. We're all friends, even if our characters aren't. We're all human, even if our characters aren't.