My pleasure. ^^
Blue sorry...I noticed my mistake with the species it is Kanit is the name for the society stablished by the LidEdun. Either were ok and I corrected my misplacement of the species. I double checked and the rest are ok. I'll add some info on the groups that has been chosen for PC's. Ok here we go:
The Kirin are one of the most ancient and wise race in Zelia. Their main citadel is located on the northern mountains, a series of platforms carved in the rock and a fair amount of large caves are the base of its architecture. Despite appearing rudimentary from the outside, some of the mountains house large structures within fashioned with raw power and magic into breathtaking and magnificent views. The most renown of these structures is the Shrine of the Diamond Dragon and the Eight Great Dragons. A pillar carved on rainde is dedicated to each of the eight, and the ninth is carved in diamond. It said that each pillar stores remnants of their energy.
Each clan usually has one to three settlements, according to their size. The clans are distributed over the three hro-marun, usually seeking the places that will suit their ideologies. Their numbers are not overly large but they are enough to have dwellings over 5% of Zelii mountain ranges, it is still rare to find large settlements or as elaborated as the main citadel.
The Kirin are revered by most races, although there are non sentient cousins that are used as mounts by some. It is considered impolite to ride a non sentient dragon while a Kirin is close by, although not illegal, it is frowned upon. In rare occasions, the Kirin ally with warriors and they work together in partnership, both as mounts and combat partners.
Seen as the holders of knowledge, the oldest of the Kirin are usually called for counsel or judging when delicate affairs have to be dealt with. The Kirin clans hold council every ten years to choose their main leader and the head of each clan. The election is done by the head of each clan and an advisor, who are the only ones allowed to enter the chambers of the council.
The Kirinís main economical activity is their scales. Some subspecies shed them regularly, and the scales are appreciated for their strength and beauty. Specialized craftsmen amongst the Kirin mold them and sell them to merchants. Although these products are highly coveted, their prices are over the usual budget of most Zelii. There are few craftsmen outside the Kirin that are able to work with them.
Kirins are usually more adept at elemental magic; still it is not rare to find some of the Kirin that show skill in other types of magic. The breath of each Kirin is usually associated to their birth element, but the lineages have interwoven so much that some inherit to or three different types of breath, although these are less powerful than those of less diluted bloodlines.
The Kainaj, or most clans at least, are a proud and rather shy race, although they posses great insight and knowledge of the secrets of the waters. Their main city is in the southwestern sea, it is completely underwater and at depths that most earth dwellers canít bear comfortably. The city is protected by a spell that allows outsiders to breathe underwater but it can be lifted quite easily to defend it. The spell also protects those that are unable to cope with the high pressures of those depths. Their architecture revolves around the building resources they can find in the depths, corals and discarded shells of giant creatures are commonly used to create a beautiful architecture.
The Kainaj settlements are always inside relatively deep bodies of water, which usually hinders their distribution, still there are enough for the most of the clans to live apart from each other. The Kainaj are one of the species that have lower numbers compared with the rest, the reasons for this are mostly unknown to outsiders.
The citadel is controlled by the most numerous clans and although internal warfare is uncommnon, once a clan reaches a respectable size it might challenge the current leading clan. If victorious, they exchange control of their settlements for the citadel. All of the settlements are usually built with the same dedication and care as the citadel, but in a smaller scale and according to what is available in the place it is settled.
Most Kainaj depend on water to survive and it is rare to see them too far away from bodies of water. There are some that have developed the ability to endure for longer periods of time, which usually are the ones that create new settlements and find safe routes for travel between them.
Along with the Kaikedden and the Ictei, their main economical activity is the exploitation of resources of the depths, giving a wide variety of works and guilds amongst their ranks. Their economy is solid and self sustainable. They depend little of other species and usually sell their products close to the safety of the shores.
The Kainaj are naturally inclined towards water related magic, but most develop skills in other areas. It is not uncommon to see them practicing magic in secluded areas of their settlements, if you have enough contacts to access this places. They are not seeing as a war faring race, but they can be fierce fighters when placed in jeopardy.