Name: Professor Celcia Carmichael
Race: Half-Elf or Human
*Professor Celcia works as a professor of medicine and alchemy at the city's magic academy and runs a small apothecary to sell various medicines part-time on school grounds.
*This apothecary doubles as a front for slightly less legal goods. Nothing dangerous like lethal poisons, but she does provide various love and lust potions, sleeping potions far more powerful than one would need for personal use, elixirs to put the drinker into a suggestive state or sap their strength, and any number of products that are most likely to be used for less-than-legitimae ends.
*Celcia deliberately stays ignorant of the less-than-legal dealings of many of her clients and even those of her close friends whom she knows through her side business. Her clients are more than happy to oblige her desire for ignorance.
*The good professor is rather self-centered, and is both hedonist and an aesthete.
*Despite this, she cares deeply for her students. Sometimes too deeply, but she has yet to act on this. (If anyone wants to be a student, it could be fun~)
*Celecia has no qualms about using her various elixirs to "convince" people to give her what she wants if necessary.
*Can I take Ability Focus
for potions Celecia crafts? If so, assuming 19 intelligence, a Charm Person potion she makes would have a will save DC of 17 instead of 15.
*The Pathfinder crafting rules require a skill check to make a magic item. For potions, I can use Craft (Alchemy). The DC is 5+Caster Level, so, say, a 1st-level healing potion would be DC6. However, the rules allow a crafter to forgo any one prerequisite (save for caster level) by increasing the DC by 5. I interpret this as meaning my Alchemist can make potions of pretty much any spell, even if she can't cast it, though the DC to make, say, a CL1 Charm Person potion would be 11. Which is good, since the very limited formula list would otherwise make an alchemist worse at making potions than a Wizard. Sound fair?
*Do we get a trait? Hedge Magician
would be nice.
*I'd like to add a Reverse Gender spell/effect for potions. Perhaps a 1st-level spell that works for either an hour per level or a flat 24 hours, fortitude negates. And perhaps there's a 3rd-level version that's permanent (fortitude still negates), for when Celecia levels up.
*Do we roll for starting wealth or just take maximum? Same with HP.