Other than the modifier for having a stronghold, ignore the rest; the surplus/deficit modifiers replace things like special powers or generosity.
NPCs with PC class levels use the elite array by default.
As mentioned above, I definitely need a bit of clarification regarding how the math works, because as it stands, it seems impossible for us to sustain ourselves, let alone turn a surplus of anything.
That's assuming the target is 1 each for everyone right off the bat. 1 food, 1 wealth, and 1 culture for everyone each month is to feed/pay/entertain them well
. .5 is to do so poorly
(which is still getting the job done) and worse is to fail at whichever category (which isn't Game Over; it just means y'all may have to spend time keeping impoverished minions in line by whatever means). Also, you're not actually expected to exercise a poor aspect under normal circumstances. If you get your economy up to average, you're expected to exploit that as best you can and trade with the other PCs.
Also, you can
tone down your hypno beams, forgoing some of the level 1 followers for now, but keeping the higher-level followers, with intent to draw lower-level mooks later. (And folks assigned to the castle can still count as working in whatever capacity is appropriate, like kitchen workers producing food.)
This land sucks. Surviving is difficult. That's why it's unclaimed land.
Urr... these rules seem to make everything top heavy. Are these flavor or are they pivotal for game participation?
Would it be wiser for me to just join up with someone?
These rules, in part, drive events. The stability of your domain determines whether it's wiser to go out and expand or turn your attentions inward to tidy your existing holdings, they're what outside missions tie into, and so on.
Chicken are 2 CP apiece. So, they are 50 per GP.
If I bought a couple hundred chickens, would that help my food situation? Chickens are pretty good at scavenging crap off the ground, and produce eggs.
I could also obtain goats for milk, they are much hardier than cattle.
Nein. There's a wall between the resources precisely because the D&D economy is so broken. Y'all probably have swords that can feed countries. You cannot cross the line between, say, wealth and gp.
However, things like food creation spells cast regularly or plant growth spells to improve agriculture are fair game.
FF: Foraging is an interesting idea, though the problem there is that the skill check doesn't account for rather barren land. To that end, we'll just tack +5 on the DC and shift the increment from 2 to 3 (so 15 to produce one unit, +1 for every additional 3, no regard for character level). It'll just be one unified roll for the entire month for all your minions. So, if they get a good roll, there be much bounty that month. If they roll poorly, I hope you weren't counting on it. And I'd rather remove the option to take 10 on foraging, since it being unreliable strikes me as more interesting.
This passage needs clarification, because it can make or break us. By the strictest reading, failing to meet two categories of needs for all of our people for even one month basically drops our Leadership to 0, though we can each afford to let one category suffer indefinitely.
If you fail to meet two categories, you're eating a -4. However, if you stop failing, that -4 goes away.
Kat, any chance you could maybe modify Trade so that in addition to increasing the amount we trade, it can increase the rate of return above 1-to-1? As it stands, all of our math is showing us in a steady decline that we can't stop and will continually get worse and worse until it's just us and our cohorts - heck, if I even lose 1 point of Leadership, my Clerics will start vanishing, and my entire population is utterly screwed, because it's impossible to feed them non-magically.
It's not a steady decline. If you can maintain 1/2 of everything per person, you're at a steady N-3 for your leadership score. It's not -3, then -3 next month, then another -3 the next month until you hit 0.
I mean, seriously. I have a mighty tolerance for high-level sim stuff in comparison to the average player, but even I'm starting to feel like I've signed up for a game of Agribusiness and Accountancy. I would feel infinitely better if we could get to some of the payoff for this work.
I did promise to give Aether until Tuesday. Ixy definitely needs some time. Latooni needs some time, yet. Besides, for me, anything less than a couple weeks is rather abrupt as far as getting a game started is concerned, and I'm pulling a lot of stuff out of thin air.
(Oh, and anyone who needs to talk to me a little closer, I have three instant messengers. MSN, AIM, YIM. Just PM me for contact info.)