Stuff in normal text is 'description'. Stuff in italics is 'mechanics'. This is 'borrowed' from Pulp-fu, so it's more cinematic and flashy than survival horror would be.
The Rumrunner races through the crowded streets of Bombay, eight Nazis hot on his heels! In the back seat, the Liberated Woman keeps a tight grip on the Staff of Shiva, an ancient relic they just rescued from a Nazi convoy. The Flying Ace is in the passenger seat, desperately wishing he was the one behind the wheel.
A pair of Nazi motorcycles flank the Rumrunner's recently 'acquired' Chrysler Imperial. The engine roars like a jaguar/as the Rumrunner hits the gas and jerks the wheel to the right/bumping one of the motorcycles into a collision with a farmer's cart. (3 dice).
On the other side of the car, the Nazi goon in the sidecar jumps across to the Imperial and starts clambering into the back seat. The Liberated Woman shatters his left goggle with the Staff of Shiva/then kicks him hard in the face/sending him careening into a fish stall. (3 dice)
The Flying Ace steps across the Rumrunner with a quick "Beg yer pardon"/and leaps into the now vacant sidecar/ pushes the motorcyclist unceremoniously off his seat and takes control of the bike/with a nod and a wave to his friends in the car. (4 dice)
These mooks are just a warm-up for something else the GM has planned, so she gives them a Threat Rating of 12 and sets the die pool limit at 4 dice for this scene. Each player reserves one die for defense.
The Rumrunner rolls 2 Yang dice and his 1 Yin die against 'Bat Shit Crazy' trait (5) for his stunt driving...getting two Yang successes to reduce the Threat level to 10. His Yin die fails, however, and he cashes in a point of Chi. "Must've dented the fender."
None of the Liberated Woman's three dice fail against her 'Tough As Nails' trait of 5, so the Threat level is down to 8.
The Flying Ace rolls against 'Daredevil' with a target number of 4 and gets 2 Yang and 1 Yin successes, reducing the Threat Level to 6.
Time for a new round...
The two remaining Nazi bikers open fire on our heroes! The Flyboy zigzags across the road like a madman/ alternately drawing fire and blocking their bullets with the sidecar. (2 dice)
The Liberated Woman opens the passenger side door and swings herself out over the road / to nab a bag of flour from a passing truck. / She tears it open with her teeth as she swings back into the car / and empies its contents into the air to create a white smokescreen behind the Imperial. (4 dice)
The Rumrunner cranks on the emergency brake / and sends the car into a box slide that sends them sideways / then rockets into a narrow side street / as the Nazis sail blindly through the flour into a dead end! (4 dice)
The Flying Ace zigs the other way through the flour dust and zags off down another alleyway (+1 die for the Flyboy)
The Liberated Woman racked up 4 dice with a nice Pass, which both her fellow players use to good effect. She splits her dice 3 Yang/ 1 Yin and rolls all successes, and the Threat level is now 3.
The Rumrunner, sure that the mooks are done for, narrates what he thinks should be an appropriate end--sending them down a blind alleyway! He splits his four dice evenly, not wanting to lose another point of Chi, and gets 2 successes of each kind. The Thread Level drops to 1...not quite enough.
The Flying Ace rolls 2 Yang and 1 yin, gets 2 Yang successes--enough to drop the mooks to -1 and end the threat, but blows his defense and cashes in a point of Chi.
Little do our heroes know, the GM isn't done with them. Next round...
and so on, and so forth. Questions?