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Author Topic: Pathfinder/3.5 DnD game using GUCK and BoEF  (Read 12967 times)

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Offline RubySlippers

Re: Pathfinder/3.5 DnD game using GUCK and BoEF
« Reply #200 on: July 12, 2010, 03:24:05 PM »
A nice list of ALL official source Pathfinder Feats.

Many are racial specific life for gnomes and ogres (half-ogres should get access to them).

http://www.archivesofnethys.com/feats.htm

I know this isn't Forgotten Realms but I'd like to build a spellbook using the rules there I just think a nice looking spellbook would be a nice investment. Its just like any other wonderous item after all just useful to wizards only. Just asking but what self-respecting wizard would not invest in a gorgeous book protected by magic?

EDIT: That is from the Magic of Faerun in back under spellbooks if you have the book.
« Last Edit: July 12, 2010, 03:26:56 PM by RubySlippers »

Offline fallensaviour

Re: Pathfinder/3.5 DnD game using GUCK and BoEF
« Reply #201 on: July 12, 2010, 10:10:58 PM »
Umh, I think I do not allow 'true neutral' or any neutral deities have paladins. So your alignment choices are; lawful good, chaotic good, lawful evil or chaotic evil.

so wait...does that mean i have to choose a deity other than gozreh?

Online TheVillain

Re: Pathfinder/3.5 DnD game using GUCK and BoEF
« Reply #202 on: July 12, 2010, 10:13:15 PM »
Depends on Zaer. The way my worlds always go you have to be the same alignment as your deity but there's paladins for every alignment.

He says no, you may have to make a new PC.

Offline fallensaviour

Re: Pathfinder/3.5 DnD game using GUCK and BoEF
« Reply #203 on: July 12, 2010, 10:21:51 PM »
Depends on Zaer. The way my worlds always go you have to be the same alignment as your deity but there's paladins for every alignment.

He says no, you may have to make a new PC.

or you know...just change the little box that says deity on the character sheet

Online TheVillain

Re: Pathfinder/3.5 DnD game using GUCK and BoEF
« Reply #204 on: July 12, 2010, 10:24:49 PM »
Depends on how flexible he let's you be with alignment and alignment of deity. Like I said, I had Paladins for every alignment but you absolutely had to be the same alignment as the deity.

Offline fallensaviour

Re: Pathfinder/3.5 DnD game using GUCK and BoEF
« Reply #205 on: July 12, 2010, 10:28:10 PM »
thats the way i see it too...but i'm going to go by what i'm told

Offline RubySlippers

Re: Pathfinder/3.5 DnD game using GUCK and BoEF
« Reply #206 on: July 12, 2010, 10:47:49 PM »
You could always be a Fighter in service to a deity that doesn't have paladins, part of a fighting order. Its likely he or she would get ample support and access to magic items and you don't have the same restrcitions as a cleric. Or splash in some cleric levels and be a fighter under clerical orders sort of a templar.

Just think outside the box and get creative to get what you want to play.

Offline TheGlyphstone

Re: Pathfinder/3.5 DnD game using GUCK and BoEF
« Reply #207 on: July 12, 2010, 11:01:19 PM »
WARNING: Wall of Text (My pre-game mini-story, part 1. Part 2 will come tomorrow, but this was long enough that I wanted to break it up.)

Not a bad day so far, not a bad day at all.

Isaac scratched his chin idly as he ambled down the street, leaving the well-worn sign of the Strangled Rooster Inn behind. He was the best entertainment that crowd would see all month, and he knew it –for that matter, so did the innkeeper. The Rooster was one of his semi-regular places to visit in between jobs when he was in the area; he liked the clientele, he always got a delicious free meal out of the bargain, and it was a good idea in general to keep his voice in shape by performing for average people. Plus, there had been a new serving maid on staff, one he had not yet graced with his attentions. He hadn’t gone far, only a bit of passionate kissing and some groping beneath skirts (okay, maybe more than a bit, but she hadn’t been complaining). Under most circumstances, he would have happily brought her back to a room for the full experience, but he had a commission tonight.

Lost in thought of the bar wench, Isaac didn’t notice taking a wrong turn until the scuff of feet on pebbles caught his attention. He looked up to find himself in a narrow dead-end alleyway, instead of the broad thoroughfare he had intended, with four hard-eyed thugs blocking off the exit. Two hung back, hefting clubs, while the other two brandished rusty shortswords and closed in.

‘Hey, there, pretty boy. You’re on our turf, and you gotta pay a toll. Maybe two tolls – one for coming in, one for going out. You got coin in those fancy-dancy silk pockets of yours, or are we gonna have to look for it?”
Crap. Four was too many for him to captivate with his music, which meant he was going to have to get creative. He certainly wasn’t in the mood to be beaten and robbed by these goons, especially not with a performance to put on that evening. So, naturally, he broke into song, his rich tenor washing over the would-be muggers and stopping them cold.

“Now listen to a tale about a guy named Dale
Who went to town one day,
He bought some rats for feeding Jim his cat
Then headed on his merry way

But he never thought that the rats he bought
Were smarter than a normal mouse,
They lived in a nest you might have guessed
Underneath a wizard’s house.

So when they got back Dale settled for a nap
After leaving out the rats for Jim,
But the rats were tough and when Dale woke up
They fed the cat to him!”


(Isaac uses Fascinate on the two sword-wielding thugs and one of the club-wielders. His save DC is 20. The opponents are four 3rd-level rogues, mildly tough street gangers, and well in control of their patch of town. With only +2 bonuses on their saves, the three of them roll 11, 14, and 19 on their saves respectively. They are Fascinated by his music for as long as he sings and for 1 minute afterwards, though any hostile or threatening action will break the effect early.)

Midway down the alley towards Isaac, the thugs stop in their tracks, chuckling at the comedic ditty. From the looks of their faces, they are picturing the scene in the song, as one of them looks a bit sick. The fourth ganger is unaffected by the song, his laughter cut off when he notices that his friends have zoned out. Eyeing Isaac suspiciously, he grabs his closest buddy by the shoulder and shakes him roughly. This breaks the fascination, but by now Isaac has begun calling up some aid.

(Isaac begins casting Summon Monster III, as the only non-Fascinated thug takes a full-round action to shake his ally free of the bardic performance.)

With a serious of muted ‘pop’ noises, five white-furred hunting dogs appear in a staggered line between Isaac and the foremost pair of thugs. They growl menacingly at their master’s opponents, who are torn from their revery by the summoning.
“’E’s a mage? Get ‘em, boys!”

(Initiative is rolled. Isaac gets a 14. The four thugs get 12,12,19, and 21. The dogs score 3,7,15,6,14.)
Snarling, the two club-carriers are the first to react. They rush forward, stepping around their still semi-befuddled friends and swinging at the dogs blocking their way to Isaac. Thankfully, the celestial beasts barely managed to dodge the blows. One hesitates, restraining the instinct to strike back, till Isaac says “Attack!” As the two dogs leap for their enemy’s throats, Isaac casts a spell of magical speed on them, then begins to sing again – not words, but a single, sustained middle C.

(The dogs have a flat-footed AC of 12, but the thugs both roll very poorly and miss, even at +3 from their free Weapon Focus feats. One dog delays until after Isaac’s action. Isaac casts Haste on the five dogs, casts Inspirational Boost on himself, then begins to Inspire Courage. He chooses not to use his Dragonfire inspiration, believing the fragile creatures will benefit more from the increased accuracy.)

Infused with the power of the music, the pair of hounds strike. Their fangs tear into the unprotected legs of the two club-wielders, bringing one down immediately between them.

(As level 3 rogues with a +1 Con mod, the thugs each have an average of 20 HP, but are unarmored and have a AC of only 12 from their Dexterity scores of 14. With the two dogs under the effects of Isaac’s magic and music, they are striking at +9 for 1d4+7 damage each. The first dog scores a 21 and a 25, dealing 11 damage. The second dog hits with a 15 for 10 damage.)

The sword-swinging rogues are awake now, and quite angry at seeing their friend dying in the alley dirt. They lash out with their swords at two of the dogs in front of them, striking lethal blows and sending both creatures back to the Celestial Realms. The remaining hound sinks its jaws into the other club-wielder’s leg, but does not bring him down.

(The remaining rogues both land their attacks with a 20 and 17, dealing 16 and 11 damage, enough to dispatch the 6-HP hounds. The fifth hound hits its target for 10 damage.)

The rogue with the club tries to bludgeon the tenacious dog off his leg, but the pain of his wound causes the swing to go wild. One of its pack-mates promptly bites his other leg, but he manages to stay standing, while the other tears at the sword-wielding rogue. Isaac, still holding his note, fiddles with the ring on his finger, and he is abruptly blinking in and out of corporeality as he retreats as far as he can go down the alleyway. One ganger, with a dog now hanging off his leg, stabs wildly and ineffectually at the holy creature, but the leader of the group now has a clear line to Isaac and takes it. Unfortunately for him, Isaac had remembered to dress properly before leaving the Strangled Rooster, and is wearing his prized chain shirt – the sword grates off the metal links harmlessly. Behind him, the slow dog tears out the badly wounded thug’s throat, bringing the odds down to four against two.

(Rogue #2 misses with a 9, takes 9 more damage, but still has 1 HP. Rogue #3 also takes 9 damage, but only rolls a 6 on his counter-attack. Isaac activates his Ring of Blinking and backs up, spending a free action and another round of Inspire Courage. The lead rogue charges Isaac, passing the 50% miss chance for the Blink effect but missing the bard’s 16 AC by 1. Dog #5 deals 10 damage to the club rogue, who is at -9 and fails his stabilization roll on his next initiative.)

The surviving muggers start to realize they have bitten off more than they can chew. The realization comes too late for the already-injured one, as he falls bleeding heavily from multiple bite wounds, and the leader suddenly finds himself…happy? Thoughts of the last streetwalker he hired run through the man’s head, and he finds his body responding, but then the visions fade. He’s still surrounded by three vicious dogs and the bleeding bodies of his gang, though.

(The injured rogue takes another 15 damage from both attacking dogs, dropping him to -4. Isaac casts Esctacy on the rogue, but he makes his save with a 21.)

“Wait, wait. Don’t kill me, man, I’m sorry. Didn’t know you were a mage, we wouldn’t have bothered you if you had said something!”

Isaac stops singing, holding a hand up to forestall the dogs as he grins at the man.

“Really? I’m doubting that. But since you asked, I’ll let you live…and I’ll give you a gift.” He murmurs another spell, bringing the tantalizing imagery back into the thug’s head, and this time he cannot resist. His legs go out as the front of his trousers darken, and his eyes roll back in his head accompanied by a torturously pleased moan. His grin widening, Isaac steps around the petty thief locked in his continuous orgasm, over the bleeding bodies of the other gangers, and out of the alley.

(This time, the man botches his save, finding himself locked in pleasure for the next 11 minutes straight. When he finally recovers, he finds that his two surviving friends luckily managed to stabilize on their own, but the last is beyond help, and their would-be prey is long gone.)

Online Zaer DarkwailTopic starter

Re: Pathfinder/3.5 DnD game using GUCK and BoEF
« Reply #208 on: July 13, 2010, 09:36:49 AM »
I say that paladin can be one step away from deity's alignment but nothing more. Some neutral good deities example may have both lawful good and chaotic good paladin champions (each carrying deity's will by their own vision how work of 'good' must be carried out). But if deity your interested in is neutral good, then you simply cannot be paladin as paladins cannot be lawful neutral nor chaotic neutral. As I play paladins as 'extremist' alignment class. But you can be a 'champion' of said deity but need different class (or use one published PrC's, Complete Champion has several good ones for nature deity) plainly said.

Also starting time; It's bit delayed because of my striving interest on Dragonage Origins which I got during my birthday but I open OOC thread and charsheet section soonish (today or tomorrow) and somewhere end of the week I open IC thread.

Offline fallensaviour

Re: Pathfinder/3.5 DnD game using GUCK and BoEF
« Reply #209 on: July 13, 2010, 11:14:35 AM »
Alright then Cayden Cailean it is instead then

Offline TheGlyphstone

Re: Pathfinder/3.5 DnD game using GUCK and BoEF
« Reply #210 on: July 13, 2010, 04:14:34 PM »
Well, I finished Part 2 of the mini-story, but now I'm ambivalent about posting it out of sheer length. I think it's a nice seduction-based contrast to Jakk's tale of forceful domination, but it's also roughly 5 pages long in Microsoft Word. Might be better to keep it, and the combat-example above, off to the side until we have an IC section, where we can have individual threads detailing what our characters get up to 'solo'.

Online TheVillain

Re: Pathfinder/3.5 DnD game using GUCK and BoEF
« Reply #211 on: July 13, 2010, 04:19:26 PM »
Forceful is such a strong word.

Domination fits perfectly though.

Offline TheGlyphstone

Re: Pathfinder/3.5 DnD game using GUCK and BoEF
« Reply #212 on: July 13, 2010, 04:53:14 PM »
While it's posted, at least, does anyone like the little song? I like playing bards every so often, mainly because of the chance to good off and 'write' some (usually atrocious) songs/poetry.

Right now, I'm working on an army marching song 'Dragonslayers', to the tune of 'The Ants Go Marching'.

Offline fallensaviour

Re: Pathfinder/3.5 DnD game using GUCK and BoEF
« Reply #213 on: July 13, 2010, 10:23:21 PM »
is my mount going to be important enough for me to need to stat?

Offline TheGlyphstone

Re: Pathfinder/3.5 DnD game using GUCK and BoEF
« Reply #214 on: July 13, 2010, 11:12:21 PM »
If you intend to ever have it out in something resembling a combat situation, it'd be good idea. If you're a paladin, it won't be just a baseline horse.

Offline fallensaviour

Re: Pathfinder/3.5 DnD game using GUCK and BoEF
« Reply #215 on: July 13, 2010, 11:23:31 PM »
well...its a wolf not a horse...but yea...makes sense petoran the wolf yeay stealth puns :D

Offline fallensaviour

Re: Pathfinder/3.5 DnD game using GUCK and BoEF
« Reply #216 on: July 14, 2010, 01:49:09 AM »
so max hd first level then roll rest right?

Offline fallensaviour


Online Zaer DarkwailTopic starter

Re: Pathfinder/3.5 DnD game using GUCK and BoEF
« Reply #218 on: July 14, 2010, 07:12:22 AM »
so max hd first level then roll rest right?

Yes, as I said earlier that first HD is full and rest are rolled (re-roll ones).

Here is the OOC thread; http://elliquiy.com/forums/index.php?topic=75442.0
Here is spot where you post your charsheet or link to it; http://elliquiy.com/forums/index.php?topic=75443.0
« Last Edit: July 14, 2010, 07:27:15 AM by Zaer Darkwail »

Offline fallensaviour

Re: Pathfinder/3.5 DnD game using GUCK and BoEF
« Reply #219 on: July 14, 2010, 07:20:18 AM »
those are both char sheet links

Online Zaer DarkwailTopic starter

Re: Pathfinder/3.5 DnD game using GUCK and BoEF
« Reply #220 on: July 14, 2010, 07:27:33 AM »
Ok, fixed.

Offline TheGlyphstone

Re: Pathfinder/3.5 DnD game using GUCK and BoEF
« Reply #221 on: July 14, 2010, 09:49:20 AM »
Interesting. Is the world we're playing in the same as all the other threads in the subforum?

Online Zaer DarkwailTopic starter

Re: Pathfinder/3.5 DnD game using GUCK and BoEF
« Reply #222 on: July 14, 2010, 11:15:35 AM »
No, it's just my old games which linger around and they were done years ago. But I kept the forum just incase if I start GM again a DnD game. And in future all my DnD games will be located there.

Offline TheGlyphstone

Re: Pathfinder/3.5 DnD game using GUCK and BoEF
« Reply #223 on: July 14, 2010, 11:17:16 AM »
Ah, ok.

Online TheVillain

Re: Pathfinder/3.5 DnD game using GUCK and BoEF
« Reply #224 on: July 15, 2010, 03:30:40 PM »
I don't know about Zaer, but I'd be glad to have you aboard.