My interest thread
Maybe you will find something you like.
I want to start a group roleplay in a high fantasy world with some technology here and there. My intention is mostly to explore the world I've been devoloping for a book I'm writing, so most of the social and geographical things are set. The setting is quite clear, but not so much the plot. There are many ideas dancing around my head but I'm afraid I can't bring them to full form. I would rather it be freeform, since my experience with systems is somewhat lacking although we could include a costumized dice system for battles and important interactions. I do have a set base of aspects and traits and what not(player's handbook) for a system roleplay, set in that world, so if it is more appealing we could use it. It is quite general so it can be adapted to any race or character you come up with.
The roleplay would take place in the realm of Zelia, a series of interwoven dimensional planes that extend over three planets. There are autoctonous both sentient and not sentient races around as well as large highly developed citadels and cities, along with minor towns and encampments. Anyone up for it?
I'll post a brief description of the world later, I have to tweak it a bit, including the basic aspects in politics, economy, races, locations and other useful information.
Brief note. Zelia was created by a technologically advanced race. The clash between the apparent lack of advanced technology and the underlaying truth is due to that raceís desire to return to simpler times while retaining the commodities. They also lacked magic in their world so when they arrived at Zelia it opened a full world of posibilities.What you really need to know:
Nothing. Much of the details and information of the world will develop or show themselves up as we go. Most of the roleplay will develop in a high fantasy setting. Technology is just a background fact that some consider and others don't and during most of the roleplay will be seen as magic or it won't be around.The world we'll move in:
(prepare for a text wall)
Originally Zelia was a multidimensional surprise basket, it was just a place outside the time-space continuum where many dimensional portals opened and closed spontaneously. One of these portals were stabilized by an ancient race and using the energy from the random portals created Zelia, then they stabilized all portals in the planet and created a society from the many races of the different dimensions. There's a legend that says that a powerful entity appeared later and dismantled it and recreated everything from scratch, giving it the shape it has now. The cosmogonic myth can be found at the end.
Currently it's divided into three sub-dimensional planes or aethers, called hro-Maruns, each takes the physical shape as a planet, which orbit the star Tenos. Each has it's own satellite and different orbits. Collision is impossible since the three are on different dimensional planes. The topography and geography is different on the three planets, each has a different distribution of the climates and resources as well. The travel between dimensional planes both inside and outside of Zelia is enabled by kils(portals), guarded by the Lunkin. More on the kils below. The three hro-Marun
Marun Ails: Ails is the zelii term for positive, it is inhabited by the peaceful clans of the races. The most important specialized teaching centers are in this hro-Marun, as well as the religious centers of most races. The setlements range from encampments to small cities, with a few trade posts and economic centers along the way. The Ails Citadel is the only large settlement, having it's own castle and military. It is by far, the largest of the hro-Marun, it economical are activities are centered in the production of resources, such as farming and cultivating. The sustainabilty of these is aided by magic. Zelia itself is a living entity, so itís resources both organic and inorganic have certain renovation rate. All activities take in consideration this rate to avoid damaging the balance.
Marun Andia: Andia is the zelii term for neutral, it is inhabited by the head houses of all the clans, although their permanent residence is located in either of the other hro-Maruns. Andia works as the political and administrative center of Zelia, the meeting halls of the clans and the main cities of the races are in this Marun. The settlements range from large citadels to cities, each build around a castle or stronghold and the largest have their own military. The Imperial Citadel is built in this hro-Marun. The strongholds of the four orders are located here as well. The Zelii Imperial Academy of Magic, Technology, Arts, Combat and Culture (IAMTACC), the most important teaching and research center in Zelia, is also located here. The economical activity is centered in natural resources that lie above ground.
Marun Emil: Emil is the zelii word for negative. Only the violent and warfaring clans live in this Marun. This hro-Marun was set as fighting grounds for the internal struggles between clans as well between races, when they can't be solved by diplomatic means. The later is quite common in some races. The economical activity is centered on the resources that lie below the ground. Kils
There are many portals inter and intradimensional all around Zelia. All are guarded by Lunkins, the term means son of tree. These are somewhat related to trents since they are sentient trees. Although they are unable to uproot themselves. They lunkin are treated with respect and honored since they are the only race that can keep the portals in check and they all descend from the great tree that was planted to stabilize the portal through which the Ancients arrived.Society
All major groups are mostly monotheist, most have many minor deities. There also a few minorities inside each group that are atheists, pantheists, deists or authotheists. The main cities of each race are usually half open to public with a regulated amount of visitors that do not belong to the race that controls it.
To make interaction within different species easier, all Zelii sentients have developed the ability to switch between humanoid and non humanoid forms; humanoid forms raging between 3m and 0,5m. This confused investigators as of where the lineage division stands, until genetic research was available. Some races even posses the ability to change their size in their non humanoid forms. This and the unability to shift are rare genetic conditions. Still there are races that prefer the non humanoid form or the humaniod form over the other form.
The Basic Zelii Sentient Races
There's a rule when hunting, if it has 6 or more legs, doesn't talk and isn't poisonous, you can eat it. Most sentient have non sentient versions following the previous rule.
There are the 5 main Zelii laws:
-Respect for freewill, as long as it doesn't affect others welfare.
-Ensure the welfare of all inhabitants, regardless of their species or their place of origin.
-All Sentient creatures are equal in rights and duties.
-Respect for private property.
-Invaluability of life. Life is priceless and can't be replaced by anything.
Zelii words for the elements, most of the names are related to these:
They are the first beings of Zelia, ancestors of all races. They are the Diamond Unicorn and the Diamond Dragon. There's only one of each, their remains are enshrined in each of the capitals of the Drackun and Monoceri.
*Jin and Jintas:
The Jin with the Shao-den helped with the creation. Of all the races, they were elemental beings and eventually became one with the world. Their power lives on through the Jintas or elementals. There's one for each element and there's only one alive at any time of each element. Their gender alternates each generation. There are eight races distributed in 7 clans and two sub clans. The light and darkness are sub clans of the Nerevu or shapeless. The transmission of the power form one generation to the next is one of the major festivals in Zelia and it lasts eight days.
*Drakun: Descendants of Gold and Silver, first dragons, guardians of Zelia. It includes pure and bred. Drackun is the civilization name; Kirin is the term for dragons.
*Moven: Descendant of Ivory and Ebony, first unicorns, guardians of Zelia. It includes pure and bred. Monoceri is the civilization name; Moven is the term for unicorns.
*Mentah: The term means nature; it includes the lunkin (trents) and the Jinmentah (descendants of the jintas, nymphs and spirits of nature)
*Mitah: The term mean stone, itís an ancient race that has remained unchanged and mostly unbred. They are beings made out of minerals and elements, some of them have more than one in them. They grow crystals of these all around them and shed them, just like humans shed skin. The most rare is the Rainde, as there is only one, the rainde is a diamond like crystal, except is more resistant, harder and has a rainbow shine to it.
*Kulen: Hominids, it includes Lundien (Elves), Hakdien (Dwarves and gnomes), Deldien (Humans and giants) and Jindien (Orcs, trolls, gremlins and related)
*Deren: They include all animal non human based creatures, although some have certain humanoid features. The first lines are
a) Shao-Ven (Horse lineage) which include the Ven (horse like), Ventauri (Centaurs) and Nigden (Sphinx). There are two Nigden lineages, the Fanigden (winged). And the Haknigden (not winged).
b) Chiat (pronounced she-at): Rodent lineage, pure and bred. It includes squirrels, beavers, rats and mice, porcupines (hedgehogs and equidnas) and bunnies. In three main groups: Hakchiat, Lunchiat and Fadchiat.
c) Dirnaj: All bat like creatures.
d) Kantus: Canids. Curious fact, scientists relate hyenas to felids.
Vix (foxes), Loup (wolves and descendants), Yeilt (Coyotes and jackals).
e) Katria: Felids. Dagun (Hyenas) and Katria (rest of felines) groups.
f) Avi: All avians. Rekkul (Phoenix), Kaiavi (Water birds) and Hakavi (Earth birds, include flying and non flying)
g) Ictel: Water based groups, Ictei (Non humanoid creatures with tail flukes), Kainaj (Humanoid Ictei). there are two non humanoid groups: The cetaceans and the sharks. Cetaceans include dolphins, whales and narwhal as sentient.
h) Edun: Mustelids.
i) Ursa: Bears
j) Kedden: Two groups, Hakkedden and Kaikedden. Crabs, shrimps, lobsters, spiders and scorpions.
k) It-hrai: Two groups, Kedit (Armadillos and pangolins) and Kanit (Raccoons, red pandas and skunks)
l) Dieth: Reptiles, three groups Hakdieht (Snakes), Kaidieht (crocodilians) and Kiridieht (Saurids).
The laws and morality are overlooked by sentient entities. They can asume physical bodies to guide the unsuspecting and depending on the area the hold power over every stone, plank and nail. Thatís the official view of them. To those that have more knowledge of the technology, everything in Zelia that happens around places larger than small cities is run by A.I.ís. They are fully sentient and have their own rights and desires, still they are programmed solely to serve the organic lifeforms over their own interests. Still, there are some that have a more flexible programming than others. Many of the A.I.ís were once spirits associated to the region where the city was build. The opportunity to acquire a body led them to trade part of their freedom to bond them with magic to technology.
Military and politics
Zelia is currently a neutral independent empire, which is ruled by a high emperor/empress for all Zelia and a vice emperor/empress for each race. There are also governors, majors and clan heads to help with the administration. The government is ruled as a mixed form, the decisions are taken in each clan by the clan head, which is designated by the clan and can be removed if the clan thinks itís necessary. The major rules over towns and cities in a semi anarchic way, they make sure everyone has the basic things for a decent live, aided by A.I.'s and the clan heads. A group of cities and towns is subject to a governor, which in turn subjects to the vice emperors and the chamber of ancients. The chamber of ancients is a group of the elders of each clan who takes decisions that affect all Zelia. Its president is the current emperor/empress.
Zelia has a few inter and intradimensional treaties. There are two mutual protection treaties and many commercial ones.
It posses a permanent military force ranging between 200 and 500 warriors. All of them are trained and highly skilled in all forms of elemental control, magic, technology and physical abilities. About a third of it is made up by females, although most are better than males in technology and magic areas. Each race has itís own armed forces as well, but their numbers fluctuate constantly.
There are four main training centers for the military:
The IAMTACC: The Zelii Imperial Academy of Magic, Technology, Arts, Combat and Culture is the biggest and most important educational and research center in Zelia. The campus shares a valley with the Imperial Citadel, both being the largest structures in the area. Only the best teach there although everyone willing enough is admited, as long as they are able to keep up with the program. So far the drop out rate is around 5% of the total students. The IAMTACC is seen as a preparation for the Monoceri and the Drackun orders, since the outstanding students usually get invited to join either of them. It is located north of the Imperial Citadel, separated by dense forests with set roads and paths. Still it is quite dangerous to roam around at night.
The Drackun and the Monoceri Order: They form the main contigent of the armed forces, they are the top of the elite, only surpassed by the Entur Guard. Entrance is not easy, even those that are invited have to go through severe tests that evaluate knot only their skill and knoledge but thier very souls. Each has a Citadel located at the top of one of the tallest peaks in Andia. Both named after the orders. The peaks are the two meeting places of the three mountain ranges that form the triangular valley. The third point is protected by a bay adn can only be accesed through ship or by the paths hidden in the mountains. Both orders are led by dragon and unicorns from the first generations, which are inmortal or extremely long living. So far none have died of old age.
The Entur Guard: The Entur Guard are the core of the armed forces and by far the strongest. To be accepted in it, you have to achieve the top ranks in both the Monoceri and the Drackun Orders. They are tasked with protecting the emperor and the Imperial Citadel, as well as being the first strike force during war. Their main function is maintaining the peace between the races in the Andia and Ails Maruns. The location of their citadel is unknown although there is a general porpouse base in the Imperial Citadel.
Rainde flakes are used as basic coinage, together with gold and silver coins, both worth the same. Although you can find most things for free, luxuries are paid with Rainde. 1 flake is about $100, a big coin (size of a dollar coin) is worth 25, a medium is worth 5, and a small is worth 1. Theyíre approximate values, still the acquisition power is higher in Zelia since most commodities are free or quite cheap.The most expensive materials are those that are crafted since what is being paid is the value of the artisanís work.
All trades are organized in guilds, some are legal and some arenít, there are some trades that have legal and not legal guilds. The illegal guilds usually deal with obscure matters that from one viewpoint or another are seen as incorrect by the society. Cosmogonic Myth, narrated by an old man
"This legend begins as many others, in the beginning there was nothing." said the old man's voice through the darkness, small wisps of flame moved about, they seemed to be stars in the pitch black room. "The ancients appeared and created the world, not as we know it but different, some say to resemble their own world. After that they saw their work was unstable, meek, mainly from being created by so many minds. They left it to slumber, lifeless, until someone with greater power answered to their summons.
The years became centuries as they waited, their power and essence in slumber. Then came forth Deltas, the Thinker, his mere thought created his first creature, a being born wise and ancient, so it would witness all that would happen. Still, he removed from him the great powers, so he wouldn't be able to change what he was going to create.
He was named Mereas, the mind, he would be the living memory of his work. Still Mereas was sad of losing the might he was born with, taking pity on him, Deltas gave him omniscience and immortality. He was also given an infinite memory and control over Kirieh, the essence of nature. "You will live amongst my other creatures and see for their well being. You will inhabit many bodies, yet none will be your own. With your wisdom you will lead the incipient sentients, yet you will receive no credit." Finally he joined his mind to Mereas' own so he would share his thoughts and knowledge.
Zelia arose next, the body. A world created from nothing, other than the essence of his thoughts. Yet Zelia was barren and dead, it needed a soul, and the Shao-den came to be, their bodies made from diamond, the mighty dragon and the wise unicorn. He gave them power over life and death and immortality so they would endure time and serve as Sirea, the soul. He allowed them to keep the great powers so they would help him with the task at hand.
The barren land sprung to life, water and plants took over the surface. A world fitting enough to with hold different beings. Afterwards he went to slumber as the Shao-den awoke the Deilin and the Jin from the bosom of Zelia. They would be as deities and would father and fathom Kirieh. Together with them, the Shao-den gave life to the many beings that inhabit our planet now, both sentient and nonsentient. Mereas gave sentience to the first, taking a selected few apart from the last.
"And so the first clans came to be and the lineages of those that endured survive until this day."