Earthdawn is a game based in of all places the Shadowrun world, of course medieval times...
T'skrang- (think dinosaur)
Obsidiman- (rock man)
Windling- (pixies, sprites)
All are "name givers" (ie races that name their young) and Earthdawn is a non alignment world so you are judged by your deeds and therefore grow by your "legend" not your experience (tho it does work that way)
The world is called Barsaive, and some time ago a great scourge swept the land, they were called Horrors and they lived up to their names. Those who survived survived by building underground cities called "Kaers" (cares), which were warded to protect them from the horrors.
Now it would seem the Scourge has passed and people of all races are venturing above ground.
Its a more difficult system then D&D since to hit and damage are decided by "step dice" rather then a Thaco and so forth, lets put it this way in Earthdawn you reroll your high results (6 on a d6, so on) so a windling can walk up to a dragon and technically kill it simply by smacking it in the nose. (technically, never seen the rolls happen, but it could.)