Che'elde'xal: City of Might
1) The Temple of Lloth is the centre of worship of the Spider Queen in the city. While the two Houses, in their perpetual state of cold war, are the two most powerful forces in the city, the priesthood is a close third, and it lacks the direct opposition of an equal that House Noqulyl or House Torvirr are faced with in each other. Shapes as an enormous spider, with a number of barracks and outbuildings for storage and the common soldiery, it is one of the largest structures in the city.
2) House Noqulyl is one of the two great Houses that arose from the wars that led to the formation of Che’elde’xal. Noqulyl lives, like many noble Houses, in a compound crafted from large stalagmites, surrounded by fences of forged mithral and adamantine. Noqulyl is situated on one of the two large bluffs that fill the cavern of the city, and it is surrounded by the housing of those employed by or followers of the House.
3) Like its rival, House Torvirr is a fenced compound of stalagmite towers, and has existed since the founding of the city. Surrounding it on its plateau are its followers and servants, as well as businesses funded and run by the House.
4) The Towers of Wizardry are a number of hollowed-out stalagmites, connected by a series of magically-crafted stone causeways. They are the centre of magical education and research in Che’elde’xal, one of the few places that mages of the two great Houses can meet without there being a high risk of violence, as the laws of the ruling archmages forbid such House politics from interfering in their school.
5) The Tar’annen D’ Skikudis Orbben Compound is home of the largest company of soldiers for hire in Che’elde’xal, known for their efficiency, skill and good leadership.
6) The Port district of the city has been one of the most common battlegrounds between the two great Houses of the city, as whoever controls the Port controls the taxing of the goods that pass through it on their way to and from the Great Dark Sea. Currently, House Torvirr has capitalized on their closer proximity to hold control of the Port, though it has changed hands like this for millennia.
7) The Tower of Akai’zhar Fetear stands upon the edge of the cliff overlooking the Port district, belonging to the powerful drow that it is named for. Again, a crafted stalagmite, the tower is fairly impressive. Underneath the tower is his true demesne, however; a network of caverns underneath, surrounding a central chamber, that are populated by the necromancer’s undead minions.
8) The Assassin’s Guild is the centre of the majority of hired killers that Che’elde’xal has to offer. While the occasional assassin functions outside of the rule of the guild, most of these independent assassins find themselves dead without the support of a more powerful patron to protect them from the powerful guild.
9) Noqulyl Colliseum is just east of the House’s compound, a large structure constructed by the House where they put dozens of slaves to death every day in mortal combat for the entertainment of the paying audience. Even some members of House Torvirr travel through the territory of their rival (with considerable guard and caution) to observe the gruesome contests.
10) The Crossed Blades Tavern is settled in the north of the plateau controlled by House Noqulyl, and serves as the most common leisure spot for the common soldiery of Noqulyl. Known for its rough and rowdy crowds, the Crossed Blades is aptly named.
11) Noqulyl Market is where House Noqulyl sells the variety of goods that it gathers through its various ventures. Many of the things sold here are weapons and armour, taken from those who have died or been captured in Noqulyl raids.
12) Torvirr Slave Auction is where the raw, untrained slaves taken in by the Torvirr House are turned out, some of the best slaves in the northern Underdark. A proper Torvirr slave is a quality asset worth transporting across large portions of the Underdark to be sold to wealthy buyers from a variety of cities (and even species).
13) The Embrace of the Mistress Inn is run by the Torvirr House, and aside from serving food and drink, and providing bedding, it is a place for drow to go in order to find ‘entertainment’ that might be considered exotic by surface standards. It provides a number of male drow to be used by any who pay the price, as well as a number of trained dommes.
14) The Handless Gnome Bar is settled within the Warrens, and is where most of the poorer commoners go when they want a drink. It’s crowded, and hardly a quality establishment, but as a result, it also makes it an ideal nest for criminals and swindlers.
15) The Silken Web Inn, conversely, is the finest independent establishment in Che’elde’xal, settled in the Grand Market. It features fine cuisine, bedding spun from spider silk, and the service of Torvirr-trained slaves bound even further enchantments cast by the owner, a sorcerer of some repute.
16) The Maze of Pillars stands just east of the Towers of Wizardry, a small forest of enormous stalagmites. Both the Towers of Wizardry and that of Akai’zhar have been built from an offshoot of the Maze that has been, for the most part, broken down.
17) The Mushroom Fields, as they’re commonly known, are the primary source of food in Che’elde’xal, where farmers raise a cornucopia of fungal species and the herd animals known as rothe.
18) The Warrens are the home of the majority of the commoners of Che’elde’xal, as well as many of the foreign visitors to the city, who are mostly unwelcome in the heights that are under the direct rule of the two noble Houses. Of the entire city, the Warrens are the freest from the dominion of the Houses, as they pay little attention to the poor rabble that dwell there.
19) The Grand Market lies east of the Warrens, and it is the centre of free trade within Che’elde’xal. Outsiders sell their wares here, to the local population or to the wealthy drow merchant families that dwell in their own private compounds within the Market.
And it appears that we are essentially ready. Everyone repost their character sheet on this page please, so everyone can check them quickly, and we can begin. Nonconsentual Exotic covers everything, I think, and I'll post a link here once everyone's sheet is here. As well, post if your character is a member or affiliate of either one of the Houses in particular please.