The Dream Merchant
A mostly free form modern day RPG based mostly on the Deliria RPG from Laughing Pan Productions. http://www.laughingpan.com
. Their newest source book "Everyday Heroes" is a brilliant piece of
work for anyone looking to run a modern day "neomythic" type of game.
The 'also-inspired-by' list looks like this : A wonderful LARP I played in at Dexcon 9, PrimeTime
Adventures in any of its forms (but especially for the "Hound and Hare" game played at Dreamation
2005). Delerium - the stunning visual creation of Cirque du Soleil. Delerium the band and their
album Chimera. Novels by Charles DeLint, Christopher Moore, and Terry Pratchett. The magic
that is all around us.
Each player's story will start with a visit to Malick's Second Hand Shoppe, a seemingly
normal store set in a modern larger city of the player's choosing. All the stores are both
the same and different all at once, and are linked through the Mysterium.
Malick's Second Hand Shoppe is a place easily passed over by busy people, not seen but
still taking up space there between other stores. It's usually down a back alley or off a small
courtyard. People don't see it unless they are meant to, and what calls them to see it for the
first time is different for each. Maybe it was a newspaper advertisement that no one else remembers
seeing. Perhaps a missed step and a stumble on the curb brought you up short staring at the
name on the door for the first time in hundreds of trips down that particular street. Or maybe
it's just a happy find on a day exploring for bargains.
Whatever the cause, Malick's is mostly your average second hand store. Packed floor to
ceiling with now discarded pieces of people's lives, unwanted clothing, things that have outlived
their usefulness, or never found their niche. It has all the nooks and turns of the best used
book stores, and a comfortable but cramped atmosphere. There is no Starbucks here, although you
can occasionally find an overstuffed chair to take your weight, especially when you want to try on
those used hiking boots.
While each store in each city looks different, and has different stock, each has a few
constant things. There is always a huge oak counter in the back where purchases are made. No
cash register is ever around. The proprietor always makes change from a strongbox, although the
prices charged are rarely something you can easily make change for. And there is a small back room
with several doors for customers to exit out of should they not want to use the main store entrance.
The proprietor is named Jack, or perhaps Jaqi, Jacqueline, or just J if the owner is female.
Either is possible, and they may be brother, sister, cousin, father, daughter, or anything in between.
He may be an older silver gray man with a tweed coat, or young many-pierced goth girl reading a copy
of Nietzsche and sighing. Who is there depends on what the payer is looking for and ultimately
who they think should be running the store in their city.
Character Creation :
Character creation in Deliria always starts with "Tell me a story...", so for this game, I'd like
to start with "Tell me a story of how you came to find this shop..."
But I'd also like to get:
Three things your character is good at
Three things that are important to your character
Three things that get in your character's way
Three things your character doesn't want anyone to know
The one thing your character wants more than anything else to find/possess
Does your character believe in magic, the fae, or anything beyond the normal?
These can be one liners or woven into a story. The one thing they want more than anything else
is one of the ultimate game driving pieces, so please be as specific as you can. It can be something
metaphysical, or a normal possession lost in the past, or anything in between. But I'm not going to
be able to do much with "to bring about world peace" or "to know the essence of nothingness". It's a
modern fairy tale, and as such should be more personal than epic.
I'd like an idea of how much or what kind of sex, violence, and magic you'd prefer in the story. And
the more specific the better. Combat is not tradionally a big part of modern day fantasy, but if you want
to turn the story more toward a vigilante/justice tale, then I need to know that beforehand. The main magic level
here is that of mostly faery magic. Its infrequently noticed by the normal world, but it does exist.
This is not a typical high magic adventure, but if you want a coming into her powers story I can probably
make that happen. I'd also like to know ahead if there are any particular sexual acts or situations that
your character would like to explore.
Each character will have their own thread and really their own story. Usually they won't intermix, unless
both parties involved request and agree to it.
Basically, I want ideas of what you, the player, wants out of the story. Not a script for what you want to happen,
but an idea of the things that drive this character, and make roleplaying them interesting.