Ok folks here is something I have had stewing in my brain for quite awhile and I decided that now woud be a good time to bring it out. This game takes place in a world where magic is prevelent, but so is technology. The tech level for the game will be somewhere around the 1920s to 1930s, with some extra stuff thrown in.
Ok on to the magic for those that wish to use magic. The magic in this world is divided into six elements. Fire, Water, Wind, Earth, Light and Dark. Now before you ask anything Light and Dark magic have no pre-set aliginment. That means you have good people using Dark magic and evil people using Light magic. Now for the biggest drawback to using magic in this world.
You can only use ONE magic at any given time. That means if you are a fire mage you can't use wind magic, plain and simple. Also as a side note anybody who chooses to wield water, wind or earth magice please be aware you also have access to a sub-element. For Water useres you get ice. For Wind users you get Lighting, and for Earth users you get Metal. Now these elements are part of the base element they are taken from and as such they are part of that element and not thier own.
Second the only race open to players is human NO EXEPTIONS.
Now there are a few countries out there that if you chose you could be from and each one has their own specail forces unit you can choose to be from. The Republic of Alacrast has their Dragoons, The Kingdom of Valaria has their Paladins, The Enterran Confederation has thier Rangers, The Plant Republic has their FAITH members, and the Cadrian Empire has their Black Guards.