Ok, so here are my story ideas It should be noted that the pictures are not necessarily what the characters will/should look like, nor do I care not for what sex you are compared to what sex you wish to play, and I don’t mind you playing multiple characters (as long as you can do so well) . I’d like to ask that all interested vote for their favorite 2 of the stories below, the one with the most votes will be the one we do. Also I’ll be able to fill any unwanted/left over rolls as well as whatever I choose to play.
The Inquisition: Miranda IV, An Imperial hive world, who’s industrial capabilities have been for several generations focused on the creation of cutlery for the Imperial Guard, strategically unimportant, and boasting only a minimal PDF force. Miranda IV has never known the horrors of war, nor of any other form of strife that is so common throughout the worlds of the Empire of Man…. Until now something has come to Miranda IV and made its home in the under hive of Miranda Prime, Miranda IV’s capital city, stories have begun to spread. Of bodies horribly destroyed, of sabotage, of evil quickly swept under the rug by a fearful planetary government. These stories have not escaped The Inquisition. Who in its wisdom have sent an Inquisitor (along with his retune) to investigate the problem, accesses the danger, and should it be needed, eliminate all traces of whatever taint has grown on Miranda IV.
Key Roles to cast:
Inquisitor’s Retune: (Between 3-5 characters)
Something Dark and Evil: (Chaos forces, Necrons, Tyranids, Dark Eldar, ect ect)
Lieutenants of our Dark and Evil leader: (between 3-5 characters)
A failed attack on a Chaos Cult world has left large numbers of Imperial forces scattered on the planet. What few Imperial landing zones remain are busy with the process of pulling out as much material and men as they can so as to deny them to the archenemy. As the Imperial forces begin to pull out of the system to regroup and re-plan the window for escape is slowly closing. Anyone left on planet when the last troopships depart will be left to their own fate. Those scattered forces who are able must now attempt to make it to the extraction point before time runs out.
Key rolls to cast:
Imperials: 2-6/7ish characters from almost any Imperial force/group (So long as you can reasonably explain why they are there/why they are potentially getting left behind. I.E. a guardsman makes much more sense than a Space Marine Chapter Master).
Chaos Forces: Large numbers of enemies/traps ect ect(that I’ll most likely illustrate/play unless someone else REALLY wants to), between 2-3 significant Chaos followers who are actively hunting the Imperials (I.E. a CSM, Possessed Marine, Abnormally strong Cultist ect.)
In The Guard:
Life in the Imperial Guard, it is hard, it is cheap, and it is fleeting our story follows members of the 3rd Platoon, of 4th Company, of the Yuktobonian “Lucky” 7th combined regiment. As they are sent from theater to theater, War to war, battle to battle, will they survive? Will they earn their glory? And a peaceful retirement?
Key rolls to cast: (It should be noted that some Imperial Guard regiments include both male and female troopers. The “Lucky” 7th is one such regiment)
1st Squad leader:
Assorted 1st Squad members: (anyone not taking one of the above roles)
Various enemy forces: (they will fight several different types of enemies and I’m more than willing to share the fun/job of portraying the ‘bad guys’)
Captured, taken, enslaved. Several Imperial citizens and warriors have been taken by the Dark Eldar, and transported to the Dark Eldar’s fortress city, hidden deep in the Webway. With little or no hope of rescue they must hold onto what little hope they have. Will they attempt to escape? Will they break under the whip and become loyal slaves to their Xenos masters? Or will they start a slave uprising, the likes of which will shake the walls of the city itself?
Key rolls to cast:
Dark Eldar Archon:
Dark Eldar Wych cult leader:
Dark Eldar Haemonculus:
Captured Imperials: 3-4 captured characters. Once again any Imperial forces are ok as long as you can explain them/portray them well.
Let it Burn! :
Nexos VII a planet on the outer edge of the Empirum, a calm peaceful place, similar in climate and environment to what records say Old Terra was like, at least until today. Today war is clouding Nexo’s skies. Several enemies of man have landed on the planet for their own reasons, only to be met by the forces of the Empire, each one intent on securing the planet for their own reasons. Only one side will come out the victor, which will it be?
*notes* Has the potential to be the biggest/most ambitious of the stories, it would also be the most systemic. With us employing the WH40K system (I know it quite well so I’d have no problem GM’ing, I also have the ability to provide values for each player/make sure everything is balanced) very similar in nature to Dawn of War (if you remember the game) with several different armies fighting for the same space. Each player would either command their own group or be part of another player’s group. The scope of the role play could be either the entire theater of war, or possibly smaller forces from each army seeking to secure the same strategic location, either way should this story win the vote, we shall decide then *notes*
Key Rolls to be cast:
Several different commanders: (no more than 1 per ‘army’ for instance Space Marines and Imperial Guard would be separate armies)