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Since some of you may not be familiar with the game, or at least haven't played it online, I've worked up a sample round or two. You can also browse through any of the games here in the Vault -- currently active games are stickied at the top of the page, while completed games are below.Day 1: Players arrive in the little village of Smith's Crossing and settle in. Roles are assigned, with only the werewolves knowing each others' identities.Night 1: An NPC is killed by the werewolves. (This is a trick I use online to give everyone the chance for a little more roleplaying.)Day 2: Discovering the death, the players vote to lynch one of their number. Everyone must vote (though allowance will be made for absences and emergencies), and no one can vote for themselves. Votes are tallied like so:SuzyQ (6): RPGuy, DragonSlayer, RoseRed23, Arturo, Captain Midnight, ArwenDragon Slayer (2): SuzyQ, Little KittyRoseRed (1): Miss XYet to vote: Jameson113SuzyQ is in serious trouble, but she has until all the votes are in to try to persuade people to change their minds. Votes can be changed until they are all in and tallied. Private messages are encouraged! SuzyQ may want to speak privately to all those who have voted against her in an attempt to convince them to vote for someone else. Just remember to CC me into all PM conversations. :) You can also post in the public game thread, of course, to argue for one candidate over another.In this case, SuzyQ can't get anyone to change votes, Jameson113 votes for her as well, and she is lynched. At that point, her role will be revealed, and everyone will learn if she was a villager, a werewolf, or perhaps had one of the special roles such as the seer. But poor SuzyQ was an innocent villager.Night 2: The werewolves discuss their choice of victim via PM and let me know who they're targeting to kill that night. The seer, who can spy out the role of one other player each night, also sends me their choice of player. The seer will be informed whether their target is an innocent or a wolf, or perhaps the guardian. The guardian also privately chooses a player to guard and sends me that name. The guardian can guard his or her self. Lynching is another matter, though -- the guardian can't save anyone from the lynch.In this case, the werewolves target Captain Midnight. If the guardian chose to protect Captain Midnight, then the wolf attack would fail and the next morning the villagers would learn that everyone had survived the night. If the seer chose to spy on Captain Midnight to learn the Captain's role, they would still learn it, though unless the guardian protected him, that knowledge would come too late. Once a player dies, either by lynch or by werewolf, that player's role becomes public knowledge.The guardian can be killed by wolves just like any other player, unless the guardian has chosen to protect him/herself that night.At the start of the third day, the villagers are told who died during the night (if anyone) and that person's role, and the next round of lynch voting begins.
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