I run something similar to this in paper & pencil style with a few friends, and figured that it could be fun to try it out here as well. I'm looking for 4 players to begin with, and it will basically be run with a simplified homebrew system, close to free-form. Stats and such will be pregenerated by me to fit the heroic crew, and later on you can improve skills and such...
The concept background
Humans have settled on many worlds and spread out through the galaxy. At one point, explorers found some alien artifacts and brought them home to earth for study. A year later, all contact between earth and the colonies were broken, and a few weeks later, a civil war erupted between earth and the colonies. The people of earth seemed to have changed, some say that they are controlled by that alien artifact, some say that they are infected by a virus that makes them mad.
The civil war lasted for a decade before a group of rebels decided to shut down the Jump-nodes back to earth (and by doing so, they also got cut off from other sectors and distant colonies.)
90-100 years have passed, tech is highly prized, and the scavengers in space can gain wealth and status, but it is a hazardous business.
Small wars constantly erupts and fades between Earth loyalists and the Colony Military.
Two major colonies exists in this sector that can be reached (takes a few weeks to travel), plus a dozen space-stations and maybe twenty minor colonies. There are maybe a dozen fully automated stations, still aligned to earth, but they are far out in the fringe and seldom cause trouble unless provoked.
What people fear the most, besides the automated stations and the droids attached to these stations, is something called 'the black ghosts', an alien spirit capable of posessing the human body. In time, these spirits will derange it's host and if not driven out, the human host will slowly be transformed into a psychopathic killer. They need a host to survive, or so the myth goes.
Pirates and stray replicants from the earth aligned stations can be a problem as well... And Space-sickness often turns people mad...
The ship ”Castille”
An old, bulky freighter with light weapons and a big cargo hold. Equipped with a dozen private quarters, a medical bay, lounge, gym, a small workshop and a few other rooms to be filled with stuff.
There are basically no spare parts to be bought, everything needs to be repaired or salvaged from wrecked ships, but luckily, there are thousands of those floating around out in this sector, all thanx to the great war.
There are maybe fifty other ships traveling between the colonies at this point, plus the colonial fleet that has maybe two big old warships and a few hundred fighters between them. The automated earth-aligned stations holds unknown numbers.
The leading roles (might be more later on, if it all works out.. Might need a co-GM to make it work smoothly)
A group of people took a loan from the largest criminal syndicate to buy an old freighter and create their own future. An Idea that sounded good back at the bar a few weeks ago, but now it's maybe not the best of ideas. The crew doesn't even know each other well, and some of them has never seen space before.
The Captain (NPC)
This character owns 20% of the ship and makes the calls. Takes orders from the 'Collegia'.
This persons great grandfather was part of destroying the Jump-node back to earth to prevent more of the infected to pass through in great numbers about 80-90 years ago. This person knows a bit about space and was born on a station-colony, and has a little of a military education. This person is the leader, and the main obvious goal is to buy out the Collegia from owning the ship. Looting wrecked ships is high priority. He's had his share of bad things and might pass leadership as the story unfolds.
The Medic (Salonike )
This character owns 10% of the ship
She has some knowledge about the black spirits, and might even be a ritualist/occultist. Born on the biggest colony, Altaire 5. Curious about space.
The Mechanic (Sarah )
This character owns 10% of the ship
A mercenary with great combat skills, and a great mechanic. Born on Altaire 5 as well. Got an almost unnatural skill with machinery.
The Pilot (Odessa)
This character owns 2% of the ship
The best pilot money can buy.
Originally a fighter-pilot trained by the Collegia, maybe a pirate?
Other crew might be hired hands/mercenaries or passengers between the colonies.
It's basically up to you to develop the caracters from the simple templates above, but I'll give aid and loads of information about the places they come from if needed/wanted. Culture and stuff like that, lets hope for something fun. And it's mostly for long term, with bits of what you need (some violence, some action, some sex if needed, and hopefully a good story)