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Author Topic: Shadowrun: Miami  (Read 7190 times)

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Offline Kunoichi

Re: Shadowrun: Miami
« Reply #25 on: March 28, 2010, 07:45:44 AM »
Huh.  So, how much does a guitar cost, anyway? Oo;

Offline NotoriusBEN

Re: Shadowrun: Miami
« Reply #26 on: March 28, 2010, 09:56:17 PM »
I'd say 500 nuyen for run of the mill and 3000 for high end models, Kuno.

OK. I *think* I have my Drone Rigger built with 400 BP. It's a pretty big list so Im going to try to give it some sensibilities.
The Core Book said that the Nissan Dobermans came equipped with weapons, so I chose the Ingram White Knights.

-Looks like my guy can fill in for wheelman, physical security breaker, and combat in a pinch.
-My eye cyber has been placed inside my real eyes so if there is an EMP, I still got meat vision.
-Weapons and Clothing are low-profile. The Armor Jacket is for combat-risk missions.
-Funny that it looks like a *Lot* of gear, but most can be fit into a jacket and satchel on a belt. The larger drones sit on a wall in the van.

Any insight into better choices are welcome.

Quote
Wheeler
Race: Human (0 BP)

Attributes (200 BP)
Body: 3
Agility: 4
Reaction: 4 (6, Reaction Enhancers 2)
Strength: 3
Charisma: 2
Intuition: 5
Logic: 4
Willpower: 3

Edge:...............................2
Essence: ..........................4.2
Initiative (Matrix): .............9(11)
Initiative Passes (Matrix): ..1(3)
Physical Damage: .............10
Stun Damage: ..................10

Qualities (0 BP)
More than Metahuman (+10 BP)
Natural Hardening (+5BP)
Bilingual (+5BP)
Addiction, mild (Alchohol) (-5BP)
SINner (-5BP)
Wanted (-10BP)[/size]

Active Skills (160 BP)
Electronics Group : 4
--(Computer, Data Search, Hardware, Software)
Perception : 2
Locksmith : 2
First Aid : 2
Automotive Mechanic : 2
Aeronautics Mechanic : 2
Pilot Ground Craft : 6
Pilot Aircraft : 4
Pilot Anthroform : 3
Gunnery : 4
Automatics : 3

Knowledge Skills (27 Free BP)                         
English : N
Japanese : N (Bilingual)
Spanish : 3
Dealers (Vehicle Dealers) : 5
Hospital Routes : 4
Computer Background : 3
Lone Star Procedures : 3
Club Music : 3
Vory : 3
Japanese Corps : 2

Contacts (7 BP)
Yuri Solnjik (Loyalty 1, Connection 3) Fixer
Ricardo Nickles (Loyalty 1, Connection 2) Mechanic

Gear ($164995)(33 BP)

Lifestyle: ($5000)
Middle Class : 4d6 x100$
--Comfort, Low
--Entertainment, Middle
--Necessities, Middle
--Neighborhood, Middle
--Security, High

Cyberware ($36750)
Reaction Enhancers (Rating 2) ($20000)
Control Rig ($10000)
Datajack ($500)
Touch Link ($1000)
Eye Recording Unit ($2000)
Flare Compensation ($750)
Image Link ($500)
Smartlink ($1000)
Thermographic Vision ($1000)

Armor ($2150)
Armor Jacket ($500)
Clothing (Regular) ($50)
Form-Fitting Full-Body Armor Suit ($1600)

Weapons ($2300)           
Ares Executive Protector ($1000)
--Smartgun System, internal ($500)
--Foregrip ($100)
--10x Regular Ammo Clips ($200)
--10x Explosive Rounds Clips ($500)

Equipment ($21245)
Medkit (Rating 3) ($300)
--Slap Patch (10 patches) ($10)
--Artificial Skin (Chem) (4 doses) ($100)
Drone Shop (GMC Van) ($5000)
Tool Kit ($500)
Autopicker (Rating 5) ($1000)
Maglock Passkey (Rating 4) ($8000)
Keycard Copier (Rating 4) ($1200)
Lockpick Set ($300)
Wire Clippers ($25)
Earbud ($10)

Fake Sin (Rating 4) ($4000)
Fake Driver's License (Rating 4) ($400)
Fake Weapon License (Rating 4) ($400)

Vehicles & Drones ($54500)
GMC Bulldog (Van) ($35000)
--Rigger Adaptation ($2500)
--Morphing License Plate ($1000)
MCT-Nissan Roto-drone ($2000)
--HK-227x, 10 clips Explosive Ammo ($800, $500)
GM-Nissan Doberman (Medium) ($3000)
--Ingram White Knight, 2 belts Explosive Ammo ($2000, $500)
Lockheed Optic-X (Small) ($1700)
2x Lone Star iBall (Minidrone) ($3000)
2x Shiawase Kanmushi (Microdrone) ($2000)

Commlink ($43550)
Commlink : Transys Avalon ($5000)
--Response Upgrade (5) ($4000)
--Signal Upgrade (5) ($1000)
--Firewall (Rating 5) ($2500)
--System (Rating 5) ($2500)
Sim Module Modified for BTL/Hot Sim ($250)

Scan (Rating 5) ($500)
ECCM (Rating 5) ($5000)
Encrypt (Rating 5) ($500)
Stealth (Rating 5) ($5000)
Command (Rating 5) ($500)

Clearsight Autosoft (Rating 4) ($2000)
Defense Autosoft (Rating 4) ($2000)
Electronic Warfare Autosoft (Rating 5) ($2500)
Maneuver (Aircraft) Autosoft (Rating 4) ($2000)
Maneuver (Ground Craft) Autosoft (Rating 4) ($2000)
Maneuver (Anthroform) Autosoft (Rating 4) ($2000)
Targeting (Heavy Weapons) Autosoft (Rating 4) ($2000)
Targeting (Automatics) Autosoft (Rating 4) ($2000)

AR Gloves ($250)
Virtual Surround Music ($50)

« Last Edit: March 29, 2010, 04:38:18 PM by NotoriusBEN »

Offline Kunoichi

Re: Shadowrun: Miami
« Reply #27 on: March 28, 2010, 10:21:21 PM »
I'd say 500 nuyen for run of the mill and 3000 for high end models, Kuno.

I talked it out with Melnibone over PMs, and he's fine with me having one that cost 1,450.

OK. I *think* I have my Drone Rigger built with 400 BP. It's a pretty big list so Im going to try to give it some sensibilities.
The Core Book said that the Nissan Dobermans came equipped with weapons, so I chose the Ingram White Knights.

P. 106 of Arsenal lists the Doberman as having Walker Mode, Weapon Mount (external, remote-controlled turret), and Clearsight 3 and Targeting 3 autosofts.

No mention of any weapons, but then it also says the Lone Star iBall isn't able to move under its own power, so... >>;

-Looks like my guy can fill in for wheelman, physical security breaker, and combat in a pinch.

Just remember to always send the semi-expendable drones in first, and you'll be fine. ;D

-My eye cyber has been placed inside my real eyes so if there is an EMP, I still got meat vision.

Arsenal p. 57 states that most electronics in 2070 are optical based, and thus relatively unaffected by EMP blasts.  Cyberware (or most of it, anyway,) is explicitly included in this, though power supplies, anything linked to an antenna or electric cable, and older/cheaper devices are all explicitly stated to be vulnerable.

-Weapons and Clothing are low-profile. The Armor Jacket is for combat-risk missions.

Actually, since it doesn't have an R or an F in its availability code, you could easily get away with wearing your Armor Jacket on the street in lower-security neighborhoods. ^^; No one would even look twice.

-Funny that it looks like a *Lot* of gear, but most can be fit into a jacket and satchel on a belt. The larger drones sit on a wall in the van.

Any insight into better choices are welcome.

Well, since it's a walker, the Doberman might need a Maneuver (Anthroform) autosoft, and I'm pretty sure the autosofts are loaded onto the individual drones rather than kept on your commlink...

Aside from that, nothing immediately jumps out at me.

Offline NotoriusBEN

Re: Shadowrun: Miami
« Reply #28 on: March 28, 2010, 11:32:04 PM »
Dammit... looks like Arsenal beats out the Core Book p341 for the equipped weapon. >.<
Whelp, time to figure out where to allot the money now >.>;

-Ok then, sold and bought some things, know I should be legal.
The iBall has limited mobility. It's a ball bearing that cant climb up stairs and possibly gets stuck on gravel.
-Facepalm, right I forgot about the EMP deal. Still, myself personally I dont think I could give up all of my natural vision.
-Puts on Armor Jacket

Offline MelniboneTopic starter

Re: Shadowrun: Miami
« Reply #29 on: March 29, 2010, 12:55:18 AM »
IMPORTANT NOTE:

The FSO (Florida's Sheriff's Office)  agressively enforces contraband laws regarding weapons and other nasty hardware, but offer licenses at half the cost of the those listed in the book to registered tourists and residents of the Caribbean League.

If you're a SINner or have a good fake ID, you can get permits cheaply. If you're not, you'll usually be ignored in the sprawl, but risk drawing swift attention in Miami Beach.

Those unable to pay their fines within 24 hours are sent to work farms growing sugar and produce for the region, and you'll have your gear confiscated in any case. Officers seizing illegal goods make 10% of the net proceeds when contraband is sold at auction. Those who make regular or large seizures often zoom up the ranks. They have no incentive to let you off easy.
« Last Edit: March 29, 2010, 12:58:31 AM by Melnibone »

Offline NotoriusBEN

Re: Shadowrun: Miami
« Reply #30 on: March 29, 2010, 01:01:38 AM »
Alrighty. I'll keep my Fake ID's at the prices they are at. Wheeler had to skip Seattle with LoneStar fast on his heels.
Good news for when I need to buy new ones though. And I forgot a couple contacts in Miami... adding those.

Offline MelniboneTopic starter

Re: Shadowrun: Miami
« Reply #31 on: March 29, 2010, 01:05:33 AM »
Alrighty. I'll keep my Fake ID's at the prices they are at. Wheeler had to skip Seattle with LoneStar fast on his heels.
Good news for when I need to buy new ones though. And I forgot a couple contacts in Miami... adding those.

I'm considering altering the Street Index to reflect how Miami is different from Seattle, the default setting, but I'll leave it alone for now.

Offline MelniboneTopic starter

Re: Shadowrun: Miami
« Reply #32 on: March 29, 2010, 01:23:16 AM »
Alrighty. I'll keep my Fake ID's at the prices they are at. Wheeler had to skip Seattle with LoneStar fast on his heels.
Good news for when I need to buy new ones though. And I forgot a couple contacts in Miami... adding those.

I'll be nice. Contacts on the other side of continent cost half. They're not exactly going to help you quickly or cheaply, unless distance is no object to the nature of the relationship.

Offline Kunoichi

Re: Shadowrun: Miami
« Reply #33 on: March 29, 2010, 12:12:30 PM »
Half price, huh?  In that case, I guess I can afford to get a good fake license for both of my character's fake IDs. ^^

Anyway, since Mel's already approved my character via PMs, it probably wouldn't hurt to post her here...

Quote
*Name: Amber Goodwin
*Street Name: 'Timbre'
*Age: 21
*Metatype: Elf

*Condition Monitor
-P [ ][ ][ ][ ][ ][ ][ ][ ][ ] ~ [ ][ ]
-S [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

*Body: 2
*Agility: 2
*Reaction: 3
*Strength: 2
*Charisma: 7
*Intuition: 3
*Logic: 2
*Willpower: 5

*Essence: 6
*Magic: 5
*Initiative: 6
*Init. Passes: 1(1)
*Astral Initiative: 6
*Astral Initiative Passes: 3
*Edge: 4/4

*Qualities:
Day Job I
Dependents (Band) II
Fame
Geas (Must sing and/or play guitar)
Inspired
Magician (Unorthodox Christian Theurgist)
Pacifist I
SINner

*Active Skills:
[Intu] Artisan 4(6)
[Intu] Assensing 3
[Mag] Counterspelling 3
[Agi] Infiltration 2
[Mag] Spellcasting 4 (+2 Illusion)
[Mag] Summoning 3
~[Cha]Influence 4~
-Con
-Etiquette
-Leadership
-Negotiation


*Knowledge Skills: (15 Free SP)
~Street Knowledge[Intu]~
-Miami Area Knowledge 4
~Academic Knowledge[Log]~
-Magical Theory 1
~Professional Knowledge[Log]~
-Miami Area Music Venues 5
~Interests[Intu]~
-Rock Music 5

*Language Skills:
English N

*Spells:
~Combat Spells~
-Stunbolt [Type: M | Range: LOS | Damage: S | Duration: I | Drain: (F/2)-1]
~Detection Spells~
~Health Spells~
-Improved Reflexes [Type: P | Range: T | Duration: S | Drain: (F/2)+2]
~Illusion Spells~
-Improved Invisibility [Type: P | Range: LOS | Duration: S | Drain: (F/2) + 1]
-Orgasm [Type: M | Range: LOS | Duration: S | Drain: (F/2)-2]
-Trid Entertainment [Type: P | Range: LOS (A) | Duration: S | Drain: (F/2)]
~Manipulation Spells~
-Fashion [Type: P | Range: T | Duration: P | Drain: (F/2)]
-Makeover [Type: P | Range: T | Duration: P | Drain: (F/2)]

*Contacts:
~Urban Ritual (Awakened Band, Group Contact)~
-Connection 1
  -Membership: +1 (Four other members and one Fixer, a few roadies)
  -Area of Influence: +1 (Miami Sprawl)
  -Magical Resources: +4 (Most members are Awakened)
-Loyalty 4


*Gear:
1,450 ny Guitar
Armor Jacket [8/6]

Rating 4 Emotitoy (Angel-kun, Band Mascot)

Sony Emperor (R:2 S:3)
-Mangadyne Deva (F:2 S:3)

Rating 4 Fake SIN (Amber Genera, aspiring musician)
Rating 4 Fake SIN (Integra Marcella, aka Timbre)

Rating 2 Glasses
-Flare Compensation
-Image Link

Flashlight

Force 2 Sustaining Focus (Cross Pendant)
-Rating 4 Fake License (Registered to Amber Genera)
-Rating 4 Fake License (Registered to Integra Marcella)

Dodge Scoot

Advanced Lifestyle 1 Month
-Comforts: Low
-Entertainment: Low
-Necessities: Low
-Neighborhood: Low
-Security: Low
-Positive Qualities:
  -Easy-going Landlord
  -Perfect Roommate
  -Workplace
-Negative Qualities:

Offline MelniboneTopic starter

Re: Shadowrun: Miami
« Reply #34 on: March 31, 2010, 02:02:01 PM »
We have two approved characters right now. We're short on fighty or covert ops types, so feel free to work one up.

Offline Kunoichi

Re: Shadowrun: Miami
« Reply #35 on: March 31, 2010, 08:39:43 PM »
Actually, I daresay we could get by without a combat-centric type rather easily. ^^; We'll probably be actively avoiding combat anyway...

Offline NotoriusBEN

Re: Shadowrun: Miami
« Reply #36 on: April 01, 2010, 05:42:02 PM »
if it isnt obvious Im still interested in playing shadowrun. Is it possible to pm the others that said they had interest earlier in the thread? or is that considered bad etiquette nowadays?

Offline Kunoichi

Re: Shadowrun: Miami
« Reply #37 on: April 01, 2010, 05:43:22 PM »
*shrugs*

I dunno... >>;

Offline Raveled

Re: Shadowrun: Miami
« Reply #38 on: April 01, 2010, 07:56:40 PM »
Le sigh. Don't have my books. Which sucks, because Jean Nguyen would be perfect here...

Offline Kunoichi

Re: Shadowrun: Miami
« Reply #39 on: April 01, 2010, 07:57:49 PM »
Jean Nguyen?

*is curious*

Offline Raveled

Re: Shadowrun: Miami
« Reply #40 on: April 01, 2010, 08:26:15 PM »
It's a Cryptonomicon in-joke. Adept gunslinger with a particular hatred of the mega-corps.

Offline Kunoichi

Re: Shadowrun: Miami
« Reply #41 on: April 01, 2010, 08:44:37 PM »
Ah.  I haven't read Cryptonomicon, so of course I wouldn't get it. ^^;

Offline NotoriusBEN

Re: Shadowrun: Miami
« Reply #42 on: April 01, 2010, 10:10:07 PM »
I was thinking about getting the Cryptonomicon, but then I saw Neuromancer and I was like "Hey! Gibson book"  Is Cryptonomicon a decent read? or is it a little dry?

Offline Behemoth

Re: Shadowrun: Miami
« Reply #43 on: April 02, 2010, 01:26:25 AM »
Meet Azrael - my character proposal,

He's big, he's bad, he's ugly and he likes to stalk and kill things with his bare hands. Obviously he's a close combat specialist. His major flaw, (apart from a TOTAL lack of social graces) is that he's pretty much useless at ranged combat. In social situations he'd be ok at intimidating folks, but apart from that he's the kind guy who will probably stand watch or stay in the van when the group's dealing with Mr Johnson. He has a bit of a *thing* for beautiful blond elven women (let's face it, who doesn't?), eats a LOT and loves to fight.

I'm not sure he'd be that interested in going on tour with your band (or helpful for that matter, although he could work 'security'?), but he's handy in a fight and can be reasonably sneaky when he tries REALLY hard.

Sorry, i thought the group was looking a little too *nice* and needed an orc with some grunt :-)

Thanks.

Azrael Kirnen
Concept: Urban Predator


Race: Orc (20BP)

ATTRIBUTES (210BP*)
Body……….7 (8)
Agility……..4 (5)
Reaction….4 (7)
Strength….7 (8)
Charisma….2
Intuition…..3
Logic………..2
Willpower….4

Edge:………………………........2*
Essence:…………………........1.1
Initiative:………………….......7 (10)
Initiative Passes:…………...1 (3)
Physical Damage Track:….12
Stun Damage Track:……….10

ACTIVE SKILLS (144BP)
Athletics…………………......3
Outdoors………………….....2
Martial Arts: Aikido………4
Blades (Swords)…………..6 (+2)
Dodge…………………….......4
First Aid………………….......1
Infiltration…………………....3
Intimidation………………....2
Perception…………………....2 (5)
Throwing Weapons……….1

KNOWLEDGE SKILLS (15 Free BP)
Urban Brawl……………………………..........1
Sports: Football………………………….......1
Gang I.D……………………………….............2
Local Area Knowledge: Miami Slums…2
Safe Houses……………………………...........2
C.A.S Special Forces Tactics………….....2

LANGUAGE SKILLS
English (Cityspeak)….N
Spanish………………......3
Or’zet……………….........2

QUALITIES (10BP)
Guts……………………......5
Martial Arts: Aikido…..5

NEGATIVE QUALITIES (+35BP)
SINner (Criminal)………......-10
Uncouth…………………..........-20
Incompetent  (Etiquette)...-5

RESOURCES (50BP total – includes Contacts and Lifestyle)

GEAR ($213,540)

Weapons ($2,650)
Survival Knife $50
Throwing Knives x6 $120
Vibro Sword $2,000
Grenades:
Flash Bangs x6 $180
High Explosive x4 $180
Gas (Tear) x4 $120

Armour & Clothing ($11,760)
Chameleon Suit (6/4 - Fire resistance Rating 4, Non-conductive Rating 5, Thermal Dampening Rating 2) $11,000
Lined Coat (6/4) $700
Regular street clothing x3 $60

Cyberware ($147,050)
Flare Compensation $750
Thermographic Vision $1,000
Vision Enhancement (Rating 3) $4,500
Dermal Plating (Rating 3, Alpha) $30,000
Wired Reflexes II (Alpha) $64,000
Spur (Retractable) $1,800
Suprathyroid Gland $45,000

Communications I.D & Credsticks ($7,460)
Commlink: Sony Emperor $700
Sub-vocal Mic $50
Ear buds $10
Fake Licence (Rating 6) $600
Fake SIN (Rating 6) $6,000
Certified Credstick x4 &100

Survival Gear ($2,930)
Climbing Gear $200
Wire Clippers $25
Gas Mask $100
Geko Tape Gloves $250
Rappelling Gloves $70
Respirator (Rating 4) $400
Survival Kit $100
Grapple Gun $500
Catalyst Stick $1200
Stealth Rope (100m) $85

Biotech & Medical ($26,930)
Medkit (Rating 5) $500
Doc Wagon Contract (Gold) $25,000
Antidote Patch x2 $100
Stim Patch x4 $100
Tranq Patch x2 (Rating 6) $240
Trauma Patch x2 $1,000

Miscellaneous Gear ($1,750)
Mag Lock x2 (Rating 6, with keypad and anti tamper Rating 4) $1,650
Plasteel Restraints x2 $100

Means of Locomotion ($6,500)
Suzuki Mirage (Old and somewhat beat-up)…..$6,500

LIFE STYLE ($6,600)
Lifestyle: Low (3 months paid-up, +10%)………$6,600

CONTACTS (8BP)
Fixer - Joe “Joey” McCormick (Connection 3/Loyalty 2)
Street Doc – Jack “Hacker” Francis (Connection 2/Loyalty 1)

NOTES: None

Offline MelniboneTopic starter

Re: Shadowrun: Miami
« Reply #44 on: April 02, 2010, 01:53:52 AM »
Yeay, more characters.

I was planning on starting the game tonight, Friday, at about 6 or 7 EST pm. Is everyone cool with that? We can play by post instead of playing on IRC for the first session if you like.
« Last Edit: April 02, 2010, 10:23:02 AM by Melnibone »

Offline MelniboneTopic starter

Re: Shadowrun: Miami
« Reply #45 on: April 02, 2010, 02:16:37 AM »
It's a Cryptonomicon in-joke. Adept gunslinger with a particular hatred of the mega-corps.

That character would be totally weclome. Download the book or a character generator. :-p

Offline NotoriusBEN

Re: Shadowrun: Miami
« Reply #46 on: April 02, 2010, 09:54:36 AM »
6 or 7 pm in what timezone? eastern? pacific? tokyo?

Offline MelniboneTopic starter

Re: Shadowrun: Miami
« Reply #47 on: April 02, 2010, 10:23:32 AM »
6 or 7 pm in what timezone? eastern? pacific? tokyo?

EST, sorry. I forgot not everyone lives in the real Miami. :-p

I modified my earlier post.

Offline MelniboneTopic starter

Re: Shadowrun: Miami
« Reply #48 on: April 02, 2010, 11:46:15 AM »
Hold on folks. I was prepared to launch tonight, but I have a family emergency. I will not be able to run a game tonight.

Offline Muse

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Re: Shadowrun: Miami
« Reply #49 on: April 02, 2010, 05:16:04 PM »
Meep! 

Well, Kunochi-chan, my Miko could dance wiht you band!