As for the character creation system I'll be using:
(Most rules for gods and divine charms can be found in the Book of Sorcery 4: Roll of Terrestrial Divinity)
Begin by choosing your god's motivation and domain. This will be very important in determining what its abilities will be.
Attributes start at 1; add 20 Attribute Dots plus 3 per cult dot you possess
You can raise an attribute to a maximum of 8.
Pick one favored ability
Abilities start at 0, you get 40 Ability Dots, and can raise abilities to a maximum of 5 before bonus points. With bonus points, you can raise abilities to a maximum of 8, but you may only raise abilities related to your domain over 5.
Assign 9 Virtue Dots. This will affect your charm selection. You may choose to have fewer virtue dots if you wish.
Select 18 charms + 2 additional charms per cult dot. Most divine charms must have some kind of restriction unless you purchase an all encompassing variant of the charm, which is more expensive to use. You must have charms associated with your virtues; each divine charm is associated with a particular virtue. (If you have 4 valor, you need 4 charm associated with valor, and so on for all your virtues) You also may select terrestrial martial arts, celestial martial arts from the four arguments of virtue, trade charms for thamuturgy degrees (1 charm = 1 degree), and trade charms for terrestrial sorcery spells or shadowlands circle necromancy spells.
When purchasing charms, you trade 3 charms for 1 portfolio dot. Portfolio dots are collections of charms designed to simplify the process of purchasing charms. You do not need to meet the prerequisites for charms gotten through a portfolio, but must still observe the restriction of having charms based on your virtues.
Begin at Essence 4.
Assign 7 background dots, each background going to a maximum of 3 before bonus points.
-Artifact (cannot select magitech, the first 4 dots of artifacts are your divine panoply and cost 0 to attune. You may attune to starmetal and any magical material you have affinity for. Elementals don't receive the benefits of a panoply)
-Manse (You can have a manse in your sanctum)
15 Bonus Points
You may use bonus points to purchase charms (which cost 5 points), abilities, willpower, backgrounds, and specialties.
If you wish to play as an Elemental, you must spend 7 bonus points to get dragon's suspire, elemental expression, and elemental rejuvenation. An Elemental's domain is its element (fire, earth, air, water, or wood). Elementals may have no more than three dots in cult. They cannot get the sanctum background and do not receive the benefits of a divine panoply. (no free attunement) Elementals are subject to summoning and binding by sorcerers unless they have 4 or more dots in Backing (Celestial Bureaucracy)
Reminder: to make a restricted charm all encompassing, you must increase minimum essence by 2 and increase activation cost by 5m 1wp or more.
You may receive any charm in a portfolio as a standard version of the charm or an all encompassing version, if you meet the prerequisites.
*: Charm is all encompassing without any additional cost
**: Charm is not all encompassing and may not be made all encompassing
(numbers in parenthesis are page references)
o: Hurry Home* (143), Materialize* (143; dematerialize for elementals), Principle of Motion* (144), Sense Domain* (149)
oo: Intrusion Sensing Method (149), Landscape Travel (157), Loom Stride* (157), Call (150)
ooo: Host of Spirits (155), Natural Prognostication (149), Domain Manipulation Scenario (154), Material Tribulation Divestment (164)
oooo: Emergency Prayer Relocation (156), Divine Prerogative* (164), Amethyst Awareness* (148), Storm Shuttle Passport (157)
ooooo: Destiny Sponsorship (164), Regalia of Authority (159), Fortell the Future (148), Words of Power (167)
o: Benefaction (144), Touch of Divinity (146), Signet of Authority (146), Eye of Inspiration (146)
oo: Touch of Eternity (147), Touch of Grace (147), Endowment** (146), Tracking* (149)
ooo: Chrysalis of Preservation (152), Impromptu Messenger (151), Divine Decree (153), Spice of Custodial Delectation** (162)
oooo: [Element] Dragon's Embrace (144), Calculated Order of Immediate Action (152), Creation of Perfection (153), Melodious Diagnostic Report (149)
o: Mirror of the Infinite Wardrobe (155), Subtle Whisper (159), Landscape Hide (161), Paper Tiger Arrangement (155)
oo: Dreamscape (150), Fruit of Living Essence (162), Animating Management (160), Stoke the Flame (159),
ooo: Possession (161), Harrow the Mind (158), Wine of Infinite Heartbreak (163), Shapechange (155)
oooo: Hoodwink (158), Memory Mirror (149), Hollow Out the Soul (160), Worldly Illusion (151)
o: Malediction (165), Claws of the Angry Dragon* (165), Essence Bite (166), Bread of Weak Spirit (162)
oo: Spirit-Cutting* (167), Scourge** (166), Bane Weapon** (166), Sheathing the Material Form (164)
ooo: Paralyze (167), Banish (156), Plague of Menaces (165), Meat of Broken Flesh (162)
oooo: Weather Control (154), Shatter (167), Mind-Knife Sacrament (159), Touch of Saturn (166)
o: Three First Excellencies, Two Second Excellencies (142)
oo: One First Excellency, Two Second Excellencies, Two third Excellencies
ooo: One First Excellency, One Second Excellencies, Two third Excellencies, Infinite (Ability) Mastery
oooo: One First Excellency, One Second Excellency, Two Third excellencies, One Infinite (Ability) Mastery
ooooo: Five Ability charms of choice, two of which may be Divine (Ability) Subordination
Spirit Charms not in portfolios:
Essence Plethora* (143), Measure the Wind (144), Reserve of Will* (144), Hand of Destiny (148), Affinity [Element] Control (151), Form Reduction Technique (154), Capture (156), Portal (157), Commandeer (160), Ride (161), Blessed [Element] Body (163), Ox-Body Technique* (164), Symbol of Invincible Authority (164), Dreaded Embrace of Mundanity* (165), Taste of Mortality (166), Shattered Adamant Attack (167)