Yes, oh yes. I did. And I am not even sure why...
Like it's been mentioned, it is -very- old school.
You have hardly any indication about where to go, your quest menu is quite spartan, with very little details, not to mention lack of direction, and what you'll end up with is just going out and killing stuff, and when you manage to complete a quest with it, you run back to turn it in.
Like Drake I have a ton of markings on my map, where what NPC is and where what cave is to be found, etc. On the plus side, it really forces you to go out and explore, which I, surprisingly, enjoyed very much. Its fun to find a hidden dungeon nestled inside a crevice, or to find a camp you wouldn't have if you didn't run up there, or flew over there.
The quest rewards are done in your typical MMO fashion (here, choose one of these rewards), but that's alright. It helps one to customize their gear more.
Forget about the ghost and the undead one, but grab the Demon summon when you can. While it does less damage than you, and will never keep aggro over you (none of the summons seem capable of that, really), you will need this one and the frankenstein creature later. What they do offer is some small extra damage, and they -may- keep some enemies busy while you deal with others. You'll need them definitely for the end battle (tip here: Don't go for the ending until you're level 35. Trust me). For the Frankenstein creature. Go best for lots of HP; magical damage, and use one of the fireball / magic blast heads. It'll do decent damage while staying alive for some good time this way.
Put quick save on F5, quick load on F8.
You'll have to use them both, liberally.
The game is pretty unforgiving. Expect to find one hit kill lava later.
I think I easily died about 300 times in this game.
I dislike the controls quite a lot, I got to admit. WIth a game focused on action like this, it's important to have responsive controls, but the ones in this game react as quickly as molasse. You find yourself punching a key repeatedly, again and again, only to not see your char do the action you want him to. There'll be jumping sequences, oh yeah, and you'll hate them, due to the fact that jumping is really badly done...
NPCs gesture around like they want to perform some number on the stage, which can be annoying, although there are also a few neat things in the game.
I couldn't put it down until I was done with it, so its addictive enough, even if I wanted to kill the designers quite a few times. I loved finding little things and tricks that got me to places I was supposed to get to another way. Like there's a mountain fortress that's shielded by an anti-dragon shield. You're supposed to get there through teleporters, but I instead landed on a ledge higher and to the side, turned human, took a running jump, and jumped through the shield (due to it not stopping one as human), and completed that part. Was great fun to find out this worked.
When things work out, the game is HIGHLY satisfying. When you die, its not...
nice stuff is little nods to popular culture, which should get a few chuckles. I'm just saying "Mighty Morphing Dragon Slayers."
I'll not play this game again, ever, I think, but I liked it well enough in a masochistic kind of way.