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Author Topic: [archived]Masks of Destiny (DnD)  (Read 3161 times)

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Offline Lyell

Re: Masks of Destiny (DnD)
« Reply #50 on: January 19, 2010, 03:05:09 PM »
Dice Roll: 4d6
d6 Results: 6, 2, 4, 2 (Total = 14)                    = 12
Dice Roll: 4d6
d6 Results: 6, 3, 4, 5 (Total = 18)                    = 15
Dice Roll: 4d6
d6 Results: 1, 2, 6, 6 (Total = 15) Subing 2      = 14
Dice Roll: 4d6
d6 Results: 6, 1, 2, 3 (Total = 12) Subing 5      = 14
Dice Roll: 4d6
d6 Results: 4, 6, 4, 6 (Total = 20)                     = 16
Dice Roll: 4d6
d6 Results: 4, 6, 3, 3 (Total = 16)                     = 13

Rerolls are 2,5

Blargh. Okay. Lemme know if you can see this. http://www.dndonlinegames.com/profiler/view.php?id=8476
Paladin/Sorcerer. Not so much blow uppeyness.
Depending upon gender balance and the comfort level of you and your accepted participants, I can play either gender.

Offline Delta Echo

Re: Masks of Destiny (DnD)
« Reply #51 on: January 19, 2010, 03:21:06 PM »
Well, I'm not going for 'blow stuff up' type spells - more 'help with the sneaking and thieving' type spells. ;)

Offline Laughing Hyena

Re: Masks of Destiny (DnD)
« Reply #52 on: January 19, 2010, 09:12:11 PM »
Well now I know whos our scout at least. anywho who is in this party? I think maybe what six people?

Online TheVillain

Re: Masks of Destiny (DnD)
« Reply #53 on: January 20, 2010, 12:23:06 AM »
Rolls should be visible in a link to the side

1, 1, 1, 3 -> 5, 5, 5, 3 -> 15
3, 4, 2, 4 -> 3, 4, 2, 4 -> 11
6, 3, 1, 2 -> 6, 3, 4, 2 -> 13
1, 5, 3, 5 -> 5, 5, 3, 5 -> 15
2, 6, 3, 6 -> 2, 6, 3, 6 -> 15
4, 3, 6, 3 -> 4, 3, 6, 3 -> 13

Online TheVillain

Re: Masks of Destiny (DnD)
« Reply #54 on: January 20, 2010, 12:57:30 AM »
Here he is!

Ladies, he's a ruggedly handsome holy warrior who hasn't figured out he's a dom yet. Line starts here, lol. :P

Offline yuna0417

Re: Masks of Destiny (DnD)
« Reply #55 on: January 20, 2010, 01:05:21 AM »
Here he is!

Ladies, he's a ruggedly handsome holy warrior who hasn't figured out he's a dom yet. Line starts here, lol. :P

Corta will be over there! --->

Online TheVillain

Re: Masks of Destiny (DnD)
« Reply #56 on: January 20, 2010, 01:07:13 AM »
Yeah, figured as much. You've pretty much said in all but name that she'll be a lesbian.

And I'm fine with that, by the way. I picture a scene where she's giving him tips on picking up chicks- much lulz to be had.

Offline yuna0417

Re: Masks of Destiny (DnD)
« Reply #57 on: January 20, 2010, 01:07:56 AM »
There's that, or them sitting together in a town square, woman watching.

Offline Slywyn

Re: Masks of Destiny (DnD)
« Reply #58 on: January 20, 2010, 01:18:42 AM »
I still need to move my character sheet over to this computer. >.< I dunno if it's done yet.

Offline Delta Echo

Re: Masks of Destiny (DnD)
« Reply #59 on: January 20, 2010, 05:57:54 PM »
Equipment and spells now complete here!
*Kyndal gets in line* :P

Offline yuna0417

Re: Masks of Destiny (DnD)
« Reply #60 on: January 23, 2010, 10:55:31 AM »
So, what's going on with this?

Offline MzNurseTopic starter

Re: Masks of Destiny (DnD)
« Reply #61 on: January 23, 2010, 04:12:47 PM »
I was hoping to start this today, but I woke up puking my guts out (and possibly a toenail or two, I'm not sure).  I need to know where you guys feel comfortable placing this...Noncon? bondage?

I may be back later this evening to start things, depending on how I'm feeling.  I need everyone's character sheets or links to them, if you haven't gotten them to me yet. anyone I don't have a sheet or link for by noon my time (its 4:15 pm here now) tomorrow will not be included in the game.

Online TheVillain

Re: Masks of Destiny (DnD)
« Reply #62 on: January 23, 2010, 04:23:25 PM »
My sheet is linked, and while I personally am okay with however dark you want to go my character won't be- he'll try to stomp out anything noncon or above.

Offline Delta Echo

Re: Masks of Destiny (DnD)
« Reply #63 on: January 23, 2010, 04:43:09 PM »
*hugs Mz*
Get well soon!

Anywhere it goes is fine by me.

Offline Slywyn

Re: Masks of Destiny (DnD)
« Reply #64 on: January 23, 2010, 04:44:24 PM »
I'll PM you with it as soon as I get it transferred over. *sighs* It's not done, but I'm pretty sure *most* of it is. I can probably get it finished with some help from someone. >.<

Offline yuna0417

Re: Masks of Destiny (DnD)
« Reply #65 on: January 23, 2010, 04:53:30 PM »
I don't care how it is.  Dark, light, Imake some thingies go dead and look good doing it.

Offline Slywyn

Re: Masks of Destiny (DnD)
« Reply #66 on: January 24, 2010, 01:34:30 AM »
I couldn't get the character sheet me and Schro worked on to load, I think it got corrupted when I switched computers. *sigh* I found an online program to do it, but I don't know if it has gesalt rules in it... I'll try and send you a link and the file.

Offline Lyell

Re: Masks of Destiny (DnD)
« Reply #67 on: January 24, 2010, 11:59:14 AM »
Paladin 1/Sorcerer 1

Lawful Good; Pelor

Languages Common, Elven

STR 12
DEX 14
CON 14
INT 13
WIS 15
CHA 16

SAVES: FORT 4 REF 2 WILL 6

AC: 17 TOUCH: 12 FLAT: 15 HP: 12
Spell Failure: 25

TAB: M: +2 G: +2 R: +3

(M) Rapier
+4; 1d6+1; 18-20x2

Chain Shirt         SF 20       Buckler        SF 5
AC; +4 Check Pen. -2         AC; 1 Check Pen. -1

Feats and Special Abilities:
Eschew Components; Iron Will; Aura of Good; Detect Evil; Weapon Finesse; Summon Familiar; Smite Evil 1/day

Appraise +1; Balance -1; Bluff +5; Climb -2; Concentration +3; Craft (untrained) +1; Diplomacy +3; Disguise +3; Escape Artist -1; Forgery +1; Gather Information +3; Handle Animal +4; Heal +4; Hide -1; Intimidate +3; Jump -2; Knowledge Arcana +2; Knowledge Nobility +3; Knowledge Religeon +2; Listen +2; Move Silently -1; Perform (untrained) +3; Profession (untrained) +2; Ride +4; Search +1; Sense Motive +4; Spellcraft +3; Spot +2; Survival +2; Swim -5; Use Rope +2;

Spell Saves (Sorcerer) 0: 13; 1; 14
Spells per Day (Sorcerer) 0: 5; 1: 4;
Spells Known (Sorcerer) 4/2/0/0/0/0/0/0/0/0: Flare 0; Light 0; Prestidigitation 0; Open/Close 0; Comprehend Languages 1; Identify 1;

Possessions: Backpack; Waterskin; Trail Rations; Bed Roll, Sack. Flint and Steel; Lantern (Hooded); Pint of Oilx3; Holy Symbol (Wooden); Traveler's Outfit;

Offline MzNurseTopic starter

Re: Masks of Destiny (DnD)
« Reply #68 on: January 24, 2010, 12:39:24 PM »
« Last Edit: January 26, 2010, 07:40:02 PM by MzNurse »

Offline Cythieus

Re: Masks of Destiny (DnD)
« Reply #69 on: January 25, 2010, 09:51:33 PM »
MzNurse, do you have anymore room?

Also you reversed the "here" with the URL. so now it goes to here.com.

Offline Slywyn

Re: Masks of Destiny (DnD)
« Reply #70 on: January 25, 2010, 09:54:59 PM »
You noticed that too? =3 Had me all confused.

Offline Cythieus

Re: Masks of Destiny (DnD)
« Reply #71 on: January 25, 2010, 09:56:32 PM »
I thought I had clicked a freaking script and I was about to lose it, then I looked at the code and realized what happened.

Offline MzNurseTopic starter

Re: Masks of Destiny (DnD)
« Reply #72 on: January 26, 2010, 07:36:17 PM »
ooooooooooooooooops....  I'll go fix.

Go ahead and roll up a character, Azrael...but please, no rogue or sorcerer.  I'm overloaded on those. Nine players and not a bard or monk among them. A bard I can see...but there's usually one monk...

Offline Cythieus

Re: Masks of Destiny (DnD)
« Reply #73 on: January 26, 2010, 10:17:31 PM »
I've never actually been a Monk or even seen one in action (all the games I have played in had no Monks, but they had bards).

What do the ranks look like so far?

Offline Cythieus

Re: Masks of Destiny (DnD)
« Reply #74 on: January 26, 2010, 11:03:59 PM »
4d6.takeHighest(3) → [6,3,2] = (11)
4d6.takeHighest(3) → [5,4,3] = (12)
4d6.takeHighest(3) → [5,3,3] = (11)
4d6.takeHighest(3) → [6,6,6] = (18)
4d6.takeHighest(3) → [5,4,1] = (10) +5
4d6.takeHighest(3) → [6,5,5] = (16)

http://invisiblecastle.com/roller/view/2385615/

Reroll -
http://invisiblecastle.com/roller/view/2385602/

I am thinking of a Wizard/Cleric.