Well, let's play fill in the blanks, first.
You are a first level Fighter/Barbarian. This is a bit of a redundancy: you get the best base attack bonus of both classes, but both the Fighter as the Barbarian use a so-called full progression for base attack bonus, or BAB. It is, from first level up to 20, as following. Yes, you get extra attacks starting from level 6 when you perform a full attack.
- +6 / +1
- +7 / +2
- +8 / +3
- +9 / +4
- +10 / +5
- +11 / +6 / +1
- +12 / +7 / +2
- +13 / +8 / +3
- +14 / +9 / +4
- +15 / +10 / +5
- +16 / +11 / +6 / +1
- +17 / +12 / +7 / +2
- +18 / +13 / +8 / +3
- +19 / +14 / +9 / +4
- +20 / +15 / +10 / +5
You have bonus to your to-hit given by the governing stat for a given weapon. For most two-handed weapons, that is the STR modifier. Add that to your BAB for your to-hit.
Your HP, Hit Points, are governed by your Barbarian class from your gestalt. Barbarians are formidable foes, tough as hell. They're the only core class using the d12 as their hitdie. At first level, you get the maximum of that die, 12, plus your CON modifier, as your HP. After that, you either roll each level (roll + CON mod) for extra HP each level, or as the MzNurse, the Dungeon Master, signifies. This varies from DM to DM.
Speed is 40, but this is unburdened. Remember that most armor will weigh you down, and reduce your speed somewhat. Ask your DM for details. You are unlikely to gain damage reduction normally, especially this early; leave it empty for now, as some spells may give you resistance to damage temporarily.
Alignment signifies your bi-axial nature. Your nature is a given in the cosmology of Dungeons & Dragons - the forces of Good and Evil and of Chaos and Law are tangible forces indeed. Basically, if you're Lawful, you're generally a man listening to laws, especially the written laws of a state or community, and of the governing bodies there-of. You are by-the-book. If you're Chaotic, you may give a whole lot less about such constraints, going where your heart and desires tell you to go. That doesn't mean you aren't going to listen to a guard... just begrudgingly, or only when he's around. You're just more of a free spirit. Or you're Neutral - right in between. Good, Evil and Neutral in between that speak for themselves. Consider what your character is as a person. How does he respond to authority figures or how has he been brought up?
Deities are a fickle matter, since I'm not sure what gods the DM uses for her campaign. Ask for details, or leave it blank. While leaving it blank doesn't quite signify you being atheistic in the D&D multiverse, you're simply no particularly devout worshipper or servant of any one god. Most of the time, like Good and Evil, or Chaos and Law, the gods are very real powers: they inspire and empower their clerics and paladins to act in their name on the known world with spells, protection and favour, and their power is every bit as real as the steel they may wield.
Equipment. Oh dear. Well, I'd get to that, but here's where me being European becomes a problem. I suggest you wait up for yuna0417 or MzNurse to return and ask them for help, perhaps even here, so you can get suited up and equipped with a blade. Myself, I'll be heading off. Good luck with getting that character up, mate