I totally cracked up when this first hit me...
Yeah! This happened for me the first time earlier today, and I was like, that's awesome!
In other news, there are some things that are starting to bug me a bit about ME2 - things that were taken out of ME1. For a start, the elevators. Yes, they were long and awkward, but... were they really any worse than looking at a loading screen? At least the elevators gave level design a flow that's missing in ME2. Not to mention the fact that the elevators gave every level a sense of scale that's missing in ME2 - for example, you could traverse the entire Citadel in ME1 by foot, no need to take the Rapid Transport. Yes, it took ages but that was the point! The Citadel is huge! Now though, you can only go through the wards, which are tiny compared to the wards in ME1, not to mention the fact that the Presidium only goes to the Human Embassy! Taking the elevators out, to me, makes the entire game universe feel a helluva lot smaller. Same thing with the Mako sections - yes the driving mechanics were rubbish, but it added to the scale of the game. Should have kept it in, instead of this resource scanning lark, and improved it.
Also, the lack of an inventory. Ok, yes, the old system was fiddly, but really, Bioware - in a galaxy of that size and population, with this much crime and war and whatever, do you expect me to believe that there are only two/three makes of each type of gun? Give us a bit more variety, please! I don't even like any of the guns you give me (with the exception of the Viper sniper rifle which rocks), so I end up resorting to Biotics - which, while technically more efficient than gunfighting... the Soldier is my class of choice, and I hate playing it now because all the weapons suck!
And, the story line. I think I'm gonna get a lot of flack for this, but... I feel like ME2, while it does have a pretty awesome overall storyline, could have lost a good 8-10 hours from its waistline. The entire game, pretty much, is made up of these "Recruitment" and "Loyalty" missions. Which is fine, for a while, but having to go to various planets, do stuff for like, 9 different characters, then win over all of them by doing the loyalty missions... it just feels kinda pointless. After the first 5 hours or so, on my first run through, I just wanted to get to the main bits! The Collector ship, the derelict Reaper, the suicide run... I know that all the team building stuff has an affect on the endgame, but still. The entire game almost runs more like an expansion pack to ME1, than a sequel. One of those games that developers put out to keep the masses happy while they make the next real sequel (in this case, ME3).
Interrupts are good though, I enjoy punching people.