(tinkering with this when time allows
Amalor is a temperate to tropical country that contains several islands. The mainland is temperate and is made up primarily of plains, forests, several mountains/rocky hills, and a number of lakes. The islands are mostly tropical and are made up of jungle and mountains (volcanoes). Amalor contains no deserts, tundra, or wastelands. Swampland is rare.
Icy tundra: 00%
The climate is usually balmy and warm all year round (very mild winters which seldom go below the 60's) and snow is unheard of except in the mountains. Rainfall is a bit higher in Amalor, particularly in the islands, and very common in the months of December and January. The summer months can sometimes be very humid, especially in the islands. From time to time, Amalor's relatively pleasant climate is marked by extreme conditions, such as hurricanes and typhoons, with flooding soon to follow. Fortunately these occurrences are fairly rare. Phenomena such as tornadoes and drought are unheard of in Amalor. Geological activity
: Amalor is not a new nation, it had been colonized by many races over the past, going back even before most historical tomes relate, but one constant seems to be unstable geological activity. Earthquakes and volcanic activity have been the ruin of more than one empire here. At one time Amalor had even sunk to the sea floor, only to be raised ages later in yet another upheaval. Many academics postulate that Amalor was, and still is, a sort of hub area. A landmass floating, bouncing, and bobbing on a sea of lava like a cork on the surface of a pond. Priestesses hold that Amalor is a blessed focal point of the goddesses and the centerpoint of change and mysteries which can never be fully understood, the volatile changes all being the will of the goddesess. The priestesses use a different analogy, describing Amalor as a finely worked set of shield, armor, and weapons, all being cast in fire (volcanoes) hammered out by the goddesses (earthquakes), and then cooled (hurricanes/floods), all of which are necessary before the result is complete.History
(The Eight Known Eras of Amalor):
It is surmised the very First race to inhabit the region was an insectoid race, long since extinct. Not much is known of them, or how long their rule lasted (some would say a million years), but a few rare structures and evidence of their ancient empire have been uncovered, though hardly what they must have looked like long ago. Some sort of illegible script has been found excavated from quarries or found on jungle cliffs worn away by erosion. Some sages surmise this to be evidence left behind by this ancient race. A few fossils have also been found of very strange plants and animals that must have existed during the time of the insectoids, but only a rare few fossilized remains of the insectoids have ever been found.
The Second race to inhabit the region were the Reptile Men (or Lizard folk, as some call them). Their structures and artwork were largely lost due to a cataclysm that shook the area and destroyed most of the life on the planet, according to scholars. They lived in a time when huge reptilian beasts roamed the world. These Reptile Men were likely a varied race, with some being lighter of build, and others heavier of build, but most were roughly 5-8 feet tall, from the fossilized remains. They were apparently masters of some sort of crystal technology that has been lost after their passing. They had a spoken and a written language, that much the scholars today agree upon, because there are some stone tablets that point to that, however, not much of the rest of their culture is known. It does appear they were at war with some sort of sea race who existed at the time, which some have dubbed the Fish Men (note: many believe the Fish Men to be the first known sentient race, older even than the Insectoids, and had survived numerous mass extinctions). There's also some controversial carvings found in at least two ruins of Reptilian structures that indicate a pimititive proto-elven race that had been encountered by the Reptile Men. There are no other records of mammalian life at this time, which begs the question: where did this primitive elven race come from? The Reptile Man race vanishes from global dominancy (as does the age of the great reptilian beasts) during the same time as the primitive elves seem to have appeared. Many would provide answers for why this happened, ranging from the scientific to the religious, but in truth it is all pure conjecture.
The Third race to colonize the region were the Elves, much much later and there is evidence that Amalor was a much different place during the height of their reign (which some believe lasted for 20,000 years, but of course, there is no conclusive proof). Amalor was much colder, dryer, and forested by massive conifers (redwoods and sequoias) that served as their cities. Elegant stone structures also dotted the land, testimony to the engineering genius of the Elven race. Sadly, the Elven structures are all in ruins now, but can still be seen in various parts of the country, crumbling in the mountains, overgrown in the islands, half-buried in caverns, and on the sea floor. The ancient Elven colony here fell due to violent earthquakes and wildfires that forced them to flee to other areas. Some of the Half-Elves who have returned claim to be the long lost descendants of the original Elven inhabitants but most sages scoff at the notion.
The fourth race to inhabit the area were the Dark Elves, who sought to claim the area as a sanctuary and military outpost. They built incredible cities underground out of the living rock, cultivated a special fungus that produced oxygen, and developed a vast society largely unknown to the savage primitive humans (neanderthals), lurking above. The Dark Elves built few structures on the surface, as they were constantly at war with the bestial and brutish humans there, often winning battles against them but never gaining a conclusive victory, and so they retired completely to their underground empire where it was safe. Alas, the instability of the region claimed the Dark Elven colony much as it had done the Elven one previously. Even the powerful magic of the Dark Elves was not sufficient to hold back the lava and tons of rock that ended their civilization here after it was founded only 10,000 year ago, (based on the best information available). Some Dark Elves have emigrated back to Amalor for much the same reasons the Elves have, but their claims of lineage are unsubstantiated.
The Fifth race to claim the area were what many sages dub the Aquatics. After the volcanic activity that destroyed the Dark Elven colony, there was a long period of time marked by the expansion of glaciers which since melted as the world's climate warmed and further earthquakes caused the entire region to sink beneath the waves and what we now call Amalor became a shallow sea. Sea Elves, Tritons, and Mermaids created a thriving civilization under the warm, sunny, vibrant sea and built vast cities out of huge shells and living coral. Some of these can still be found in odd locations (due to the oceans having receded over time) such as on some of the islands, hills, and lowlands. The Aquatics were a robust and friendly culture, engaging in trade with the surface world races that survived the epic worldwide flood (most of the world was underwater during this time). This did not last, however, as the surface world erupted into chaos and war from the lack of resources and living space, and the conflict spilled over to affect the Aquatics in a way still as of yet undetermined. Many scholars believe it was some form of disease which was only a minor inconvenience to the surface races, but deadly to the Aquatics. Others surmise it was some form of plague brought from a star that impacted in the ocean and dissolved, freeing millions of tiny organisms, but there is no shred of proof of this. Some priests say it was the wrath of the gods. Whatever the cause, the Aquatic civilization was abandoned as the various surviving sea races split off and left the area, living nomadic existences and settling in other areas. Some have since returned, and there has been no sign of the bizarre sickness that affected their forebears, and so they have begun to rebuild new colonies under the sea, close to the islands that dot the coast.
The Sixth race to inhabit Amalor were the Giants, a huge race of modern-looking humans (by this time the humans had changed to what we know of today) who came to the area when the oceans receded, geographic upheaval thrust the landmass upwards, and the climate warmed. The Giants would have been the inheritors of the entire world, for none could match their sheer strength and power for long. However, the Giants were also a warlike people who could not get along with each other and their reign was a short and violent one, which destroyed them, as a people, and their civilization in Amalor was no different. Only the ruins of their mighty structures remain, mostly destroyed by the forces of other Giants. The few remaining Giants who inhabit Amalor today, scholars agree, are the direct descendants of the Giants who dwelled here in the past. They are less warlike than their predecessors and more apt to live in peace with the other citizens of Amalor, having apparently learned the lesson of their self-destructive past.
The Seventh race to colonize Amalor were the Centaurs, a nomadic tribe who emigrated here roughly 1500 year ago. They built no grand structures like the previous races, but have lasted the test of time. Their wars with human invaders have largely shaped and molded both cultures into a warlike one. The Centaurs,huge creatures, were masters of hit-and-run tactics and their bows and spears are legendary in their effectiveness. The humans, also quite large relative to other humans worldwide, became masters of infantry tactics, developing the shield phalanx and using heavy armor. Although the humans would eventually win the war, the Centaurs are still quite numerous in the region (equalling in number the Half-Elves) and now staunch friends of their former foes. Both races ended their costly war 200 years ago and now combine their might.
The Eighth race to colonize Amalor are the humans, specifically the Amazons. A race of humans that has no males, but rather a third sex. This third sex, dubbed as futa, has a female body but male genitals (they are not hermaphrodites, they do not possess a vagina as well, only a penis and testicles). It is rare, but some futa are born with two sets of penises. Unapproved sorcerous experimentation has resulted in even more unusual results (such as four breasts and/or four arms). Upon their arrival, the Amazon priestesses instituted a program to breed out all the males from the entire population (including every race in the country) and over time this process has resulted in a nation of females and futas only. Males are only allowed here as visitors for short periods of time. Male slaves are not allowed. The Amazons of Amalor ruled with an iron fist, having built their rule on conquest, and to the casual observer their culture would seem barbaric. Their architecture is mostly stonework decorated with frescoes, friezes, and painted designs ((**OOC: think of Crete, Greece, Babylon, Sumeria, or Egypt for influences**)). The horses, dogs, and bulls of the Amalor are bred for size and strength and never sold or exported (only the common/lesser breeds are ever traded). The Amazon race is thought to be at least somewhat related to the Giants (much as some surmise the Centaurs to be) because of their size and strength. Most Amazons are at least 7 feet tall, some being 8 feet, and virtually all are very muscular or at least physically fit. There are no sickly, frail, waifish, or obese Amazons in Amalor, thanks to a rigid regimen of daily exercise, a healthy diet, and frequent sparring. The Amazons are the current predominat race to inhabit Amelor and are well aware of the instability of the region in terms of both the present and the past. They trust in their goddesses to protect them, and the other races, from disaster, but it will remain to be seen if this is any more effective.Religion
: Pantheistic. The state religion practiced by every race, is to the Amazon goddesses, of which there are 12. Every race has their own versions of the 12 Divines, and worship at the same temples. The predominant one, however, is Syldanism (worshippers of Syldana). It is Syldana who keeps the Amazons safe by their exclusion of males, and her wisdom that has provided for their continued survival through the other goddesses (via the futas, by keeping natural disasters at a minimum, by the inclusion of other races, by providing ample resources, by keeping them strong and healthy, etc. a different job for a different goddess). Through the efforts of the priestesses, vampirism and all known types of undead, have been eradicated from Amalor (though in truth, few cases had ever been reported), and lycanthropy is unknown here thanks to numerous medicinal plants. One type of violent and aggressive spirit, known only as an Entity, remains and resists all known attempts at exorcism. Entities are invisible, very strong, can discharge an electrical current, and seem to thrive on raping the unwary. These malevolent spirits are few in number, and no one is certain even what they are. Shapeshifters
: Few other nations are aware that a colony of these beings inhabit Amalor, and fewer yet know their true appearance (some believe they are sexless milk-white humanoids, others say they are scaley and dark blue with glowing eyes, yet others argue they are large tentacled horrors). What is known is that all Shapeshifters in Amalor belong to a secret society called the Protean Sisterhood. The Sisterhood's motives are unclear but they serve the nation and the Queen in whatever capacity desired. Other nations, perhaps rightly, believe the Sisterhood to be an elaborate spying operation. No Shapeshifter has ever actually been caught abroad, however, to corroborate this, but there have been numerous odd occurences and bizarre accounts of certain people being at two places at once. The Shapeshifters are naturally resistant to magic and psionics, developing this resistence slowly over the course of thousands of years to the virtually impenetrable level it is at today. An ancient race that has long since been dying out, the Shapeshifters entire culture and civilization has been lost to them over the ages (if they ever possessed one of their own at all) and they now identify with their adopted culture, that of the Amazons.
The population of Amalor is 100,000, and consists of the following citizens:
Sea Elves: 10%
Dark Elves: 05%
Shapeshifters: 02%Population centers
: The nation of Amalor boasts three major cities. The capital city of Gynasica, is located roughly in the center of the country and the nearby terrain is open meadow and idyllic forests, with a river flowing from a mountain to the North. The second biggest city is Tioniphus, located in a well-defended hilly region Northwest of the capital. The third largest city is Tanthis, located along the Southern coast. There are numerous other small towns and villages throughout the country, however, most of these having originated as either temporary camps or military posts. There are very few permanent villages in the islands of the nation, owing to the ferocity of the hurricanes and typhoons which occur unexpectedly. All of the three major cities are high-walled and bristling with defenses (some very ingenious in nature), with Amalorian citizens prepared for military duty at a moment's notice. The open plains around Gynasica are often used for large-scale military maneuvers and drills. It is not uncommon to see huge troop formations of Amalorians perfecting their craft out on the plains on any given day. The naval fortress, located in Tanthis, also regularly patrols the coasts and islands in either the large Triremes out in the open sea just beyond the reef wall or the smaller shallow-drafted Destroyers (raiding ships, like lateen-sailed sloops) inside the reef wall where only small craft can go.Resources/Exports:
Foodstuffs (Grain/fruit/vegetables): 25%
Master craft items (statuary/paintings/tapestries): 10%
Rare minerals/gemstones: 10%
Livestock (lesser horses, oxen, etc): 10%
Black pearls and rare coral (black, blue, etc) 05%
Minor enchanted items (amulets, potions) 05%
Iron/steel items: 10%
Textiles (wool, fur, cloth): 10%
Medicine (herbs, salves, unguents, etc): 05%
Mithril ore: 05%
Rare spices (from the islands): 05%Imports:
Stone (masonry): 15%
Finished/worked goods: 18%
Foodstuffs (foreign): 15%
Magic items: 02%Economy
: Copper, silver, and gold are all mined on the mainland (no deposits have yet been found on the islands). These precious metals are typically neither imported, nor exported. The amounts mined is strictly based on economic need and an effort to avoid inflation. The coins minted, in order of value, are the copper Enth, the silver Melath, and the gold Janth (all named for Amazon leaders of the past). Appearance
: Most Amalorians are dark complected, though a few lighter complected ones do exist. Hair color is usually black, brunette or blonde, with red hair being a rarity. All Amalorians are heavily muscled and smooth skinned (pubic areas are bald), and body piercings are not uncommon. Typical piercings are in the nipples, the earlobes, the tongue (a small stud), and the clit. Tattoos are not usually seen as attractive and all but unheard of in Amalor. Clothing is typically sparse, and nudity is common among slaves. Most citizens wear simple thongs (going topless), or merely a thong and skimpy halter top. Some wear a simple skirt over the thong (usually the more conservative Amalorians), or the skirt and no thong. The elderly wear robes or long gowns. Military/Defense
: The Amalorian nation is somewhat legendary (or notorious) in that at a moment's notice it can turn the entire population into a highly effective, expertly trained fighting force. This is entirely due to the fact that all citizens are soldiers and trained from a young age in the arts of combat. The military regimen continues all throughout life, and dominates the entire culture, ensuring a perpetual state of readiness for battle. The military, itself, is divided into infantry, cavalry, artillery, and navy. The Infantry consists primarily of humans. The Cavalry consists mainly of centaurs. The Artillery is made up of Giants and Elves, and the Navy is comprised mostly of Humans and Aquatics (Sea Elves, Tritons, and Mermaids). Part of Amalor's defenses is the terrain of the country itself. There is a huge reef wall that surrounds the islands and the coastline which would tear the bottom out of even the sturdiest of vessels (and even metal-hulled ships fare no better) and the sea around the islands and coast is very shallow, and almost a maze of channels. Seagoing Amalorians are wll-aware of how to navigate the shallow sea, but foreign captains typically have no access to this information (hence the unusually high number of shipwrecks at the bottom of the sea). Even careful Amalorian vessels sometimes founder or get washed up on the shoals during sudden storms, so weather patterns are carefully monitored and the advice of the Aquatic races of Amalor is well-respected by the Navy. Spells cast into the country from areas outside of it don't seem to work (or work very poorly), for unexplained reasons. The dual effect is that spells cast from Amalor into other countries also has the same difficulty. It is as if there is some unseen barrier or screen of static that interferes with the transmission of long-range spells. Magic cast inside the nation works quite well, however, but only for the Amalorians, it seems. Many foreign spellcasters who have visited the country have reported that they still had problems working their magic, whereas the native born Amalorian spellcasters had no such problems. Some believe that the mana of the region differs from that of other areas and merely takes a long period of time for the body to soak it in before magic can be properly cast. The military does contain some spellcasters but exactly how many may vary greatly (this is perhaps done intentionally so that the enemy never know precisely what the capabilities are of any given legion).Strengths
: Military might (first and foremost, one of the most experienced and best trained armies in the the region at present, and can quickly mobilize virtually the entire population with incredible speed), usually pleasant climate, abundant (and still largely untapped) resources, divine magic (at times this is also a weakness), sexual hedonism, effective communication system that allows quick coordination and information dispersal, and the entire area is a veritable archaeological treasure trove.Weaknesses
: Unstable geology (earthquakes, volcanic activity), occasional very
powerful hurricanes (typhoons and floods), no males are allowed to remain here (only females and futas can be citizens), history of poor relations with other countries, foreign spellcasters at a disadvantage (though this is also a strength if faced by hostile mages), and some very dangerous predatory creatures/monsters exist in the wilderness and the ruins.