Yeah, Ghaele's have the [Awesome] subtype.
So you could either do it the Savage Species way (and we'll fudge it later on when SS starts penalising them hard. Early on they're okay with the Ghaele), or go:
Outsider [Ex, Chaotic, Good]
Tongues effect always on
+2 to either Str or Wis
Magic Circle Against Evil (can switch it on or off)
Ghaele Favoured Soul:
Level 3: Lose Weapon Focus, gain SLAs at will: Aid, Comprehend Languages, Cure Light Wounds
Level 5: Lose Energy Resistance, gain Gaze
Eladrin Casting Power
I'm so magic, I shit wizards
Benefit: add the following spells to one of your spell lists:
1: Colour Spray
3: Hold Monster
5: Wall of Force
7: Prismatic Spray
You can turn into a ball of light. Other people can't.
Benefit: You can shift between humanoid and globe forms as a standard action. In humanoid form, you act normally. In globe form, you can fly (30' (Perfect)), use light rays, and use spell-like abilities, but cannot cast spells or use the gaze attack. The globe form is incorporeal, and you have no Strength score while in that form.
5 HD: you can fire laser beams in globe form, with a mandatory "pew pew" noise. They reach out to 200' away, and require ranged touch attacks to hit. You can fire as many as your BAB allows, as they are attack actions. The light rays deal 1d6+Cha in Light damage, ignoring all Damage Reduction as normal for an energy type.
10 HD: you may add your Charisma modifier as a Deflection bonus to your AC and Resistance bonus to saves in globe form, and the light rays deal 1d12+Cha in Light damage. You are also partially globelike when not in globe form, as you gain a Lesser Globe of Invulnerability in humanoid form.