From beyond the Uleguerand Range, beyond the land our forefathers once called the Valdeaunian Front. They swooped on blackened wing from the heights of Zi'Tah, far beyond the chastened lands of Li'Telor. They scurried from beneath Derfland, through tunnels clear to Kuzotz. They rose from the waves at Kolshushu, from deep beneath the Kazhami Sea.
Everywhere the Beastmen showed their feral visage, we met them with cold steel and hot spellfire. They paid for every inch of territory in blood spilled, and even as we fell back toward the long-forgotten fronts of wars fought long ago, we were heartened to know that we had seen this enemy. We had been in this dire hour, and emerged victorious; so too would we cast the hordes back to the barbaric periphery of civilization once again.
So it was we knew what must be done: we would lure them to the stellar fulcrum, to Qufim where their aims always seemed to lay. There, under the eyes of the Goddess we would give of ourselves our best, to force them to bring out all their wickedness against us. There, atop the graves of a million dead before us, we would bring forth the mightiest of our arms, and call upon our greatest sacrifice to put them to and end...
Never did we bother to ask what banner the Beastmen rallied behind with their Shadow Lord long gone. Never did we question why they came from so far afield in such great numbers, and fought with the desperation of those who could never retreat. Never did we stop to consider what may lay beyond the seemingly endless waves of their rampaging hordes...
The armies of men lay broken, our nations spent on an empty victory and fading glory. Only now do we see that the Beastmen were not invading--they were running. Nothing yet remains to stand before the coming darkness, and soon all men will know what things even the blighted sons of Promathia know well to fear...
This is our final hour. Goddess preserve us all.
~The Final Account of Prince Trion d'Oraguille at the Battle of Qufim
The common trope of the fantasy campaign is to play the unlikely heroes standing before a vast and terrible army of evil and chaos, civilization's last hope against the coming darkness. This game is going to be a bit different: humanity has already lost. The situation is truly and completely hopeless; civilization lies in ruins, there are no great allies in reserve to turn to or armies to be raised, no chance to beat back the barbaric hordes and win the day.
The heroes, instead, are survivors riding the crashing wave of a fallen civilization. How will they sift through the ashes of a ruined world--how will they survive, and will simply surviving be enough? What does it mean to be a hero in a world that can't be saved?
I'm looking for a moderately sized group. Players should be able to post frequently enough to keep a good group pace going, and also be willing to play one-on-one at times if need be. The minimum level of play will be Non-Consensual Exotic, and if there's an expressed desire we might push things closer to Extreme. For obvious reasons, players should be comfortable with kinks to include, but not limited to, rape, gangbangs, public use, bondage, sado-masochism, etc.
The game will begin at humanity's heroic last stand against the Beastmen, the Battle of Qufim. From there it will branch out to explore the aftermath and be largely determined by the desires of the characters in terms of direction.
For the moment, please express interest and preferences only, do not make a character. I will decide on what starting level and non-core options will be available once I have a better idea of what sort of group we have.