Before I start I want to point out that Im not a person who has to have 100% realism at all times but if youre going to write a story then it needs to be realistic enough that my red flags dont go up by the end of the scene. So far MW2 seems to have more plots holes then the Resident Evil serieshttp://callofduty.wikia.com/wiki/Shepherd
Anyway, I did work in military intelligence for one out of my 6 years in the US Army. Everything I said is said from my experiences. You don't send low ranking and/or inexperienced soldiers into dangerous undercover ops and there is always a record of the assignment locked away in the intelligence files. Doing the former puts the mission in jeopardy, not doing the later is against regulations
Military intelligence operatives do not assume anything, they take the evidence for what it is and analyze it (in this case linking faces to known names/groups). Come to think of it, you kind of messed up your own point there. If an undercover operative has their identity erased, then how could they link the PFC as an American soldier? There would be no records of his service, no drivers liscence, no family records, or anything to say he was American. On top of that they clearly say he's working under a Russian alias so he has to at least look a bit Russian and he must have some paperwork on him to back up the alias. This story was set in a time thats years ahead of us, where theres documentation to prove who you are, or to disprove who you arent. Its not the 1800s or earlier when you could just walk over the hill and claim to be someone else
So anyway, this Makarov guy made sure that no one knew he was Russian, yet he has a russian sounding name so Im assuming he is indeed Russian which means theres going to be a paper trail somewhere...He's linked with a terrorist orginization thats likely watched by multiple governments...yeah, still not buying it sorry. What about the other 4? guys? How come they werent linked to these terrorists? Why wasnt their vehicle stopped outside the airport by the authorities? (please dont give me some lame excuse like they werent checking when they clearly had military units in the airport before they got out)
If this was reality and this happened just as the video shows it. As soon as the Russians would have linked the PFC to the US, Military Intelligence would have pulled out the paperwork to show he was on assignment and what that assignment entailed and then diplomacy would have prevented any war. I know a bit anti climactic. However this was not reality, just a poorly thought out story. To quote Yahtzee (partly to lighten the mood and partly to put another stake in the discussion) "I know that drama demands the enemy be a plausible threat but I still think it would have been more credible if the villains had been a group of disgruntled insect people from the earths core...wearing silly hats."
To close: I think Ive ripped the story apart enough. From what I have heard thus far, I think it was poorly thought out, maybe poorly written, and only in place to string together a group of gunfights.
I still think infinity ward is at fault though, there were a lot of less horrific events that could have been realistic enough to do a Russians on US soil story. I almost wonder if this was a test to see how people would respond to playing terrorists for future games
"General Shepherd served as the supreme commander of the US and coalition military forces in the Middle East during the course of Call of Duty 4: Modern Warfare, including the Marine Force Recon forces killed when Al-Asad detonated a nuclear weapon in the capital city. It was possible he was callsign "Overlook", the voice heard in Shock and Awe. After losing 30,000 troops as a result, Shepherd became disenchanted with the world, seeking a way to fully unleash the military might of the United States, as well as spark a restoration of American power and influence around the world, something he felt had waned in recent years.
To accomplish this, Shepherd needed an enemy, something to rally the entire nation behind him. To that end, he began to work with Russian Ultranationalist Vladimir Makarov to sow the seeds. Shepherd becomes the commanding officer of Task Force 141 with the intent of "stopping" Makarov and handpicks Joseph Allen to be an undercover agent. It is later implied that Shepherd revealed Allen's undercover status to Makarov to facilitate a war between Russia and the United States.
As a result, the United States is invaded, and in response, Shepherd is named supreme commander of all US military forces around the globe, just as he had planned. With the full power of the US armed forces at his fingertips, Shepherd was in a perfect position to realize his ultimate goals: to make the United States the mightiest power on the planet, and style himself as the hero who made it so. While doing so he procures another team of elite US Army soldiers to be part of his Shadow Company, their goal is to do General Shepherd's bidding no matter what."
You do realize that said PFC was picked by the very man who wanted a war to achieve his goals? General Shepard picked the guy, then turned out to be the bad guy himself when Makarov became the lesser of two evils. The same General Shepard tries to stop Captain Price from detonating a Nuke over the eastern seaboard of the US to disable the Russian invasion force. He explained later that he wanted a war, so chances are he knew PFC Allen would get caught and this whole thing would blow up.
He got exactly what he wanted. Ignoring points about the story not being well thought out, which I agree with, you're obviously expecting perfect realism here. It's a video game, and you're not going to get that. You're saying things like "Why didn't cameras catch them?!" and things about them being caught when they left...
Obviously if those things happen the story wouldn't have progressed as such. They never explained how he was linked as an American, heck this is one part in a two part story arc, so chances are it will be further explained later on.
Bottom line, you need to actually play the whole game to understand more because you're arguing from lack of information. It's also called suspension of disbelief for the sake of a story. Even so, by the point the massacre happened, US intelligence saying "Hey that guy was ours and he was undercover!" the Russians wouldn't have given a damn. They wanted retribution, and they acted on it.
It's a video game, let it go.
While I can't really talk about the game in question, suspension of disbelief may be required by nearly every entertainment product... but it's also something entertainment products must foster.
Fallout 3 doesn't reak the suspension of diselief because of the setting... it loses it because of the massive plot holes that made me go "huh?" and the inconsistancies with its own cannon.
No game can claim suspension of diselief as a carte blanche excuse to do whatever they want... instead it is about finding the balance between the player accepting what is happening and the game not throwing things at them that force them out of it.
Bethesda owns the rights to Fallout, and thus canon is what they make of it. Hell, name me any series in almost any form of entertainment that hasn't warped their own canon. It's damn hard, believe me.