Looks like its up to me then. Let me make my intentions clear though, the reason why I offered was to teach scorp the ropes of being a DM. Its a rare and beautiful thing when a new DM comes around and asks for training but that said, to train someone how to DM means to throw them into the lions den. He will have to be an active participant in the creation of a setting, bringing the party together, controlling NPCs, and designing the adventures. Im not going to lie, Im a hard ass and being a DM is usually a thankless job that takes a lot of your time up but if hes willing to learn from the get go Im willing to teach. If not, well to be honest I have little interest in running another game (especially considering how dead Netherwind chronicles seems to be lately)
Alright, intentions out of the way now I have to give a warning to the potential players. Im a tough but fair DM. I dont pull punches, I play opponents to their full intelligence and capabilities, and Im never afraid to kill a character if it means story and/or PC character development. The good news is, I tend to run all of my games in a player driven format. I'll offer adventures here and there but theres almost never any reason why the PCs have to do them. In short you have choices in my games.
If youre still reading this then that means I didnt scare you off, which is good. Table top to online transitions are always a bit difficult, in a table top game you likely play with people you know pretty well and you know why they play. Thats harder to learn in an online format though, so to avoid the same mistake I made with Netherwind Chronicles, what I would like from each player is a little essay, maybe a paragraph long or longer if it needs to be, explaining what they want out of the game and what kind of themes they enjoy. This will help me tailor a game to you guys so it fits like a custom suit rather then a pair of MC hammer pants