Plus there's MasterMischief, who may know better than I...
Hey! Why am I
being volunteered? Oh, yeah, because I stuck my snout in here.
MadPanda is still working some specifics out, so this is just my understanding of the core rules.Foible
Your character should have at least one Foible. This is a disadvantage of inconvenience that you would like to see your character face during the game. Why would you want a disadvantage? One, it gives your character more depth. Two, when it comes into play, you get style dice.Motivation
Your character should have a motivation. What is your character's purpose in life? What matters to your character? Past
Sum up your character's past in a sentence or less as best you can. This also helps identify things your character can probably do that are note explicitly defined by Fortes.Swashbuckling Forte
Your character's Swashbuckling Forte is their defining ability. What are they most known for? It starts at Good [+2], but you can improve it by spending ranks from your additional Fortes.Other Fortes
You have four ranks worth of other Fortes. These are other things your character is known for. One rank buys you an ability at Good [+2]. Two ranks buys you an ability at Expert [+4]. Three ranks buys you an ability at Master [+6]. You may spend one or more ranks here to increase your Swashbuckling Forte. No Forte may be higher than Master [+6].Technique
Techniques are more specific abilities. They can be chained to, or in other words applied to, a character's Swashbuckling Forte, one of a character's other Fortes or to anything at all. What is the difference between a Forte and a Technique? Well, a Forte should be fairly broad while a Technique should be much more specific.
You have five points to spend on Techniques. It cost one point to chain a Technique to your Swashbuckling Forte. It cost two points to chain a Technique to one of your other Fortes. It cost three points to have an unchained Technique.
Some of examples of how Fortes and Techniques interact. Maybe you have Pilot as your Swashbuckling Forte and While Being Chased as a Technique chained to it. You would use your Pilot skill while doing piloty stuff, but you get to add your While Being Chased bonus if it applies to the scene as well.
How broad and specific Fortes and Techniques should be is really left up to the GM.