Profiles: Twice Damned Profiles
Intro Thread: Intro
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Ok, so I recently got approved, and finally have the time to write up the idea I have
The basic idea is a persistent group RP, involving a generic modern city as the setting. Of course, in addition to regular people, there's both a large faction of vampires, and a large faction of mages (faction is a very loose term). The idea would be to play as either a Vampire, Mage, or Mortal Thrall (As in, working subserviently to one of the groups), and then focus on interpersonal RP (I might create a larger-scale storyline if we have enough people interested in this).
The RP would be a mix of fighting and drama along with the usual romance and sex you would expect, heh. There's obviously quite a few different situations you can have between people of different sorts in it.
Vampires: The Vampires control the city, and have for many, many years. They currently have been getting more aggressive, more likely to blatantly take mortal thralls, feeding more publicly, and the like. In addition, there's quite a bit of fighting amongst themselves for control and power.
Mages: Mages have only recently shown up in the area, and don't have much of a hold yet compared to the vampires. Of course, they're split between those who abuse their powers (taking mortal thralls through magical means, for instance, draws a parallel to the vampires), and those who try to act as guardians or the like, keeping both the selfish mages and the vampires in line. Of course, that's no easy feat.
Duros: Vampires focused on physical enhancement, generally the type you'd see jumping across buildings or throwing a car at someone. Their powers reflect on such things.
Rectoris: The type of vampire you'd see controlling a human's mind with ease. Their powers are focused on mind control, emotional manipulation, and similar things.
Indicius: The dark, stalker types. Ones able to manipulate and hide amongst the shadows. Their powers focus on invisibility, darkness, and vision.
Atranis: The more mystical types, ones that never seem fully substantial or quite in the here and now. Their powers include some limited magic, like limited divination, shielding, telekinesis, and some even gain the ability to turn into mist for travel.
Elders: Elders form a special exception. Upon getting to a certain age (Generally several centuries old), they seem to elevate past their archetype, and find that they can use abilities from any of the groups.
Necromancers: Masters of Life and Death, their magic focuses on healing, the undead, self enhancement, the shadows, and powers of entropy. Usually, a Necromancer focuses more on either the healing or the entropy aspects, giving a view of dark and light clerics or whatever, but one can easily learn both.
Sorcerers: Sorcerers focus on elemental magic for the most part. Fire, water, earth, air, etc etc. It goes past the 'standard' elements to a point, though any individual sorcerer will usually focus on one or two elements. Of course, a 'jack of all trades' is not unheard of.
Diviners: Seeing into the past, present, and future, manipulations of space-time, and curses/boons are all within the capabilities of Diviners. Usually a Diviner focuses on either Space-Time or on Pre/Post-cognition.
Warlocks: Warlocks tend to focus on offensive, blatant magic, and showy spectacles, things that control an area. Firing off a barrage of force missiles, paralyzing a powerful demon, etcetera.
Archmages: Unlike a vampiric elder, which learns all vampiric abilities to some extent, archmages instead will generally just learn to apply their archetype's magic to more varies applications. For instance, a Diviner Archmage may learn to heal by slightly altering the past so the wound never occurred.
((-----Rules and Organization-----))
For the most part, it's freeform, but I figured there'd be a little bit of dice-rolling included for conflict, generally only for non-romantic RP periods. A very simple system, there'll be 4 stats, and these will be added to a D10 roll for any given conflict.
Power: Stat that covers mystical power, like a mage's spells and a vampire's abilities. Ranges from 1-10 for Vampires/Mages, and is 0 for Mortals (Possibly will allow 1-2 for minor abilities, like psychics or the like). Add this to the roll when using any ability that's contested
Resistance: Stat that covers Resistance against supernatural abilities. Ranges from 1-10 for Mages, 2-11 for Vampires (Only elders have 11), and 0-4 for Mortals. Roll against abilities using Power.
Physicality: Physical capabilities. 1-10 for Mages, 2-11 for Vampires (11 for elders only), and 1-8 for mortals. Rolled for fighting physically (Contested, both use physicality)
Mentality: Mental and Social capabilities. 2-11 for Mages (11 only for Archmages), 1-10 for Vampires, 1-8 for mortals. Rolled if trying to recall information or for persuasion that the other person is against (Contested, both using mentality)
In general, the higher roll wins. For combat/hostile conditions, if there's a tie, the base 'stat' that's higher wins. If it's a tie and the base stat is the same, the defender wins. However, for standard RP and the like, you can agree that a tie gives a 'half' effect, an urging or otherwise works but not fully. Talk with the other playerin such a caseExample Rolls
Mind Controlling: Assaulter's Power vs. Victim's Resistance
Attack: Physicality vs. Physicality
Hide: Physicality vs Mentality
Hide using Magic: Power vs Power (conflicting power to see the person, basically)
Launch Magical Blast: Power vs Resistance
Launch Magical BLast against Supernatural Shield: Power vs Power (And does less damage then above regardless)
[b]Name:[/b] (Duh)Example Profile (I.e My character's)Name:
[b]Type:[/b] (Vampire, Mage, Mortal Thrall)
[b]Archetype:[/b] (As listed above)
[b]Appearance:[/b] (Text, picture, or both)
[b]Position:[/b] (If an archmage or elder, list it her,e otherwise list it generically. Archmages or elders will be limited to 3 total of each, and I'm one of the Archmages :P)
[b]History/Bio:[/b] (The type of person it is and a brief history)
Stats: (As mentioned above)
[b]Dispositions:[/b] (An Explanation of the character's feelings on the things listed below
[i]Humanistic Vampires[/i] (Vampires that stick towards their human side)
[i]Fallen Vampires[/i] (Vampires that fully think of themselves as predators)
[i]Humanistic Mages[/i] (Mages realizing they are merely humans with enhanced capabilities)
[i]Fallen Mages[/i] (Mages that succumb to their power and place themselves above others)
121, appears early 20'sAppearance: http://img.photobucket.com/albums/v403/MrDelicious/Artwork/darkmage2.jpgPosition:
Steven was one of the first mages in the city, arriving around the time that Vampires had first started 'colonizing' in the area. For the most part he has just been keeping an eye on them, making sure they don't cross any lines or impede on his territory. He has several apprentices, and even has a Vampire or two that serve him directly. In addition to that, he has mastered life and death so fully that he has granted himself near immortality, and if nothing extenuating happens, he could live for millennia unimpeded by the ravages of age.
Stats: Power- 10
Mentality- 11Dispositions:Humanistic Vampires
- "It's respectable to see those undead that realize a part of them is still human. However, I do hope they aren't so naive as to place themselves directly into the same crowd..."Fallen Vampires
- "They are the ones you need to watch out for. The only type of Vampire I might truly fear is one that has succumbed completely to their feral nature..."Humanistic Mages
- "We are above them, but still are them. These mages need to realize that they are NOT completely at the same level anymore, though. However, it is respectable that they have not given into their power"Fallen Mages
- "Kill them. We can't have mages running around and treating people as nothing but expendable resources"Mortals
- "It's a mixed bag. Some deserve to be treated as nothing but scum, but at the same time, some need to be protected and treated well. However, it is difficult to prove to me you fall under the latter category"
Of course, this isn't fully detailed yet, and I'm of course looking for ideas and feedback. But yeah, anyone interested? If so, PM me a character. Or post it here. Whatever works for you. And eventually I'll make a character profile thread if there's enough interest :)
So we have a list, if there's a spot, feel free to take it:
Archmages (3 allowed)
-Darlusk: Steven Culbad
-DeviantMunster: Laura Stone
Elders (3 allowed)
-Kate: Lady Kathryn Ryler
(Note that there are probably about 5 or 6 of each total, with NPCs)