It probably would work. I haven't gone through the rules in any great detail, but they looked simple enough.
alright then work with me here hairy and we might be able to come up with a system of our own
now I know many of you abhors system based rp but I much prefer the storyline of the rp to be spontaneous instead of planned out in pms, I don't know about you guys but there's a certain satisfaction for me knowing that "hey! I won the battle! let see what spoils of war did I get and what I get to do with 'em! hehehe", that kind of thing you know.
so i've read through the mandate of heaven's rulebook(not finished yet) it seems it does require the use of die rolls, but i'm trying to simplify the rules a LOT! and here's what I could come up with, for example players need to die roll 1d9 one time before they can submit any nation profile, the number they get determined the magnitude or size of their nation and these number can be divided into these 3 nation's attributes: military, government, culture and these bonuses can then be used for further action, for example in battle nation A attacks nation B, nation A has the military value of 3 while nation B has military value of 4 and then nation A rolls 4 while nation B rolls 2, the calculation would be:
Nation A: 3(base value) + 4(die roll) = 7
Nation B: 4(base value) + 2(die roll) = 6
so here we can see that nation B has lost the battle, so then the players may role play however they wished it to just as long as in the end nation B lost the battle. Hence the said nation lost one magnitude point, from here on out the loser may detract the magnitude point from whichever attribute they wished OR we can treat the magnitude point lost this way like a hitpoint, so the player need not detract any points from their base attributes score so their attributes won't be affected even when they are left with one magnitude/HP left, this would give the players equal chance to win every battle and perhaps turning the tide of battle(perhaps rping that somehow or somewhere a hero emerges amongst the defeated generals and rally the remaining force to victory. However the lost magnitude point from the losing side will not add up to the winning nation, their base attributes will stay the same until the end of the war. .
A nation will be completely defeated and annexed once all of their magnitude points are diminished. At the end of the war, the winner will get one extra magnitude point and that's it, ONLY ONE. Now I have only figured out the military part of this game, I'm still working on bringing the other two attributes into the whole game, I was thinking that the other two attributes can be used for other actions, like inciting rebellion uses Culture point, so that the opposing nations need to roll die, added up to their base attribute score bonus and see whose value is the highest and then proceed from there, or bribery of government officials uses Government attribute point instead and...well you know what to do by now.
I've seen how the dice bot works, one can hardly cheat this way since everyone can view recent rolls and see if a player rolls more than he/she is allowed to, the issue right now is that do we need a GM in this and if this system, that I come up with the aid of mandate of heaven's rulebook, can be used for a forum based role play we're planning? feel free to correct me wherever needed too.